private int determine_defense_dmg_with_preview(Unit preview_unit = null) { List <Attack> atts = get_unit().is_playerunit ? AttackQueuer.I.get_enemy_queue().get_incoming_attacks(get_unit()) : AttackQueuer.I.get_player_queue().get_incoming_attacks(get_unit()); return(AttackQueuer.calc_final_group_defense_reduction(atts, preview_unit)); }
void Awake() { if (I == null) { I = this; } else { Destroy(gameObject); } }