/// <summary> /// シーン遷移 /// </summary> public ISceneLoadOperation LoadLevel(string scenePath, LoadSceneMode mode) { Recorder.Catch("Load Level", scenePath); return(AssetProvider.LoadLevel(scenePath, mode)); }
/// <summary> /// シーン遷移 /// </summary> public ISceneLoadOperation LoadLevel(string scenePath, LoadSceneMode mode) { Recorder.Catch("Load Level", scenePath); return(AssetProvider.LoadLevel(scenePath, mode)); }