// Use this for initialization
 void Start()
 {
     PlayerAttributesScriptableObject = PossibleClassTypes[(int)playerType];
     PlayerAttributes = new Attributes();
     PlayerAttributesScriptableObject.Initialize(PlayerAttributes);
     GameManager.Instance.RegisterPlayer(gameObject, isLocalPlayer);
     InitAvatar();
 }
Exemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     this._animation = this.GetComponent <Animation>();
     if (hasAuthority)
     {
         this.SetCurrentAnimation(AnimationTypes.dance);
     }
     MonsterAttributes.Initialize(attributes);
     GetComponent <NetworkHealthController>().ForGameObject = attributes;
 }
Exemplo n.º 3
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 protected virtual void Awake()
 {
     Attributes.Initialize(attr);
 }
 private void Start()
 {
     CoffinAttributes.Initialize(attributes);
     GetComponent <NetworkHealthController>().ForGameObject = attributes;
 }
Exemplo n.º 5
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 protected virtual void Awake()
 {
     attributesObject.Initialize(attributes);
 }