// Update is called once per frame
        void Update()
        {
            if (KSInput.GetPlatformType() == KSInput.PlatformType.PC)
            {
                if (Input.GetKey(KeyCode.LeftArrow))
                {
                    movementSystem.Move(Vector3.left);
                }
                if (Input.GetKey(KeyCode.RightArrow))
                {
                    movementSystem.Move(Vector3.right);
                }
                if (Input.GetKey(KeyCode.DownArrow))
                {
                    movementSystem.Move(Vector3.down);
                }
                if (Input.GetKey(KeyCode.UpArrow))
                {
                    movementSystem.Move(Vector3.up);
                }
            }

            if (KSInput.HasInput())
            {
                KSInput.SetStartPosition();
                movementSystem.Move(KSInput.GetDeltaPosition());
            }

            attackSystem.Shoot();
        }