Exemplo n.º 1
0
        public void Init(Animator animator)
        {
            _renderers = _propRoot.GetComponentsInChildren <Renderer>();

            if (_animClip != null)
            {
                _animation = _propRoot.gameObject.GetComponent <Animation>();
                if (_animation == null)
                {
                    _animation = _propRoot.gameObject.AddComponent <Animation>();
                }

                if (!_animation.GetClip(_animClip.name))
                {
                    _animation.AddClip(_animClip, _animClip.name);
                }
            }

            if (_attachToBone)
            {
                Transform attachment = MoveEditor.MoveUtils.GetBodyPartTransform(animator, _attachment);
                _propRoot.position = attachment.position;
                _propRoot.rotation = attachment.rotation;
                AttachTransform.Attach(_propRoot.gameObject, attachment);
            }
        }
Exemplo n.º 2
0
        public static GameObject InstantiateDynamicLight(DynamicLightEventProperties properties, Animator animator, bool flipped, bool bypassPools = false)
        {
            GameObject light = null;

            if (Application.isPlaying)
            {
                if (!bypassPools)
                {
                    light = LoadLightWithPool(properties);
                }
                else
                {
                    light = LoadLightWithoutPool(properties);
                }
            }
            else
            {
                light = LoadLightWithoutPool(properties);
            }


            if (light != null)
            {
                //DynamicPointLightInstance lightInstance = light.GetComponent<DynamicPointLightInstance>();

                if (animator != null)
                {
                    light.transform.parent        = GetBodyPartTransform(animator, properties._attachment, properties._attachmentPath);
                    light.transform.localPosition = properties._offset;
                }

                if (properties._parent)
                {
                    AttachTransform.Attach(light, light.transform.parent, flipped, false);
                }
            }

            return(light);
        }