public void ApplyForwardForce() { AttackState _state = state.currentState as AttackState; _state.SetTarget(); _state.applyForce = true; audioSource.PlaySound(currentAttack.audio); }
public void ApplyForwardForce() { AttackState _state = state.currentState as AttackState; _state.SetTarget(); _state.applyForce = true; audioSource.PlaySound(currentAttack.audio); }