/// <summary> /// 释放单个资源 /// </summary> /// <param name="name"></param> public void ReleaseResObj(string name) { if (resObjs.ContainsKey(name)) { AssetObj tmpObj = resObjs[name]; tmpObj.ReleaseObj(); } else { Debug.Log("Release object name is not exit == " + name); } }
/// <summary> /// 释放单个资源 /// </summary> /// <param name="name"></param> public void ReleaseResObj(string name) { if (mResObjDict.ContainsKey(name)) { AssetObj assetObj = mResObjDict[name]; assetObj.ReleaseObj(); } else { Debug.Log("要释放的资源不存在" + name); } }
/// <summary> /// 释放单个资源 /// </summary> /// <param name="name"></param> public void ReleaseResObj(string name) { if (dicAssetObj.ContainsKey(name)) { AssetObj obj = dicAssetObj[name]; obj.ReleaseObj(); //dicAssetObj.Remove(name); } else { Debug.LogError("release obj name is not exit : " + name); } }