private void Awake()
    {
        AttributeSet             = new AttributeSet();
        activityAbilities        = new HashSet <AbilityBase>();
        abilitiesMap             = new Dictionary <FAbilityTagContainer, AbilityBase>();
        buffMap                  = new Dictionary <FAbilityTagContainer, AbilityBuff>();
        OnAbilityTriggerEventMap = new Dictionary <FAbilityTagContainer, UnityAction <AbilitySystemComponent> >();

        MovmentComponent = GetComponent <MovementComponent>();

        AttributeSet.AddAttribute(EAttributeType.AT_Health, 100);
        AttributeSet.AddAttribute(EAttributeType.AT_Mana, 100);
    }