Exemplo n.º 1
0
        private static void AddPieces()
        {
            AssetBundle assetBundle = AssetBundleHelper.GetFromResources("signed_chest");

            lockers.Add(new BigWoodenLocker(assetBundle));
            lockers.Add(new SignedLocker(assetBundle));
            lockers.Add(new IronLocker(assetBundle));
            lockers.Add(new HiddenStoneLocker(assetBundle));

            assetBundle.Unload(false);
        }
Exemplo n.º 2
0
        private static void AddPieceFromPrefab()
        {
            AssetBundle assetBundle = AssetBundleHelper.GetFromResources("example_mod");
            GameObject  cubePrefab  = assetBundle.LoadAsset <GameObject>("Assets/Prefab/Cube.prefab");

            cubePrefab.FixReferences();
            GameObject cloned = cubePrefab.InstantiateClone("SimpleCube");

            GameObject hammerPrefab = Prefab.Cache.GetPrefab <GameObject>("_HammerPieceTable");
            PieceTable hammerTable  = hammerPrefab.GetComponent <PieceTable>();

            hammerTable.m_pieces.Add(cloned.gameObject);

            assetBundle.Unload(false);
        }