/// <summary>
    /// 加载配置文件
    /// </summary>
    private static void LoadCollectSettingData()
    {
        var assetbundlecollectsettingfolderpath = Application.dataPath + AssetBundleCollectSettingSaveFolderRelativePath;

        if (!Directory.Exists(assetbundlecollectsettingfolderpath))
        {
            Directory.CreateDirectory(assetbundlecollectsettingfolderpath);
        }
        var assetbundlecollectsetting = AssetDatabase.LoadAssetAtPath <AssetBundleCollectSetting>(AssetBundleCollectSettingFileRelativePath);

        if (assetbundlecollectsetting == null)
        {
            assetbundlecollectsetting = new AssetBundleCollectSetting();
            AssetDatabase.CreateAsset(assetbundlecollectsetting, AssetBundleCollectSettingFileRelativePath);
            AssetDatabase.SaveAssets();
        }
        mCollectSetting = assetbundlecollectsetting;
        CheckCollectorSettingValidation();
    }
        /// <summary>
        /// 加载配置文件
        /// </summary>
        private static void LoadSettingData()
        {
            // 加载配置文件
            mSetting = AssetDatabase.LoadAssetAtPath <AssetBundleCollectSetting>(AssetBundleCollectSettingFileRelativePath);
            if (mSetting == null)
            {
                Debug.LogWarning($"Create new {nameof(AssetBundleCollectSetting)}.asset : {AssetBundleCollectSettingFileRelativePath}");
                mSetting = ScriptableObject.CreateInstance <AssetBundleCollectSetting>();
                var assetbundlecollectsettingfolderpath = Application.dataPath + AssetBundleCollectSettingSaveFolderRelativePath;
                Utilities.CheckAndCreateSpecificFolder(assetbundlecollectsettingfolderpath);
                AssetDatabase.CreateAsset(Setting, AssetBundleCollectSettingFileRelativePath);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }
            else
            {
                Debug.Log($"Load {nameof(AssetBundleCollectSetting)}.asset ok");
            }

            // 清空缓存集合
            _cacheTypes.Clear();
            _cacheCollector.Clear();

            // 获取所有资源收集器类型
            List <Type> types = new List <Type>();

            types.Add(typeof(LabelNone));
            types.Add(typeof(LabelByFilePath));
            types.Add(typeof(LabelByFolderPath));
            types.Add(typeof(LableByConstName));
            for (int i = 0; i < types.Count; i++)
            {
                Type type = types[i];
                if (_cacheTypes.ContainsKey(type.Name) == false)
                {
                    _cacheTypes.Add(type.Name, type);
                }
            }

            CheckCollectorSettingValidation();
        }