void OnTriggerEnter2D(Collider2D collider) { GameObject obj = collider.gameObject; if (!obj.GetComponent <Defender>()) { return; } anim.SetBool("IsAttacking", true); attack.Attck(obj); }
void OnTriggerEnter2D(Collider2D collider) { GameObject obj = collider.gameObject; if (!obj.GetComponent <Defender>()) { return; } anim.SetBool("IsAttacking", true); attack.Attck(obj); }