/// <summary> /// Konstruktor domyślny tworzacy czlowieka /// </summary> public Men() : base() { heuristic_ = ManhattanDistance; Rest = new RestJob(this); AttackThis = new AttackJob(this); }
public void AddNotice_DuplicateExists_Failure() { List<Node> testNodes = new List<Node>() { new Node(), new Node() }; Notice no = new DisruptJob(2, testNodes, ID++); Notice no2 = new DisruptJob(2, testNodes, ID++); Notice no3 = new AttackJob(2, testNodes, ID++); Notice no4 = new AttackJob(2, testNodes, ID++); Notice no5 = new OccupyJob(2, testNodes, ID++); Notice no6 = new OccupyJob(2, testNodes, ID++); Notice no7 = new RepairJob(testNodes, ID++); Notice no8 = new RepairJob(testNodes, ID++); bool addSuccess = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 2, testNodes, out no); bool addSuccess2 = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 2, testNodes, out no2); bool addSuccess3 = nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 2, testNodes, out no3); bool addSuccess4 = nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 2, testNodes, out no4); bool addSuccess5 = nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 2, testNodes, out no5); bool addSuccess6 = nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 2, testNodes, out no6); bool addSuccess7 = nb.CreateAndAddNotice(NoticeBoard.JobType.Repair, 1, testNodes, out no7); bool addSuccess8 = nb.CreateAndAddNotice(NoticeBoard.JobType.Repair, 1, testNodes, out no8); Assert.True(addSuccess); Assert.False(addSuccess2); Assert.True(addSuccess3); Assert.False(addSuccess4); Assert.True(addSuccess5); Assert.False(addSuccess6); Assert.True(addSuccess7); Assert.False(addSuccess8); Assert.AreEqual(4, nb.GetNoticeCount()); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var job = new AttackJob { Ecb = barrier.CreateCommandBuffer().ToConcurrent(), Health = GetComponentDataFromEntity <HealthData>(), Damaged = GetComponentDataFromEntity <DamagedData>() }; inputDeps = job.Schedule(this, inputDeps); inputDeps.Complete(); barrier.AddJobHandleForProducer(inputDeps); return(inputDeps); }
public void AddNotices_NoDuplicateListNoneEmpty_Success() { List<Node> testNodes = new List<Node>() { new Node(), new Node() }; List<Node> testNodes2 = new List<Node>() { new Node(), new Node() }; Notice no = new DisruptJob(2, testNodes, ID++); Notice no2 = new DisruptJob(2, testNodes2, ID++); Notice no3 = new DisruptJob(1, testNodes, ID++); Notice no4 = new DisruptJob(1, testNodes2, ID++); Notice no5 = new OccupyJob(1, testNodes, ID++); Notice no6 = new OccupyJob(1, testNodes2, ID++); Notice no7 = new AttackJob(1, testNodes, ID++); Notice no8 = new AttackJob(1, testNodes2, ID++); Notice no9 = new RepairJob(testNodes, ID++); Notice no10 = new RepairJob(testNodes2, ID++); bool addSuccess = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 2, testNodes, out no); bool addSuccess2 = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 2, testNodes2, out no2); bool addSuccess3 = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 1, testNodes, out no3); bool addSuccess4 = nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 1, testNodes2, out no4); bool addSuccess5 = nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 1, testNodes, out no5); bool addSuccess6 = nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 1, testNodes2, out no6); bool addSuccess7 = nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 1, testNodes, out no7); bool addSuccess8 = nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 1, testNodes2, out no8); bool addSuccess9 = nb.CreateAndAddNotice(NoticeBoard.JobType.Repair, 1, testNodes, out no9); bool addSuccess10 = nb.CreateAndAddNotice(NoticeBoard.JobType.Repair, 1, testNodes2, out no10); Assert.True(addSuccess); Assert.True(addSuccess2); Assert.True(addSuccess3); Assert.True(addSuccess4); Assert.True(addSuccess5); Assert.True(addSuccess6); Assert.True(addSuccess7); Assert.True(addSuccess8); Assert.True(addSuccess9); Assert.True(addSuccess10); Assert.AreEqual(10, nb.GetNoticeCount()); }
public void GetNoticeOfType_NoJobsOfSuchType_Failure() { List<Node> testNodes = new List<Node>() { new Node(), new Node() }; Notice no = new DisruptJob(1, testNodes, ID++); Notice no2 = new AttackJob(1, testNodes, ID++); Notice no3 = new OccupyJob(1, testNodes, ID++); nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 1, testNodes, out no); nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 1, testNodes, out no2); nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 1, testNodes, out no3); List<NoticeBoard.JobType> jobs = new List<NoticeBoard.JobType>() { NoticeBoard.JobType.Repair }; List<Notice> possibleJobs = new List<Notice>(); possibleJobs.AddRange(nb.GetNotices(jobs)); Assert.AreEqual(0, possibleJobs.Count); }
public void FindJobsForAgents_AllJobsFilledAllTheTime_Success() { int evtTriggered = 0; List<Node> testNodes = new List<Node>() { new Node(), new Node() }; Notice no = new DisruptJob(1, testNodes, ID++), no2 = new AttackJob(1, testNodes, ID++), no3 = new OccupyJob(2, testNodes, ID++); nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 1, testNodes, out no); nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 1, testNodes, out no2); nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 2, testNodes, out no3); NabfAgent a1 = new NabfAgent("agent1"), a2 = new NabfAgent("agent2"), a3 = new NabfAgent("agent3"), a4 = new NabfAgent("agent4"); nb.ApplyToNotice(no, 1, a1); nb.ApplyToNotice(no2, 50, a1); nb.ApplyToNotice(no, 50, a2); nb.ApplyToNotice(no2, 1, a2); nb.ApplyToNotice(no, 1, a3); nb.ApplyToNotice(no3, 50, a3); nb.ApplyToNotice(no3, 100, a4); int maxDesirabilityForFirstNotice = -1, maxDesirabilityForSecondNotice = -1, maxDesirabilityForThirdNotice = -1; int agentsAppliedToFirstNotice = -1, agentsAppliedToSecondNotice = -1, agentsAppliedToThirdNotice = -1; NabfAgent agentAppliedToFirstNotice1 = null, agentAppliedToFirstNotice2 = null, agentAppliedToSecondNotice1 = null, agentAppliedToSecondNotice2 = null, agentAppliedToThirdNotice = null; NabfAgent agentOnFirstNotice1 = null, agentOnFirstNotice2 = null, agentOnSecondNotice = null, agentOnThirdNotice = null; int i = 0; Notice firstNotice = null, secondNotice = null, thirdNotice = null; nb.NoticeIsReadyToBeExecutedEvent += (sender, evt) => { evtTriggered++; i++; if (i == 1) { firstNotice = evt.Notice; agentsAppliedToFirstNotice = evt.Notice.GetAgentsApplied().Count; maxDesirabilityForFirstNotice = evt.Notice.HighestAverageDesirabilityForNotice; agentOnFirstNotice1 = evt.Agents[0]; agentOnFirstNotice2 = evt.Agents[1]; agentAppliedToFirstNotice1 = evt.Notice.GetAgentsApplied()[0]; agentAppliedToFirstNotice2 = evt.Notice.GetAgentsApplied()[1]; } if (i == 2) { secondNotice = evt.Notice; agentsAppliedToSecondNotice = evt.Notice.GetAgentsApplied().Count; maxDesirabilityForSecondNotice = evt.Notice.HighestAverageDesirabilityForNotice; agentOnSecondNotice = evt.Agents[0]; agentAppliedToSecondNotice1 = evt.Notice.GetAgentsApplied()[0]; agentAppliedToSecondNotice2 = evt.Notice.GetAgentsApplied()[1]; } if (i == 3) { thirdNotice = evt.Notice; agentsAppliedToThirdNotice = evt.Notice.GetAgentsApplied().Count; maxDesirabilityForThirdNotice = evt.Notice.HighestAverageDesirabilityForNotice; agentOnThirdNotice = evt.Agents[0]; agentAppliedToThirdNotice = evt.Notice.GetAgentsApplied()[0]; } }; nb.FindJobsForAgents(); Assert.AreEqual(3, evtTriggered); Assert.IsTrue(firstNotice.ContentIsEqualTo(no3)); Assert.IsTrue(secondNotice.ContentIsEqualTo(no2) || secondNotice.ContentIsEqualTo(no)); Assert.IsTrue(thirdNotice.ContentIsEqualTo(no2) || thirdNotice.ContentIsEqualTo(no)); Assert.AreEqual(75, maxDesirabilityForFirstNotice); Assert.AreEqual(50, maxDesirabilityForSecondNotice); Assert.AreEqual(50, maxDesirabilityForThirdNotice); Assert.AreEqual(2, agentsAppliedToFirstNotice); Assert.AreEqual(2, agentsAppliedToSecondNotice); Assert.AreEqual(1, agentsAppliedToThirdNotice); Assert.IsTrue(a3.Name == agentAppliedToFirstNotice1.Name || a4.Name == agentAppliedToFirstNotice1.Name); Assert.IsTrue(a3.Name == agentAppliedToFirstNotice2.Name || a4.Name == agentAppliedToFirstNotice2.Name); Assert.IsTrue(a1.Name == agentAppliedToSecondNotice1.Name || a2.Name == agentAppliedToSecondNotice1.Name); Assert.IsTrue(a1.Name == agentAppliedToSecondNotice2.Name || a2.Name == agentAppliedToSecondNotice2.Name); Assert.IsTrue(a1.Name == agentAppliedToThirdNotice.Name || a2.Name == agentAppliedToThirdNotice.Name); Assert.AreEqual(a3.Name, agentOnFirstNotice1.Name); Assert.AreEqual(a4.Name, agentOnFirstNotice2.Name); Assert.AreEqual(a2.Name, agentOnSecondNotice.Name); Assert.AreEqual(a1.Name, agentOnThirdNotice.Name); }
public void FindJobsForAgentsSomeAgentsIsPreferedForMultipleMultiJobs_AllJobsFilledAtStart_Success() { #region setup List<Node> nodes = new List<Node>() { new Node(), new Node(), new Node() }; NabfAgent agent1 = new NabfAgent("a1"), agent2 = new NabfAgent("a2"), agent3 = new NabfAgent("a3"), agent4 = new NabfAgent("a4"), agent5 = new NabfAgent("a5"), agent6 = new NabfAgent("a6"); Notice notice1 = new OccupyJob(2, nodes, ID++), notice2 = new DisruptJob(2, nodes, ID++), notice3 = new AttackJob(2, nodes, ID++), notice4 = new RepairJob(nodes, ID++); //nb.AddNotice(notice1); nb.AddNotice(notice2); nb.AddNotice(notice3); nb.AddNotice(notice4); nb.CreateAndAddNotice(NoticeBoard.JobType.Occupy, 2, nodes, out notice1); nb.CreateAndAddNotice(NoticeBoard.JobType.Disrupt, 2, nodes, out notice2); nb.CreateAndAddNotice(NoticeBoard.JobType.Attack, 2, nodes, out notice3); nb.CreateAndAddNotice(NoticeBoard.JobType.Repair, 1, nodes, out notice4); #endregion #region agent desirability nb.ApplyToNotice(notice1, 110, agent1); nb.ApplyToNotice(notice2, 10, agent1); nb.ApplyToNotice(notice3, 11, agent1); nb.ApplyToNotice(notice4, 1111, agent1); nb.ApplyToNotice(notice1, 120, agent2); nb.ApplyToNotice(notice2, 20, agent2); nb.ApplyToNotice(notice3, 22, agent2); nb.ApplyToNotice(notice4, 2222, agent2); nb.ApplyToNotice(notice1, 130, agent3); nb.ApplyToNotice(notice2, 30, agent3); nb.ApplyToNotice(notice3, 33, agent3); nb.ApplyToNotice(notice1, 140, agent4); nb.ApplyToNotice(notice2, 40, agent4); nb.ApplyToNotice(notice3, 44, agent4); nb.ApplyToNotice(notice1, 150, agent5); nb.ApplyToNotice(notice2, 50, agent5); nb.ApplyToNotice(notice3, 55, agent5); nb.ApplyToNotice(notice1, 99999999, agent6); nb.ApplyToNotice(notice2, 99999999, agent6); nb.ApplyToNotice(notice3, 99999999, agent6); #endregion int evtTriggered = 0; List<Notice> notices = new List<Notice>(); List<List<NabfAgent>> listOfListOfAgents = new List<List<NabfAgent>>(); List<int> averageDesires = new List<int>(); nb.NoticeIsReadyToBeExecutedEvent += (sender, evt) => { notices.Add(evt.Notice); listOfListOfAgents.Add(evt.Agents); averageDesires.Add(evt.Notice.HighestAverageDesirabilityForNotice); evtTriggered++; }; nb.FindJobsForAgents(); Assert.AreEqual(3, evtTriggered); Assert.AreEqual(notice1, notices[0]); Assert.AreEqual(notice4, notices[1]); Assert.AreEqual(notice3, notices[2]); Assert.IsTrue(listOfListOfAgents[0][0].Name == agent6.Name || listOfListOfAgents[0][0].Name == agent5.Name); Assert.IsTrue(listOfListOfAgents[0][1].Name == agent6.Name || listOfListOfAgents[0][1].Name == agent5.Name); Assert.AreEqual(listOfListOfAgents[1][0].Name, agent2.Name); Assert.IsTrue(listOfListOfAgents[2][0].Name == agent4.Name || listOfListOfAgents[2][0].Name == agent3.Name); Assert.IsTrue(listOfListOfAgents[2][1].Name == agent4.Name || listOfListOfAgents[2][1].Name == agent3.Name); Assert.AreEqual((99999999 + 150) / 2, averageDesires[0]); Assert.AreEqual(2222, averageDesires[1]); Assert.AreEqual((44 + 33) / 2, averageDesires[2]); }
public bool CreateAndAddNotice(JobType type, int agentsNeeded, List<Node> whichNodes, out Notice notice) { Notice n = null; Int64 id = _freeID; _freeID++; switch (type) { case JobType.Attack: n = new AttackJob(agentsNeeded, whichNodes, id); break; case JobType.Disrupt: n = new DisruptJob(agentsNeeded, whichNodes, id); break; case JobType.Occupy: n = new OccupyJob(agentsNeeded, whichNodes, id); break; case JobType.Repair: n = new RepairJob(whichNodes, id); break; } if (n == null) throw new ArgumentException("Input to CreateNotice, JoType : " + type.GetType().Name + " was not of appropriate type. It's type was: " + type.GetType()); bool b = AddNotice(n); notice = n; return b; }