public void WriteToFile(System.IO.BinaryWriter pWriter) { pWriter.Write(layerIndex); pWriter.Write(machineIndex); pWriter.Write(index); pWriter.Write(name); pWriter.Write(speed); pWriter.Write(motionName); pWriter.Write(transtionList.Count); for (int i = 0; i < transtionList.Count; i++) { AssetTransitions.Transtions item = transtionList[i]; item.WriteToFile(pWriter); } }
public void ReadFromFile(System.IO.BinaryReader pReader) { layerIndex = pReader.ReadInt32(); machineIndex = pReader.ReadInt32(); index = pReader.ReadInt32(); name = pReader.ReadString(); speed = pReader.ReadSingle(); motionName = pReader.ReadString(); hashName = name.GetHashCode(); int tlen = pReader.ReadInt32(); for (int i = 0; i < tlen; i++) { var item = new AssetTransitions.Transtions(); item.ReadFromFile(pReader); transtionList.Add(item); } }
public void SetData(UnityEditor.Animations.AnimatorState pState) { name = pState.name; hashName = pState.nameHash; speed = pState.speed; AnimationClip clip = pState.motion as AnimationClip; motionName = clip != null ? clip.name: ""; transtionList.Clear(); AnimatorStateTransition[] transs = pState.transitions; for (int k = 0; k < transs.Length; k++) { AnimatorStateTransition transdata = transs[k]; AssetTransitions.Transtions ttranstion = new AssetTransitions.Transtions() { ownerMachineIndex = machineIndex }; ttranstion.CopyData(transdata); transtionList.Add(ttranstion); } }
public AnimatorTransition(PlayableAnimatorParameter parms, AssetTransitions.Transtions pData, int pIndex) { AssetTransitions.Transtions transtion = pData; Index = pIndex; duration = transtion.duration; exitTime = transtion.exitTime; destinationName = transtion.destinationName; destinationType = transtion.destinationType; if (transtion.conditions != null && transtion.conditions.Length > 0) { conditionLength = transtion.conditions.Length; conditions = new AnimatorCondition[conditionLength]; for (int i = 0; i < conditions.Length; i++) { conditions[i] = new AnimatorCondition(parms, transtion.conditions[i], i); } } destinationHashName = destinationName.GetHashCode(); ownerMachineIndex = transtion.ownerMachineIndex; }