public override byte[] GetAssetCreateCommand(short clanRelationModule = ClanRelationModule.NONE) { return(AssetCreateCommand.write(GetAssetType(), Name, FactionId, Clan.Tag, Id, 0, 0, Position.X, Position.Y, Clan.Id, true, true, true, true, new ClanRelationModule(clanRelationModule), VisualModifiers.Values.ToList())); }
public override byte[] GetAssetCreateCommand(short clanRelationModule = ClanRelationModule.NONE) { return(AssetCreateCommand.write(GetAssetType(), "RepairDock", FactionId, "", Id, 0, 0, Position.X, Position.Y, 0, true, true, true, true, new ClanRelationModule(clanRelationModule), new List <VisualModifierCommand>())); }
public override byte[] GetAssetCreateCommand() { return(AssetCreateCommand.write(new AssetTypeModule(ASSET_TYPE), ASSET_NAME, FactionId, "", Id, DESIGN_ID, 0, Position.X, Position.Y, 0, false, true, true, new ClanRelationModule(ClanRelationModule.NONE), new List <VisualModifierCommand>())); }
public byte[] GetAssetCreateCommand() { return(AssetCreateCommand.write(new AssetTypeModule(AssetTypeId), "", 0, "", Id, 0, 0, Position.X, Position.Y, 0, false, false, false, false, new ClanRelationModule(ClanRelationModule.NONE), new List <VisualModifierCommand>())); }
public override byte[] GetAssetCreateCommand() { return(AssetCreateCommand.write(new AssetTypeModule(GetAssetType()), ASSET_NAME, FactionId, (Clan != null ? Clan.Tag : ""), Id, DESIGN_ID, 3, Position.X, Position.Y, (Clan != null ? Clan.Id : 0), true, true, true, new ClanRelationModule(ClanRelationModule.NONE), new List <VisualModifierCommand>())); }