Exemplo n.º 1
0
    /// <summary>
    /// Listens for attacks to be completed.
    /// </summary>
    /// <param name="sender">the game</param>
    /// <param name="result">the result of the attack</param>
    /// <remarks>
    /// Displays a message, plays sound and redraws the screen
    /// </remarks>
    private static void AttackCompleted(object sender, AttackResult result)
    {
        bool isHuman = false;

        isHuman = object.ReferenceEquals(_theGame.Player, HumanPlayer);

        if (isHuman)
        {
            UtilityFunctions.Message = "You " + result.ToString();
        }
        else
        {
            if (_aiSetting == AIOption.Impossible)
            {
                UtilityFunctions.Message = "The AI " + result.ImpAIToString();
            }
            else
            {
                UtilityFunctions.Message = "The AI " + result.ToString();
            }
        }

        switch (result.Value)
        {
        case ResultOfAttack.Destroyed:
            PlayHitSequence(result.Row, result.Column, isHuman);
            Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
            break;

        case ResultOfAttack.GameOver:
            PlayHitSequence(result.Row, result.Column, isHuman);
            Audio.PlaySoundEffect(GameResources.GameSound("Sink"));

            while (Audio.SoundEffectPlaying(GameResources.GameSound("Sink")))
            {
                SwinGame.Delay(10);
                SwinGame.RefreshScreen();
            }

            if (HumanPlayer.IsDestroyed)
            {
                Audio.PlaySoundEffect(GameResources.GameSound("Lose"));
            }
            else
            {
                Audio.PlaySoundEffect(GameResources.GameSound("Winner"));
            }

            break;

        case ResultOfAttack.Hit:
            PlayHitSequence(result.Row, result.Column, isHuman);
            break;

        case ResultOfAttack.Miss:
            PlayMissSequence(result.Row, result.Column, isHuman);
            break;

        case ResultOfAttack.ShotAlready:
            Audio.PlaySoundEffect(GameResources.GameSound("Error"));
            break;
        }
    }