protected override IEnumerator Load() { m_modifications = new WeaponAndDeckModifications(); m_modifications.Setup(); this.LoadAssetBundle(AssetBundlesUtility.GetUIAnimatedCharacterResourcesBundleName()); this.LoadAssetBundle("core/ui/characters/companions"); string bundleName = AssetBundlesUtility.GetUICharacterResourcesBundleName(); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' error={bundleLoadRequest.get_error()}", 48, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\PlayerUI\\DeckMainState.cs"); yield break; } UILoader <DeckUIRoot> loader = new UILoader <DeckUIRoot>(this, "PlayerLayer_DeckCanvas", "core/scenes/ui/deck", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; yield return(m_ui.LoadAssets()); m_ui.get_gameObject().SetActive(true); m_ui.Initialise(m_modifications); }
public IEnumerator Load() { if (bundle == null) { if (loadRequest == null) { foreach (var bundle in depends) { bundle.Load(); } loadRequest = AssetLoader.Instance.Load(nameHash, path); } if (loadRequest != null) { yield return(loadRequest); bundle = loadRequest.bundle; loadRequest = null; } foreach (var bundle in depends) { if (bundle is PackageBundle pakBundle && pakBundle.loadRequest != null) { yield return(pakBundle.loadRequest); } } } }
private IEnumerator Load(string guid, string bundleName, UIResourceDisplayMode displayMode) { loadState = UIResourceLoadState.Loading; AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load bundle named '{bundleName}': {bundleLoadRequest.get_error()}", 226, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } AssetLoadRequest <T> assetLoadRequest = AssetManager.LoadAssetAsync <T>(guid, bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load asset with guid {guid} from bundle named '{bundleName}': {assetLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } T asset = assetLoadRequest.get_asset(); yield return(Apply(asset, displayMode)); if (m_loadedBundleName.Length != 0) { AssetManager.UnloadAssetBundle(m_loadedBundleName); } loadState = UIResourceLoadState.Loaded; m_pendingBundleName = string.Empty; m_loadedBundleName = bundleName; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } m_coroutine = null; }
public IEnumerator LoadSceneAndBundleRequest(string sceneName, string bundleName, LoadSceneMode mode = 1, Action <SceneLoadRequest> completed = null) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } AssetManagerError error; if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { error = bundleLoadRequest.get_error(); Log.Error(((object)error).ToString(), 112, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); yield break; } LoadSceneParameters val = default(LoadSceneParameters); val._002Ector(mode); SceneLoadRequest sceneLoadRequest = this.LoadScene(sceneName, bundleName, val, true, completed); while (!sceneLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(sceneLoadRequest.get_error()) != 0) { error = sceneLoadRequest.get_error(); Log.Error(((object)error).ToString(), 126, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); } }
protected override IEnumerator Load() { string bundleName = AssetBundlesUtility.GetUICharacterResourcesBundleName(); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' error={bundleLoadRequest.get_error()}", 26, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\PlayerUI\\PlayerUIMainState.cs"); yield break; } UILoader <PlayerIconRoot> loader = new UILoader <PlayerIconRoot>(this, "PlayerLayerUI", "core/scenes/ui/player", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; yield return(m_ui.LoadAssets()); m_ui.get_gameObject().SetActive(true); m_ui.Initialise(this); m_ui.LoadVisual(); }
public static IEnumerator LoadIllustrationAsync <T>(this EditableData definition, string bundleName, AssetReference assetReference, Action <T, string> onLoaded) where T : Object { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' for {((object)definition).GetType().Name} {definition.get_name()} error={bundleLoadRequest.get_error()}", 36, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), null); yield break; } AssetLoadRequest <T> assetLoadRequest = assetReference.LoadFromAssetBundleAsync <T>(bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)definition).GetType().Name} {definition.get_name()} error={assetLoadRequest.get_error()}", 50, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), bundleName); } else { onLoaded?.Invoke(assetLoadRequest.get_asset(), bundleName); } }
private IEnumerator LoadAssetBundle(int id, AssetBundleLoadRequest request) { #if !UNITY_EDITOR && UNITY_ANDROID request.WebLoad = true; #endif string hotPatchPath = ResFileUtil.FindHotPathFilePath(request.path); if (hotPatchPath != null) { request.path = hotPatchPath; request.WebLoad = false; } else { if (request.WebLoad) { request.path = ResPathUtil.GetStreamAssetFileUrl(request.path, false); } else { request.path = ResPathUtil.GetStreamAssetFilePath(request.path); } } if (request.WebLoad) { yield return(LoadByWebRequest(request)); } else { yield return(LoadByFile(request)); } request.LoadFinish = true; loadingRequests.Remove(id); }
public void LoadAllFromAsset <T>(string bundle, AssetLoadedCallback callback) { AssetBundleLoadRequest loadRequest = new AssetBundleLoadRequest(); loadRequest.callback = callback; loadRequest.request = mLoadedAssets[bundle].bundle.LoadAllAssetsAsync <T>(); mPendingAssetBundleRequests.Add(loadRequest); }
public IEnumerator ChangeAnimatedCharacterData(int skinId, Gender gender) { if (!RuntimeData.characterSkinDefinitions.TryGetValue(skinId, out CharacterSkinDefinition characterSkinDefinition)) { Log.Error($"Could not find character skin definition with id {skinId}.", 211, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = bundleCategory; while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 230, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = BundleCategory.None; Log.Error(string.Format("Failed to load requested {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 247, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AnimatedCharacterData newAnimatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(newAnimatedCharacterData.LoadTimelineResources()); AnimatedCharacterData animatedCharacterData = GetAnimatedCharacterData(); if (null != animatedCharacterData) { string animatedCharacterDataBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_animatedCharacterDataBundleCategory); animatedCharacterData.UnloadTimelineResources(); AssetManager.UnloadAssetBundle(animatedCharacterDataBundle); m_animatedCharacterDataBundleCategory = BundleCategory.None; } SetAnimatedCharacterData(newAnimatedCharacterData); m_animatedCharacterDataBundleCategory = m_activeCharacterDataBundleCategory; m_activeCharacterDataBundleCategory = BundleCategory.None; IAnimator2D animator = GetAnimator(); int animationFrame = animator.get_currentFrame(); yield return(SetAnimatorDefinition()); animator.set_currentFrame(animationFrame); }
private IEnumerator LoadByFile(AssetBundleLoadRequest request) { var abcr = AssetBundle.LoadFromFileAsync(request.path); yield return(abcr); request.bundle = abcr.assetBundle; if (request.bundle == null) { Debug.LogError("AssetBundle 加载失败 => " + request.path); } }
public IEnumerator LoadResources() { if (!m_prefabReference.get_hasValue()) { yield break; } GameObject asset; if (string.IsNullOrEmpty(m_assetBundleName)) { AssetReferenceRequest <GameObject> assetReferenceRequest2 = m_prefabReference.LoadFromResourcesAsync <GameObject>(); while (!assetReferenceRequest2.get_isDone()) { yield return(null); } asset = assetReferenceRequest2.get_asset(); } else { AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle(m_assetBundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{m_assetBundleName}': {bundleRequest.get_error()}", 99, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } m_loadedAssetBundle = true; AssetLoadRequest <GameObject> assetReferenceRequest = m_prefabReference.LoadFromAssetBundleAsync <GameObject>(m_assetBundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({m_prefabReference.get_value()}) from bundle named '{m_assetBundleName}': {assetReferenceRequest.get_error()}", 113, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } asset = assetReferenceRequest.get_asset(); } VisualEffect component = asset.GetComponent <VisualEffect>(); if (null == component) { Log.Error("Could not use prefab because it doesn't have a VisualEffect component.", 123, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } VisualEffectFactory.PreparePool(asset); m_prefab = component; }
private IEnumerator LoadCharacterSkin() { if (!string.IsNullOrEmpty(m_lastLoadedCharacterBundle)) { this.UnloadAssetBundle(m_lastLoadedCharacterBundle, true, true); m_lastLoadedCharacterBundle = null; } PlayerData instance = PlayerData.instance; Gender gender = instance.gender; Id <CharacterSkinDefinition> skin = instance.Skin; if (skin == null || !RuntimeData.characterSkinDefinitions.TryGetValue(skin.value, out CharacterSkinDefinition characterSkinDefinition)) { yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = m_lastLoadedCharacterBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { this.UnloadAssetBundle(bundleName, true, true); Log.Error(string.Format("Failed to load {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 269, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AnimatedCharacterData animatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(animatedCharacterData.LoadTimelineResources()); AnimatedFightCharacterData animatedFightCharacterData = animatedCharacterData as AnimatedFightCharacterData; AnimatedObjectDefinition animatedObjectDefinition = animatedFightCharacterData.animatedObjectDefinition; m_havreMap.character.SetCharacterData(animatedFightCharacterData, animatedObjectDefinition); m_loadCharacterCoroutine = null; }
public AudioBankLoadRequest(string bankName, AssetReference assetReference, string bundleName, bool loadSamples) : this() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) this.bankName = bankName; this.bundleName = bundleName; this.loadSamples = loadSamples; m_assetReference = assetReference; m_bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); isDone = Update(); }
protected IEnumerator LoadBundleRequest(string bundleName) { AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { AssetManagerError error = bundleLoadRequest.get_error(); Log.Error(((object)error).ToString(), 97, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); } }
private IEnumerator LoadByWebRequest(AssetBundleLoadRequest request) { UnityWebRequest download = UnityWebRequestAssetBundle.GetAssetBundle(request.path, CacheVersion, 0); request.webRequest = download; yield return(download.SendWebRequest()); if (download.result == UnityWebRequest.Result.Success) { request.bundle = DownloadHandlerAssetBundle.GetContent(download); } request.webRequest = null; if (request.bundle == null) { Debug.LogError("AssetBundle 加载失败 => " + request.path); } }
public void Cancel() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) if (m_bundleLoadRequest != null) { AssetManager.UnloadAssetBundle(bundleName); m_bundleLoadRequest = null; } else if (m_assetLoadRequest == null) { Bank bank = this.bank; LOADING_STATE val = default(LOADING_STATE); if ((int)bank.getLoadingState(ref val) == 0) { if (m_loadingSamples) { bank = this.bank; bank.unloadSampleData(); } if ((int)val == 2 || (int)val == 3) { bank = this.bank; bank.unload(); bank = this.bank; bank.clearHandle(); } } } error = AssetManagerError.op_Implicit(50); isDone = true; }
public AssetBundleLoadRequest Load(int hasId, string path) { if (loadingRequests.TryGetValue(hasId, out var request)) { return(request); } request = new AssetBundleLoadRequest { path = path }; loadingRequests.Add(hasId, request); waits.Enqueue(hasId); if (loadCoroutineCount < QueueMaxCount) { StartCoroutine(DoLoad()); } return(request); }
private IEnumerator PreloadSceneAssetBundleAsync(string assetBundleName, string sceneName, LoadSceneMode loadSceneMode, Action <float> progressCallback) { int startFrameCount = Time.frameCount; m_cacheAssetBundleLoadRequest = AssetBundleManager.Instance.LoadSceneAsync(assetBundleName, sceneName, loadSceneMode); if (null == m_cacheAssetBundleLoadRequest) { yield break; } while (!m_cacheAssetBundleLoadRequest.IsDone()) { progressCallback?.Invoke(m_cacheAssetBundleLoadRequest.GetProgress()); yield return(null); } progressCallback?.Invoke(m_cacheAssetBundleLoadRequest.GetProgress()); JSLDebug.LogFormat(LOG_LOAD_SCENE_SUCCEED, sceneName, startFrameCount, Time.frameCount); }
private IEnumerator LoadGod() { if (!string.IsNullOrEmpty(m_lastLoadedGodBundle)) { this.UnloadAssetBundle(m_lastLoadedGodBundle, true, true); m_lastLoadedGodBundle = null; } God god = PlayerData.instance.god; if (!RuntimeData.godDefinitions.TryGetValue(god, out GodDefinition value)) { yield break; } AssetReference statuePrefabReference = value.statuePrefabReference; string bundleName = m_lastLoadedGodBundle = AssetBundlesUtility.GetUIGodsResourcesBundleName(); AssetBundleLoadRequest bundleRequest = this.LoadAssetBundle(bundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{bundleName}': {bundleRequest.get_error()}", 196, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetLoadRequest <GameObject> assetReferenceRequest = statuePrefabReference.LoadFromAssetBundleAsync <GameObject>(bundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({statuePrefabReference.get_value()}) from bundle named '{bundleName}': {assetReferenceRequest.get_error()}", 208, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } GameObject asset = assetReferenceRequest.get_asset(); m_havreMap.godZaap.SetStatue(asset); m_loadGodCoroutine = null; }
public static IEnumerator CheckPatch() { foreach (CachedAssetBundle item in AssetManager.EnumerateCachedAssetBundles()) { CachedAssetBundle current = item; if (!Caching.IsVersionCached(current)) { string assetBundleName = current.get_name(); AssetBundleLoadRequest loadRequest = AssetManager.LoadAssetBundle(assetBundleName); while (!loadRequest.get_isDone()) { yield return(null); } AssetBundleUnloadRequest unloadRequest = AssetManager.UnloadAssetBundle(assetBundleName); while (!unloadRequest.get_isDone()) { yield return(null); } } } }
public static IEnumerator Load() { if (isReady) { Log.Error("Load called while the fight object factory is already ready.", 61, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle("core/factories/fight_object_factory"); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading bundle: {0} error={1}", "core/factories/fight_object_factory", bundleRequest.get_error()), 74, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } AllAssetsLoadRequest <FightObjectFactory> assetLoadRequest = AssetManager.LoadAllAssetsAsync <FightObjectFactory>("core/factories/fight_object_factory"); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading asset: {0} error={1}", "FightObjectFactory", assetLoadRequest.get_error()), 85, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } s_instance = assetLoadRequest.get_assets()[0]; s_companionCharacterPool = new GameObjectPool(s_instance.m_companionCharacterPrefab, 2); s_summoningCharacterPool = new GameObjectPool(s_instance.m_summoningCharacterPrefab, 2); s_objectMechanismCharacterPool = new GameObjectPool(s_instance.m_objectMechanismPrefab, 2); s_floorMechanismCharacterPool = new GameObjectPool(s_instance.m_floorMechanismPrefab, 2); s_animatedObjectEffectPool = new GameObjectPool(s_instance.m_animatedObjectEffectPrefab, 2); s_timelineAssetEffectPool = new GameObjectPool(s_instance.m_timelineAssetEffectPrefab, 4); s_valueChangedFeedbackPool = new GameObjectPool(s_instance.m_valueChangedFeedbackPrefab, 4); isReady = true; }
public static IEnumerator Load(int fightCount) { if (isReady) { Log.Error("Load called while the fight object factory is already ready.", 91, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); yield break; } AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle("core/spells/effects"); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading bundle '{0}': {1}", "core/spells/effects", bundleRequest.get_error()), 103, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); yield break; } AllAssetsLoadRequest <FightSpellEffectFactory> assetLoadRequest = AssetManager.LoadAllAssetsAsync <FightSpellEffectFactory>("core/spells/effects"); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading asset {0}: {1}", "FightSpellEffectFactory", assetLoadRequest.get_error()), 115, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); yield break; } s_instance = assetLoadRequest.get_assets()[0]; SpellEffectReferenceDictionary genericSpellEffects = s_instance.m_genericSpellEffects; Dictionary <SpellEffectKey, SpellEffect> spellEffectCache = s_spellEffectCache = new Dictionary <SpellEffectKey, SpellEffect>(((Dictionary <SpellEffectKey, AssetReference>)genericSpellEffects).Count, SpellEffectKeyComparer.instance); yield return(PreloadEffectAssets(genericSpellEffects, spellEffectCache, "core/spells/effects")); yield return(LoadEffectsResources(spellEffectCache)); PropertyEffectReferenceDictionary propertyEffects = s_instance.m_propertyEffects; Dictionary <PropertyId, AttachableEffect> propertyEffectCache = s_propertyEffectCache = new Dictionary <PropertyId, AttachableEffect>(((Dictionary <PropertyId, AssetReference>)propertyEffects).Count, PropertyIdComparer.instance); yield return(PreloadEffectAssets(propertyEffects, propertyEffectCache, "core/spells/effects")); yield return(LoadEffectsResources(propertyEffectCache)); SightEffectReferenceDictionary sightEffects = s_instance.m_sightEffects; Dictionary <PropertyId, FloatingCounterEffect> sightEffectCache = s_sightEffectCache = new Dictionary <PropertyId, FloatingCounterEffect>(((Dictionary <PropertyId, AssetReference>)sightEffects).Count, PropertyIdComparer.instance); yield return(PreloadEffectAssets(sightEffects, sightEffectCache, "core/spells/effects")); yield return(LoadEffectsResources(sightEffectCache)); FloatingCounterEffectReferenceDictionary floatingCounterEffects = s_instance.m_floatingCounterEffects; Dictionary <CaracId, FloatingCounterEffect> floatingCounterEffectCache = s_floatingCounterEffectCache = new Dictionary <CaracId, FloatingCounterEffect>(((Dictionary <CaracId, AssetReference>)floatingCounterEffects).Count, CaracIdComparer.instance); yield return(PreloadEffectAssets(floatingCounterEffects, floatingCounterEffectCache, "core/spells/effects")); yield return(LoadEffectsResources(floatingCounterEffectCache)); s_floatingCounterFeedbackPool = new GameObjectPool(s_instance.m_floatingCounterFeedbackPrefab.get_gameObject()); s_loadedSpellDefinitions = new List <SpellDefinition>(24); s_currentSpellEffectOverrideData = new SpellEffectOverrideData[fightCount]; isReady = true; }
private bool Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Expected I4, but got Unknown //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Expected I4, but got Unknown //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) if (m_bundleLoadRequest != null) { if (!m_bundleLoadRequest.get_isDone()) { return(false); } if (AssetManagerError.op_Implicit(m_bundleLoadRequest.get_error()) != 0) { error = m_bundleLoadRequest.get_error(); return(true); } m_bundleLoadRequest = null; m_assetLoadRequest = m_assetReference.LoadFromAssetBundleAsync <TextAsset>(bundleName); } if (m_assetLoadRequest != null) { if (!m_assetLoadRequest.get_isDone()) { return(false); } if (AssetManagerError.op_Implicit(m_assetLoadRequest.get_error()) != 0) { error = m_assetLoadRequest.get_error(); return(true); } TextAsset asset = m_assetLoadRequest.get_asset(); m_assetLoadRequest = null; System studioSystem = AudioManager.studioSystem; Bank bank = default(Bank); studioSystem.loadBankMemoryPoint(asset.get_bytes(), 1, ref bank); this.bank = bank; } Bank bank2 = this.bank; LOADING_STATE val = default(LOADING_STATE); RESULT loadingState = bank2.getLoadingState(ref val); if ((int)loadingState != 0) { Log.Error($"Failed to retrieve loading state for bank named '{bankName}' loaded from bundle named '{bundleName}': {loadingState}.", 121, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); bank2 = this.bank; bank2.unload(); bank2 = this.bank; bank2.clearHandle(); return(true); } switch ((int)val) { case 0: case 1: Log.Error("Bank named '" + bankName + "' is being either unloaded or being unloaded instead of being loaded.", 132, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); return(true); case 2: return(false); case 3: if (loadSamples) { if (!m_loadingSamples) { bank2 = this.bank; if ((int)bank2.loadSampleData() != 0) { Log.Warning("Could not load samples for bank named '" + bankName + "'.", 147, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); return(true); } m_loadingSamples = true; } bank2 = this.bank; LOADING_STATE val2 = default(LOADING_STATE); if ((int)bank2.getSampleLoadingState(ref val2) == 0) { switch (val2 - 2) { case 0: return(false); case 2: Log.Error("Failed to load samples for bank named '" + bankName + "'.", 165, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); bank2 = this.bank; bank2.unloadSampleData(); break; } } else { Log.Warning("Could not get sample loading state for bank named '" + bankName + "'.", 172, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); } m_loadingSamples = false; } return(true); case 4: Log.Error("Failed to load bank named '" + bankName + "'.", 180, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); bank2 = this.bank; bank2.unload(); bank2 = this.bank; bank2.clearHandle(); return(true); default: throw new ArgumentOutOfRangeException(); } }