void Start()
    {
        byte[] clapBytes = clap.GetWavBytes();
        sample = Bass.BASS_SampleLoad(clapBytes, 0, clapBytes.Length, 50, BASSFlag.BASS_DEFAULT);

        initLocalPos = transform.localPosition;
    }
Exemplo n.º 2
0
    // Use this for initialization
    protected override void Start()
    {
        editor       = ChartEditor.GetInstance();
        initLocalPos = transform.localPosition;

#if BASS_AUDIO
        clapBytes = clap.GetWavBytes();
        sample    = Bass.BASS_SampleLoad(clapBytes, 0, clapBytes.Length, 15, BASSFlag.BASS_DEFAULT);
#else
        clapSource = gameObject.AddComponent <AudioSource>();
#endif

        base.Start();
    }
Exemplo n.º 3
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    void Start()
    {
        byte[] comboBreakBytes = comboBreak.GetWavBytes();
        sample  = Bass.BASS_SampleLoad(comboBreakBytes, 0, comboBreakBytes.Length, 1, BASSFlag.BASS_DEFAULT);
        channel = Bass.BASS_SampleGetChannel(sample, false);
        editor  = GameObject.FindGameObjectWithTag("Editor").GetComponent <ChartEditor>();

        initSize             = transform.localScale.y;
        transform.localScale = new Vector3(transform.localScale.x, 0, transform.localScale.z);

        hitWindowFeeder         = gameObject.AddComponent <HitWindowFeeder>();
        guitarGameplayRulestate = new GuitarGameplayRulestate(KickMissFeedback);
        drumsGameplayRulestate  = new DrumsGameplayRulestate(KickMissFeedback);

        initialised = true;
        statsPanel.SetActive(false);

        EventsManager.onApplicationModeChangedEventList.Add(OnApplicationModeChanged);
        EventsManager.onChartReloadEventList.Add(OnChartReloaded);
    }