// Use this for initialization void Start() { playerController = player.GetComponent <PlayerController>(); astroidGenerator = astroids.GetComponent <AstroidGenerator>(); menu.SetActive(true); pauseBtn.SetActive(false); flightControlLeft.SetActive(false); flightControlRight.SetActive(false); playerController.enabled = false; astroidGenerator.enabled = false; resume.SetActive(false); firstGame = true; paused = false; powerUpManager.pauseGame(); powerUpManager.resetGame(); timeScale = 1; }
// Use this for initialization void Start() { generator = GameObject.Find("AstroidGenerator").GetComponent <AstroidGenerator>(); rb = GetComponent <Rigidbody2D>(); }