Exemplo n.º 1
0
        private List <ACommand> GetValidAttacks()
        {
            List <ACommand> validAtks = new List <ACommand>();

            foreach (ABasicPawn pawn in CurPlayer.GetPawns())
            {
                foreach (ABasicPawn enemy in GetOponent().GetPawns())
                {
                    if (Coord.Distance(pawn.Position, enemy.Position) < pawn.MovePoints)
                    {
                        AttackCommand atk = new AttackCommand();
                        atk.SetUp(Boards, CurPlayer, GetOponent());
                        atk.SetUp(pawn.Position, enemy.Position, CurPlayer, GetOponent(), Boards);
                        if (atk.IsValid())
                        {
                            validAtks.Add(atk);
                        }
                    }
                }
            }

            return(validAtks);
        }
Exemplo n.º 2
0
    private void Update()
    {
        accumMx += Input.GetAxisRaw("Mouse X") * Time.deltaTime;
        if (Mathf.Abs(accumMx) > lockOnChangeMx && LockOnTarget != null)
        {
            accumMx = 0f;
            if (lockOnChange.IsValid())
            {
                lockOnChange.Execute(accumMx);
            }
        }
        accumMx = Mathf.Lerp(accumMx, 0f, Time.deltaTime);

        if (!player.IsInAnyState(States.Dodging))
        {
            RotationUpdate();
        }

        if (LockOnTarget != null)
        {
            if (LockOnTarget.IsInAnyState(States.Dead))
            {
                LockOnTarget = null;
            }
        }

        if (Input.GetButtonDown("Dodge"))
        {
            if (dodge.IsValid())
            {
                dodge.Execute();
            }
        }
        if (Input.GetButtonDown("LightAttack"))
        {
            if (attack.IsValid())
            {
                attack.Execute(0);
            }
        }
        if (Input.GetButtonDown("HeavyAttack"))
        {
            if (attack.IsValid())
            {
                attack.Execute(1);
            }
        }
        if (Input.GetButtonDown("LockOn"))
        {
            if (lockOn.IsValid())
            {
                lockOn.Execute();
            }
        }



        if (block.IsValid())
        {
            block.Execute(Input.GetButton("Block"));
        }
    }