Exemplo n.º 1
0
        public virtual void Load(AssetsCompleteHandler completeHandler, ProgressHandler progressHandler,
                                 ErrorHandler errorHandler, bool useWWW = false, bool fromCache = true, bool sync = false)
        {
            this.completeHandler = completeHandler;
            this.progressHandler = progressHandler;
            this.errorHandler    = errorHandler;

            AssetsProxy assetsProxy = AssetsManager.GetAssetBundle(this.assetBundleName);

            if (assetsProxy != null)
            {
                this.completeHandler?.Invoke(this, assetsProxy);
                return;
            }

            if (Application.isEditor)
            {
                fromCache = false;
            }

            this._canceled = false;

            if (!this._isManifest)
            {
                string[] dependencies = GAssetBundleManifest.GetAllDependencies(this.assetBundleName);
                if (dependencies != null &&
                    dependencies.Length > 0)
                {
                    int           count = dependencies.Length;
                    List <string> dependenciesNotLoaded = new List <string>();
                    for (int i = 0; i < count; i++)
                    {
                        dependencies[i] = AssetsManager.RemapVariantName(dependencies[i]);
                        AssetsProxy dAssetsProxy = AssetsManager.GetAssetBundle(dependencies[i]);
                        if (dAssetsProxy == null)
                        {
                            dependenciesNotLoaded.Add(dependencies[i]);
                        }
                    }
                    if (dependenciesNotLoaded.Count == 0)
                    {
                        this.LoadAsset(useWWW, fromCache, sync);
                    }
                    else
                    {
                        SyncTask.Create(this.LoadDependenciesInternal(dependenciesNotLoaded, useWWW, fromCache, sync));
                    }
                }
                else
                {
                    this.LoadAsset(useWWW, fromCache, sync);
                }
            }
            else
            {
                this.LoadAsset(useWWW, fromCache, sync);
            }
        }
Exemplo n.º 2
0
        public void Load(AssetsCompleteHandler completeHandler, ProgressHandler progressHandler, ErrorHandler errorHandler,
                         bool useWWW = false, bool fromCache = true, bool sync = false)
        {
            this.completeHandler = completeHandler;
            this.progressHandler = progressHandler;
            this.errorHandler    = errorHandler;

            this.Cancel();

            this._batch = new LoadBatch(fromCache, sync);
            this._batch.Add(new AssetsLoader(this._assetBundleName, string.Empty, null, AssetsLoader.CacheType.NoCache));
            this._batch.Add(new AssetsLoader(this._assetBundleName + "_res", string.Empty, null, AssetsLoader.CacheType.NoCache));
            this._batch.Start(this.OnInternalComplete, this.OnInternalProgress, this.OnInternalError,
                              this.OnInternalSingleComplete);
        }
Exemplo n.º 3
0
        public override void Load(AssetsCompleteHandler completeHandler, ProgressHandler progressHandler,
                                  ErrorHandler errorHandler, bool useWWW = false, bool fromCache = true, bool sync = false)
        {
            this.completeHandler = completeHandler;
            this.progressHandler = progressHandler;
            this.errorHandler    = errorHandler;
            this._canceled       = false;

            if (string.IsNullOrEmpty(this.assetBundleName))
            {
                SyncTask.Create(this.LoadSceneAsync(this.assetName, this._loadSceneMode, sync));
            }
            else
            {
                if (Application.isEditor)
                {
                    fromCache = false;
                }
                string[] dependencies = GAssetBundleManifest.GetAllDependencies(this.assetBundleName);
                if (dependencies != null &&
                    dependencies.Length > 0)
                {
                    int           count = dependencies.Length;
                    List <string> dependenciesNotLoaded = new List <string>();
                    for (int i = 0; i < count; i++)
                    {
                        dependencies[i] = AssetsManager.RemapVariantName(dependencies[i]);
                        AssetsProxy dAssetsProxy = AssetsManager.GetAssetBundle(dependencies[i]);
                        if (dAssetsProxy == null)
                        {
                            dependenciesNotLoaded.Add(dependencies[i]);
                        }
                    }
                    if (dependenciesNotLoaded.Count == 0)
                    {
                        this.LoadAsset(useWWW, fromCache, sync);
                    }
                    else
                    {
                        SyncTask.Create(this.LoadDependenciesInternal(dependenciesNotLoaded, useWWW, fromCache, sync));
                    }
                }
                else
                {
                    this.LoadAsset(useWWW, fromCache, sync);
                }
            }
        }