// public static void PlayEffect(string effectName) // { // if(numEffectSources>0 && audioClips.ContainsKey(effectName) && isMusicOn) // { // int randomIndex = Random.Range(0, audioClips[effectName].Length); // s_effectsSources[nextEffectSource].PlayOneShot(audioClips[effectName][randomIndex]); // nextEffectSource = (nextEffectSource + 1) % numEffectSources; // } // else if(numEffectSources<=0) // { // Debug.Log ("No hay AudioSources definidas para efectos"); // } // else if(isMusicOn) // { // Debug.Log ("No se reconoce el efecto con el nombre: " + effectName); // } // } public static void PlayEffect(AudioEffectSO effectSO) { if (effectSO == null) { Debug.LogWarning("AudioManager: effectSO is null"); return; } if (!IsSoundEffectsOptionEnable()) { return; } AudioClip clip = effectSO.GetAudioClip(); if (clip == null) { Debug.LogWarning("AudioManager: audio clip is null"); return; } if (numEffectSources > 0) { s_effectsSources[nextEffectSource].pitch = effectSO.pitch; s_effectsSources[nextEffectSource].PlayOneShot(clip, effectSO.volume); nextEffectSource = (nextEffectSource + 1) % numEffectSources; } else if (numEffectSources <= 0) { Debug.Log("No hay AudioSources definidas para efectos"); } }