// Update is called once per frame void Update() { if (!pause) { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "inicial") { if (!jaIniciouHeroi) { Spawn.Start(); SpawnItens.Start(); jaIniciouHeroi = true; } else { Spawn.Update(); SpawnItens.Update(); } } gCombo.Update(); AtkE.Update(); } }