/// <summary>
 /// 所有的资源的导入,删除,移动,都会调用此方法,注意,这个方法是static的
 /// </summary>
 public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
 {
     DebugTool.Log("OnPostprocessAllAssets");
     foreach (string str in importedAssets)
     {
         if (str.EndsWith("cs"))
         {
             continue;
         }
         DebugTool.Log("importedAsset = " + str);
     }
     foreach (string str in deletedAssets)
     {
         DebugTool.Log("deletedAssets = " + str);
     }
     foreach (string str in movedAssets)
     {
         if (str.EndsWith("cs"))
         {
             continue;
         }
         DebugTool.Log("movedAssets = " + str);
     }
     foreach (string str in movedFromAssetPaths)
     {
         DebugTool.Log("movedFromAssetPaths = " + str);
     }
     AssetTextureImporter.OnPostprocessAllAssets();
     AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
 }
 /// <summary>
 /// 纹理导入之前调用,针对入到的纹理进行设置
 /// </summary>
 public void OnPreprocessTexture()
 {
     DebugTool.Log("OnPreprocessTexture = " + assetPath);
     AssetTextureImporter.OnPreprocessTexture(assetPath);
 }