public static void ExportAsCollection(List <ScreenshotResolution> resolutions)
        {
            Debug.Log("Creating new custom collection");
            var collection = AssetUtils.Create <PresetCollectionAsset>("Custom collection", "Assets/Editor/DevicePresets/");
            var presets    = AssetUtils.LoadAll <ScreenshotResolutionAsset>();

            foreach (var res in resolutions)
            {
                ScreenshotResolutionAsset preset = presets.Find(x => (((x.name == res.m_ResolutionName) || (x.name == "Custom " + res.m_ResolutionName)) &&
                                                                      x.m_Resolution.m_Width == res.m_Width &&
                                                                      x.m_Resolution.m_Height == res.m_Height &&
                                                                      x.m_Resolution.m_Scale == res.m_Scale
                                                                      // && x.m_Resolution.m_Orientation == res.m_Orientation
                                                                      && x.m_Resolution.m_SafeAreaPortrait == res.m_SafeAreaPortrait &&
                                                                      x.m_Resolution.m_SafeAreaLandscapeLeft == res.m_SafeAreaLandscapeLeft &&
                                                                      x.m_Resolution.m_PPI == res.m_PPI &&
                                                                      x.m_Resolution.m_ForcedUnityPPI == res.m_ForcedUnityPPI &&
                                                                      x.m_Resolution.m_Platform == res.m_Platform &&
                                                                      x.m_Resolution.m_DeviceCanvas == res.m_DeviceCanvas));

                // If preset does not exist or was changed, create a new custom preset
                if (preset == null)
                {
                    Debug.Log("No identical preset found for " + res.m_ResolutionName + ", creating a new custom preset.");
                    preset = AssetUtils.Create <ScreenshotResolutionAsset>(res.m_ResolutionName, "Assets/Editor/DevicePresets/CustomDevices/");
                    preset.m_Resolution            = new ScreenshotResolution(res);
                    preset.m_Resolution.m_Category = "Custom";
                    EditorUtility.SetDirty(preset);
                }

                collection.m_Presets.Add(preset);
            }
            EditorUtility.SetDirty(collection);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            Selection.activeObject = collection;
        }