IEnumerator StartShootSounds() { AudioFW.StopSfx("BurstTail"); AudioFW.Play("BurstStart"); yield return(new WaitForSeconds(0.030f)); AudioFW.PlayLoop("BurstLoop"); }
IEnumerator StartShootSounds() { AudioFW.StopSfx("BurstTail"); AudioFW.Play("BurstStart"); yield return(new WaitForSeconds(0.030f)); AudioFW.PlayLoop("BurstLoop"); }