protected override void RestartGame() { _selectedBone = null; OnRestartGame?.Invoke(); }
private void ShowSelectedBone(AssetBone assetBone) { _selectedBoneImage.sprite = assetBone.BoneSprite; _selectedBoneImage.gameObject.SetActive(true); }
private void OnSelectBone(AssetBone assetBone) { _selectedBone = assetBone; OnSelectedBone?.Invoke(_selectedBone); }