private static AudioObject CreateAudioObject(int id) { AudioCfg config = audioCfgLoader.GetConfig(id); if (config == null) { DebugLogger.LogErrorFormat("[AudioManager]:Failed to find config of audio {0}", id); return(null); } AudioObject audioObj = new AudioObject(config, Instance.transform); return(audioObj); }
public AudioObject(AudioCfg config, Transform root) { this.config = config; AudioID = config.ID; gameObject = new GameObject(config.ID.ToString()); Disable(); transform = gameObject.transform; transform.SetParent(root); audioSource = gameObject.AddComponent <AudioSource>(); audioSource.outputAudioMixerGroup = AudioManager.GetMixerGroup((AudioGroupTypes)config.Priority); audioSource.volume = config.Volume; audioSource.loop = config.Loop == 1; audioSource.dopplerLevel = 0; assetBundlePath = string.Format("audio/{0}.bundle", config.AssetName.ToLower()); LoadAsset(); }
public static IEnumerator Load() { ResourceLoadTask task = new ResourceLoadTask(); task.path = "cfg"; task.name = "tile.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); TileCfg.load((task.asset as TextAsset).bytes); task.name = "resources.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); ResourcesCfg.load((task.asset as TextAsset).bytes); task.name = "prefab.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); PrefabCfg.load((task.asset as TextAsset).bytes); task.name = "prefabType.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); PrefabTypeCfg.load((task.asset as TextAsset).bytes); task.name = "audio.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); AudioCfg.load((task.asset as TextAsset).bytes); task.name = "frameAnimation.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); FrameAnimationCfg.load((task.asset as TextAsset).bytes); task.name = "characterSprite.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); CharacterSpriteCfg.load((task.asset as TextAsset).bytes); task.name = "unitType.csv"; yield return(ResourceLoader.LoadAssetAsync(task)); UnitTypeCfg.load((task.asset as TextAsset).bytes); }
public AudioObject(AudioCfg audioCfg, Transform root) { this.audioCfg = audioCfg; AudioID = audioCfg.ID; gameObject = new GameObject(audioCfg.ID.ToString()); Disable(); transform = gameObject.transform; transform.SetParent(root); audioTarget = new AudioTarget(); audioSource = gameObject.AddComponent <AudioSource>(); audioSource.outputAudioMixerGroup = AudioManager.GetMixerGroup((AudioGroupTypes)audioCfg.Priority); audioSource.volume = audioCfg.Volume; audioSource.loop = audioCfg.Loop; audioSource.dopplerLevel = 0; assetBundleName = string.Format(audioBundlePath, audioCfg.AssetName.ToLower()); assetLoadOperation = AssetLoadManager.LoadAssetAsync(assetBundleName, audioCfg.AssetName, typeof(AudioClip)); }
private void OnReadRow(AudioCfg row) { m_data[row.ID] = row; }
private void OnReadRow(AudioCfg obj) { m_data[obj.ID] = obj; }