Exemplo n.º 1
0
        private void ProcessInfoThread()
        {
            if (m_itemTarg != null)
            {
                Items.WaitForProps(m_itemTarg.Serial, 1000);

                if (m_itemTarg.ObjPropList.Content.Count > 0)
                {
                    for (int i = 0; i < m_itemTarg.ObjPropList.Content.Count; i++)
                    {
                        Assistant.ObjectPropertyList.OPLEntry ent = m_itemTarg.ObjPropList.Content[i];
                        if (i == 0)
                        {
                            if (ent.ToString() == null)
                            {
                                lName.Invoke(new Action(() => lName.Text = m_itemTarg.Name.ToString()));
                            }
                            else
                            {
                                lName.Invoke(new Action(() => lName.Text = ent.ToString()));
                            }
                        }
                        string content = ent.ToString();
                        listBoxAttributes.Invoke(new Action(() => listBoxAttributes.Items.Add(Assistant.Utility.CapitalizeAllWords(content))));
                    }
                }
                else
                {
                    lName.Invoke(new Action(() => lName.Text = m_itemTarg.Name.ToString()));
                    listBoxAttributes.Invoke(new Action(() => listBoxAttributes.Items.Add("No Props Readed!")));
                }
            }
        }
Exemplo n.º 2
0
 internal Property(Assistant.ObjectPropertyList.OPLEntry entry)
 {
     m_OPLEntry = entry;
 }
        private void EnhancedMobileInspector_Load(object sender, EventArgs e)
        {
            if (m_mobile == null)
            {
                Close();
            }

            // general
            lName.Text     = m_mobile.Name.ToString();
            lSerial.Text   = "0x" + m_mobile.Serial.Value.ToString("X8");
            lMobileID.Text = "0x" + m_mobile.Body.ToString("X4");
            lColor.Text    = "0x" + m_mobile.Hue.ToString("X4");
            lPosition.Text = m_mobile.Position.ToString();

            lNotoriety.Text = m_mobile.Notoriety.ToString();

            switch (m_mobile.Direction & Assistant.Direction.Mask)
            {
            case Assistant.Direction.North: lDirection.Text = "North"; break;

            case Assistant.Direction.South: lDirection.Text = "South"; break;

            case Assistant.Direction.West: lDirection.Text = "West"; break;

            case Assistant.Direction.East: lDirection.Text = "East"; break;

            case Assistant.Direction.Right: lDirection.Text = "Right"; break;

            case Assistant.Direction.Left: lDirection.Text = "Left"; break;

            case Assistant.Direction.Down: lDirection.Text = "Down"; break;

            case Assistant.Direction.Up: lDirection.Text = "Up"; break;

            default: lDirection.Text = "Undefined"; break;
            }

            // Flag
            lFlagPoisoned.Text      = (m_mobile.Poisoned) ? "Yes" : "No";
            lFlagPoisoned.ForeColor = (m_mobile.Poisoned) ? Color.Green : Color.Red;

            lFlagWar.Text      = (m_mobile.Warmode) ? "Yes" : "No";
            lFlagWar.ForeColor = (m_mobile.Warmode) ? Color.Green : Color.Red;

            lFlagHidden.Text      = (m_mobile.Visible) ? "No" : "Yes";
            lFlagHidden.ForeColor = (m_mobile.Visible) ? Color.Red : Color.Green;

            lFlagGhost.Text      = (m_mobile.IsGhost) ? "Yes" : "No";
            lFlagGhost.ForeColor = (m_mobile.IsGhost) ? Color.Green : Color.Red;

            lFlagBlessed.Text      = (m_mobile.Blessed) ? "Yes" : "No";
            lFlagBlessed.ForeColor = (m_mobile.Blessed) ? Color.Green : Color.Red;

            lFlagParalized.Text      = (m_mobile.Paralized) ? "Yes" : "No";
            lFlagParalized.ForeColor = (m_mobile.Paralized) ? Color.Green : Color.Red;

            lFlagFlying.Text      = (m_mobile.Flying) ? "Yes" : "No";
            lFlagFlying.ForeColor = (m_mobile.Flying) ? Color.Green : Color.Red;

            // Immagine
            try
            {
                int            m_hue            = m_mobile.Hue;
                Ultima.Frame[] m_animationframe = Ultima.Animations.GetAnimation(m_mobile.Body, 0, 1, ref m_hue, false, true);
                imagepanel.BackgroundImage = m_animationframe[0].Bitmap;
            }
            catch
            { }

            for (int i = 0; i < m_mobile.ObjPropList.Content.Count; i++)
            {
                Assistant.ObjectPropertyList.OPLEntry ent = m_mobile.ObjPropList.Content[i];
                if (i == 0)
                {
                    lName.Text = ent.ToString();
                }
                else
                {
                    string content = ent.ToString();
                    listBoxAttributes.Items.Add(content);
                }
            }

            if (m_mobile.ObjPropList.Content.Count == 0)
            {
                lName.Text = m_mobile.Name.ToString();
            }


            if (m_mobile == Assistant.World.Player)
            {
                listBoxAttributes.Items.Add(String.Empty);
                listBoxAttributes.Items.Add("Weight: " + Assistant.World.Player.Weight);
                if (Assistant.World.Player.Expansion >= 3)
                {
                    listBoxAttributes.Items.Add("Stat Cap: " + Assistant.World.Player.StatCap);
                    listBoxAttributes.Items.Add("Followers: " + Assistant.World.Player.Followers);
                    listBoxAttributes.Items.Add("Max Followers: " + Assistant.World.Player.FollowersMax);

                    if (Assistant.World.Player.Expansion >= 4)
                    {
                        listBoxAttributes.Items.Add("Damage Minimum: " + Assistant.World.Player.DamageMin);
                        listBoxAttributes.Items.Add("Damage Maximum: " + Assistant.World.Player.DamageMax);
                        listBoxAttributes.Items.Add("Tithing points: " + Assistant.World.Player.Tithe);

                        if (Assistant.World.Player.Expansion >= 5)
                        {
                            switch (Assistant.World.Player.Race)
                            {
                            case 1:
                                listBoxAttributes.Items.Add("Race: Human");
                                break;

                            case 2:
                                listBoxAttributes.Items.Add("Race: Elf");
                                break;

                            case 3:
                                listBoxAttributes.Items.Add("Race: Gargoyle");
                                break;
                            }

                            listBoxAttributes.Items.Add("Max Weight: " + Assistant.World.Player.MaxWeight);

                            if (World.Player.Expansion >= 3)
                            {
                                m_ProcessInfo = new Thread(ProcessInfoThread);
                                m_ProcessInfo.Start();
                            }
                        }
                    }
                }
            }
            else
            {
                m_ProcessInfo = new Thread(ProcessInfoThread);
                m_ProcessInfo.Start();
            }
        }
Exemplo n.º 4
0
        private void EnhancedMobileInspector_Load(object sender, EventArgs e)
        {
            // Genero lista props da leggere
            m_props.Add("Fire Resist");
            m_props.Add("Cold Resist");
            m_props.Add("Poison Resist");
            m_props.Add("Energy Resist");
            m_props.Add("Physical Resist");
            m_props.Add("Swing Speed Increase");
            m_props.Add("Damage Chance Increase");
            m_props.Add("Damage Increase");
            m_props.Add("Hit Fireball");
            m_props.Add("Hit Chance Increase");
            m_props.Add("Mage Armor");
            m_props.Add("Lower Reagent Cost");
            m_props.Add("Hit Point Increase");
            m_props.Add("Hit Point Regeneration");
            m_props.Add("Stamina Regeneration");
            m_props.Add("Mana Regeneration");
            m_props.Add("Reflect Physical Damage");
            m_props.Add("Enhance Potions");
            m_props.Add("Defense Chance Increase");
            m_props.Add("Spell Damage Increase");
            m_props.Add("Faster Cast Recovery");
            m_props.Add("Faster Casting");
            m_props.Add("Lower Mana Cost");
            m_props.Add("Strength Increase");
            m_props.Add("Dexterity Increase");
            m_props.Add("Dexterity Bonus");
            m_props.Add("Intelligence Bonus");
            m_props.Add("Strength Bonus");
            m_props.Add("Intelligence Increase");
            m_props.Add("Hit Point Increase");
            m_props.Add("Stamina Increase");
            m_props.Add("Mana Increase");
            m_props.Add("Maximum Hit Point Increase");
            m_props.Add("Maximum Stamina Increase");
            m_props.Add("Maximum Mana Increase");
            m_props.Add("Self Repair");
            m_props.Add("Luck");
            m_props.Add("Hit Lower Defense");
            // Sa props
            m_props.Add("Casting Focus");
            m_props.Add("Fire Eater");
            m_props.Add("Energy Eaters");
            m_props.Add("Cold Eaters");
            m_props.Add("Poison Eater");
            m_props.Add("Damage Eater");
            m_props.Add("Kinetic Eater");

            // general
            lName.Text     = m_mobile.Name.ToString();
            lSerial.Text   = "0x" + m_mobile.Serial.Value.ToString("X8");
            lMobileID.Text = "0x" + m_mobile.Body.ToString("X4");
            lColor.Text    = "0x" + m_mobile.Hue.ToString("X4");
            lPosition.Text = m_mobile.Position.ToString();

            // Details
            lSex.Text = (m_mobile.Female) ? "Female" : "Male";

            lHits.Text      = m_mobile.Hits.ToString();
            lMaxHits.Text   = m_mobile.Hits.ToString();
            lNotoriety.Text = m_mobile.Notoriety.ToString();

            switch (m_mobile.Direction & Assistant.Direction.Mask)
            {
            case Assistant.Direction.North: lDirection.Text = "North"; break;

            case Assistant.Direction.South: lDirection.Text = "South"; break;

            case Assistant.Direction.West: lDirection.Text = "West"; break;

            case Assistant.Direction.East: lDirection.Text = "East"; break;

            case Assistant.Direction.Right: lDirection.Text = "Right"; break;

            case Assistant.Direction.Left: lDirection.Text = "Left"; break;

            case Assistant.Direction.Down: lDirection.Text = "Down"; break;

            case Assistant.Direction.Up: lDirection.Text = "Up"; break;

            default: lDirection.Text = "Undefined"; break;
            }

            // Flag
            lFlagPoisoned.Text      = (m_mobile.Poisoned) ? "Yes" : "No";
            lFlagPoisoned.ForeColor = (m_mobile.Poisoned) ? Color.Green : Color.Red;

            lFlagWar.Text      = (m_mobile.Warmode) ? "Yes" : "No";
            lFlagWar.ForeColor = (m_mobile.Warmode) ? Color.Green : Color.Red;

            lFlagHidden.Text      = (m_mobile.Visible) ? "No" : "Yes";
            lFlagHidden.ForeColor = (m_mobile.Visible) ? Color.Red : Color.Green;

            lFlagGhost.Text      = (m_mobile.IsGhost) ? "Yes" : "No";
            lFlagGhost.ForeColor = (m_mobile.IsGhost) ? Color.Green : Color.Red;

            lFlagBlessed.Text      = (m_mobile.Blessed) ? "Yes" : "No";
            lFlagBlessed.ForeColor = (m_mobile.Blessed) ? Color.Green : Color.Red;

            lFlagParalized.Text      = (m_mobile.Paralized) ? "Yes" : "No";
            lFlagParalized.ForeColor = (m_mobile.Paralized) ? Color.Green : Color.Red;

            lFlagFlying.Text      = (m_mobile.Flying) ? "Yes" : "No";
            lFlagFlying.ForeColor = (m_mobile.Flying) ? Color.Green : Color.Red;

            // Immagine
            try
            {
                int            m_hue            = m_mobile.Hue;
                Ultima.Frame[] m_animationframe = Ultima.Animations.GetAnimation(m_mobile.Body, 0, 1, ref m_hue, false, true);
                imagepanel.BackgroundImage = m_animationframe[0].Bitmap;
            }
            catch
            { }

            for (int i = 0; i < m_mobile.ObjPropList.Content.Count; i++)
            {
                Assistant.ObjectPropertyList.OPLEntry ent = m_mobile.ObjPropList.Content[i];
                if (i == 0)
                {
                    lName.Text = ent.ToString();
                }
                else
                {
                    string content = ent.ToString();
                    listBoxAttributes.Items.Add(content);
                }
            }

            if (m_mobile.ObjPropList.Content.Count == 0)
            {
                lName.Text = m_mobile.Name.ToString();
            }


            if (m_mobile == Assistant.World.Player)
            {
                listBoxAttributes.Items.Add("");
                listBoxAttributes.Items.Add("Weight: " + Assistant.World.Player.Weight);
                if (Assistant.World.Player.Expansion >= 3)
                {
                    listBoxAttributes.Items.Add("Stat Cap: " + Assistant.World.Player.StatCap);
                    listBoxAttributes.Items.Add("Followers: " + Assistant.World.Player.Followers);
                    listBoxAttributes.Items.Add("Max Followers: " + Assistant.World.Player.FollowersMax);

                    if (Assistant.World.Player.Expansion >= 4)
                    {
                        listBoxAttributes.Items.Add("Damage Minimum: " + Assistant.World.Player.DamageMin);
                        listBoxAttributes.Items.Add("Damage Maximum: " + Assistant.World.Player.DamageMax);
                        listBoxAttributes.Items.Add("Tithing points: " + Assistant.World.Player.Tithe);

                        if (Assistant.World.Player.Expansion >= 5)
                        {
                            switch (Assistant.World.Player.Race)
                            {
                            case 1:
                                listBoxAttributes.Items.Add("Race: Human");
                                break;

                            case 2:
                                listBoxAttributes.Items.Add("Race: Elf");
                                break;

                            case 3:
                                listBoxAttributes.Items.Add("Race: Gargoyle");
                                break;
                            }

                            listBoxAttributes.Items.Add("Max Weight: " + Assistant.World.Player.MaxWeight);

                            if (Assistant.World.Player.Expansion >= 6)
                            {
                                m_ProcessInfo = new Thread(ProcessInfoThread);
                                m_ProcessInfo.Start();
                            }
                        }
                    }
                }
            }
            else
            {
                m_ProcessInfo = new Thread(ProcessInfoThread);
                m_ProcessInfo.Start();
            }
        }