public AssetBundleEditorController() { m_ConfigurationPath = Type.GetConfigurationPath <AssetBundleEditorConfigPathAttribute>() ?? Utility.Path.GetCombinePath(Application.dataPath, "GameFramework/Configs/AssetBundleEditor.xml"); m_AssetBundleCollection = new AssetBundleCollection(); m_AssetBundleCollection.OnLoadingAssetBundle += delegate(int index, int count) { if (OnLoadingAssetBundle != null) { OnLoadingAssetBundle(index, count); } }; m_AssetBundleCollection.OnLoadingAsset += delegate(int index, int count) { if (OnLoadingAsset != null) { OnLoadingAsset(index, count); } }; m_AssetBundleCollection.OnLoadCompleted += delegate() { if (OnLoadCompleted != null) { OnLoadCompleted(); } }; m_SourceAssetSearchPaths = new List <string>(); m_SourceAssetSearchRelativePaths = new List <string>(); m_SourceAssets = new Dictionary <string, SourceAsset>(); m_SourceAssetRoot = null; m_SourceAssetRootPath = null; m_SourceAssetUnionTypeFilter = null; m_SourceAssetUnionLabelFilter = null; m_SourceAssetExceptTypeFilter = null; m_SourceAssetExceptLabelFilter = null; m_AssetSorter = AssetSorterType.Path; SourceAssetRootPath = DefaultSourceAssetRootPath; }
public AssetBundleEditorController() { m_AssetBundleCollection = new AssetBundleCollection(); m_AssetBundleCollection.OnLoadingAssetBundle += delegate(int index, int count) { OnLoadingAssetBundle?.Invoke(index, count); }; m_AssetBundleCollection.OnLoadingAsset += delegate(int index, int count) { OnLoadingAsset?.Invoke(index, count); }; m_AssetBundleCollection.OnLoadCompleted += delegate() { OnLoadCompleted?.Invoke(); }; m_SourceAssetSearchPaths = new List <string>(); m_SourceAssetSearchRelativePaths = new List <string>(); m_SourceAssets = new Dictionary <string, SourceAsset>(); m_SourceAssetRoot = null; m_SourceAssetRootPath = null; m_SourceAssetUnionTypeFilter = null; m_SourceAssetUnionLabelFilter = null; m_SourceAssetExceptTypeFilter = null; m_SourceAssetExceptLabelFilter = null; m_AssetSorter = AssetSorterType.Path; SourceAssetRootPath = DefaultSourceAssetRootPath; }
/// <summary> /// 构造函数 /// </summary> public ResourceEditorController() { m_ConfigurationPath = Path.Combine(Application.dataPath, "Framework/Configs/ResourceEditor.xml"); m_ResourceCollection = new ResourceCollection(); m_ResourceCollection.OnLoadingResource += delegate(int index, int count) { if (OnLoadingResource != null) { OnLoadingResource(index, count); } }; m_ResourceCollection.OnLoadingAsset += delegate(int index, int count) { if (OnLoadingAsset != null) { OnLoadingAsset(index, count); } }; m_ResourceCollection.OnLoadCompleted += delegate() { if (OnLoadCompleted != null) { OnLoadCompleted(); } }; m_SourceAssetSearchPaths = new List <string>(); m_SourceAssetSearchRelativePaths = new List <string>(); m_SourceAssets = new Dictionary <string, SourceAsset>(); m_SourceAssetRoot = null; m_SourceAssetRootPath = null; m_SourceAssetUnionTypeFilter = null; m_SourceAssetUnionLabelFilter = null; m_SourceAssetExceptTypeFilter = null; m_SourceAssetExceptLabelFilter = null; m_AssetSorter = AssetSorterType.Path; SourceAssetRootPath = DefaultSourceAssetRootPath; }
public ResourceEditorController() { m_ConfigurationPath = Type.GetConfigurationPath <ResourceEditorConfigPathAttribute>() ?? Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "Res/Configs/ResourceEditor.xml")); m_ResourceCollection = new ResourceCollection(); m_ResourceCollection.OnLoadingResource += delegate(int index, int count) { if (OnLoadingResource != null) { OnLoadingResource(index, count); } }; m_ResourceCollection.OnLoadingAsset += delegate(int index, int count) { if (OnLoadingAsset != null) { OnLoadingAsset(index, count); } }; m_ResourceCollection.OnLoadCompleted += delegate() { if (OnLoadCompleted != null) { OnLoadCompleted(); } }; m_SourceAssetSearchPaths = new List <string>(); m_SourceAssetSearchRelativePaths = new List <string>(); m_SourceAssets = new Dictionary <string, SourceAsset>(StringComparer.Ordinal); m_SourceAssetRoot = null; m_SourceAssetRootPath = null; m_SourceAssetUnionTypeFilter = null; m_SourceAssetUnionLabelFilter = null; m_SourceAssetExceptTypeFilter = null; m_SourceAssetExceptLabelFilter = null; m_AssetSorter = AssetSorterType.Path; SourceAssetRootPath = DefaultSourceAssetRootPath; }
public bool Load() { if (!File.Exists(m_ConfigurationPath)) { return(false); } try { XmlDocument xmlDocument = new XmlDocument(); xmlDocument.Load(m_ConfigurationPath); XmlNode xmlRoot = xmlDocument.SelectSingleNode("UnityGameFramework"); XmlNode xmlEditor = xmlRoot.SelectSingleNode("ResourceEditor"); XmlNode xmlSettings = xmlEditor.SelectSingleNode("Settings"); XmlNodeList xmlNodeList = null; XmlNode xmlNode = null; xmlNodeList = xmlSettings.ChildNodes; for (int i = 0; i < xmlNodeList.Count; i++) { xmlNode = xmlNodeList.Item(i); switch (xmlNode.Name) { case "SourceAssetRootPath": SourceAssetRootPath = xmlNode.InnerText; break; case "SourceAssetSearchPaths": m_SourceAssetSearchRelativePaths.Clear(); XmlNodeList xmlNodeListInner = xmlNode.ChildNodes; XmlNode xmlNodeInner = null; for (int j = 0; j < xmlNodeListInner.Count; j++) { xmlNodeInner = xmlNodeListInner.Item(j); if (xmlNodeInner.Name != "SourceAssetSearchPath") { continue; } m_SourceAssetSearchRelativePaths.Add(xmlNodeInner.Attributes.GetNamedItem("RelativePath").Value); } break; case "SourceAssetUnionTypeFilter": SourceAssetUnionTypeFilter = xmlNode.InnerText; break; case "SourceAssetUnionLabelFilter": SourceAssetUnionLabelFilter = xmlNode.InnerText; break; case "SourceAssetExceptTypeFilter": SourceAssetExceptTypeFilter = xmlNode.InnerText; break; case "SourceAssetExceptLabelFilter": SourceAssetExceptLabelFilter = xmlNode.InnerText; break; case "AssetSorter": AssetSorter = (AssetSorterType)Enum.Parse(typeof(AssetSorterType), xmlNode.InnerText); break; } } RefreshSourceAssetSearchPaths(); } catch { File.Delete(m_ConfigurationPath); return(false); } ScanSourceAssets(); m_ResourceCollection.Load(); return(true); }