// Use this for initialization
 void Awake()
 {
     if (Application.isMobilePlatform && AspectRatio.GetAspectRatio(Screen.width, Screen.height) != new Vector2(16, 9))
     {
         Destroy(gameObject);             // just destroy it god dammit screw this
     }
 }
Exemplo n.º 2
0
 //aspect ratioyu telefona göre ayarlar.
 private void FixAspectRatio()
 {
     _aspectRat = AspectRatio.GetAspectRatio(Screen.width, Screen.height, true);
     //Debug.Log("x " + (int) _aspectRat.x+ " y " + (int) _aspectRat.y);
     x = _aspectRat.x;
     y = _aspectRat.y;
 }
Exemplo n.º 3
0
        public void Awake()
        {
            gameEnd     = false;
            stopped     = true;
            textToggle  = true;
            _remastered = DebugManager.remastered;
            lastCostume = null;

            var ar = AspectRatio.GetAspectRatio(Screen.width, Screen.height);

            if (ar.x == 16f && ar.y == 9f)
            {
                wideAspect = true;
            }
            Logger.LogDebug($"Wide Aspect: {wideAspect}");

            DontDestroyOnLoad(gameObject);
            if (OverlayCanvas == null)
            {
                CanvasUtil.CreateFonts();
                OverlayCanvas      = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080));
                OverlayCanvas.name = "IGTDisplay";
                DontDestroyOnLoad(OverlayCanvas);

                _background = CanvasUtil.CreateImagePanel(OverlayCanvas, new Color32(0x28, 0x28, 0x28, 0x00),
                                                          wideAspect ? topRightLegacy : topRightHD);
                _textPanel = CanvasUtil.CreateTMProPanel(_background, string.Empty, 24,
                                                         TextAnchor.UpperLeft,
                                                         new CanvasUtil.RectData(new Vector2(-5, -5), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1, 1)));

                tmProObjRef           = _textPanel.GetComponent <TextMeshProUGUI>();
                tmProObjRef.alignment = TextAlignmentOptions.TopRight;
            }
        }
 void OnGUI()
 {
     xy = EditorGUI.Vector2Field(new Rect(3, 3, Screen.width - 6, 10), "Resolution", xy);
     xy = new Vector2(xy.x < 1 ? 1 : (int)xy.x, xy.y < 1 ? 1 : (int)xy.y);
     if (GUI.Button(new Rect(3, 50, Screen.width - 6, 40), "Calculate Aspect Ratio\n" + result))
     {
         Vector2 aspectRatio = AspectRatio.GetAspectRatio((int)xy.x, (int)xy.y);
         result = "Aspect Ratio = " + aspectRatio.x + ":" + aspectRatio.y + " (" + xy.x + "x" + xy.y + ")";
     }
 }
Exemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        aspectRatio = AspectRatio.GetAspectRatio(Screen.width, Screen.height);

        Camera.main.orthographicSize = (1080 * (aspectRatio.y / 9f) / 2) / 100;
        Sprites = FindObjectsOfType(typeof(GameObject));
        foreach (GameObject Sprit in Sprites)
        {
            if (Sprit.GetComponent <SpriteRenderer> () && !Sprit.transform.parent)
            {
                Sprit.transform.localScale = new Vector3(Sprit.transform.localScale.x * (aspectRatio.x / 16f), Sprit.transform.localScale.y * (aspectRatio.y / 9f), Sprit.transform.localScale.z);
                Sprit.transform.position   = new Vector3(Sprit.transform.position.x * (aspectRatio.x / 16f), Sprit.transform.position.y * (aspectRatio.y / 9f), Sprit.transform.position.z);
            }
        }
    }
Exemplo n.º 6
0
    void Start()
    {
        Vector2 aspect = AspectRatio.GetAspectRatio(Screen.width, Screen.height, true);

        if (aspect.y == 10)
        {
            boundary.minX = -2.55f;
            boundary.maxX = 2.55f;
        }
        else if (aspect.y == 9)
        {
            boundary.minX = -2.3f;
            boundary.maxX = 2.3f;
        }
        else if (aspect.y < 3)
        {
            boundary.minX = -2.7f;
            boundary.maxX = 2.7f;
        }
        else if (aspect.y < 5)
        {
            boundary.minX = -3f;
            boundary.maxX = 3f;
        }
        else if (aspect.y < 6)
        {
            boundary.minX = -3f;
            boundary.maxX = 3f;
        }
        else if (aspect.y < 7)
        {
            boundary.minX = -2.3f;
            boundary.maxX = 2.3f;
        }
        else
        {
            boundary.minX = -2.3f;
            boundary.maxX = 2.3f;
        }
        gray   = GetComponent <Grayscale>();
        fade   = false;
        Camera = gameObject;
        offset = transform.position - player.transform.position;
    }
Exemplo n.º 7
0
        string GetEmulatorInfo()
        {
            if (Emulator == null)
            {
                return("未选择模拟器");
            }
            var msg = $"模拟器:{Emulator.Name}";
            var nl  = Environment.NewLine;

            if (Emulator.IsAlive)
            {
                msg += "  状态:在线";
                var resolution = Emulator.GetResolution();
                msg += $"{nl}分辨率:{resolution}";
                var aspectRatio = AspectRatio.GetAspectRatio(resolution);
                msg += $"  宽高比:{(aspectRatio?.ToString() ?? "不支持")}";
                msg += $"{nl}实际窗口大小:" + (emulator.IsAreaValid() ? GetRectInfo(emulator.Area) : "模拟器区域不合法");
            }
            else
            {
                msg += "  状态:离线";
            }
            return(msg);
        }
Exemplo n.º 8
0
 public static Vector2 getTransVel(Vector2 Velocity)
 {
     aspectRatio = AspectRatio.GetAspectRatio(Screen.width, Screen.height);
     return(new Vector2(Velocity.x * (aspectRatio.x / 16f), Velocity.y * (aspectRatio.y / 9f)));
 }
Exemplo n.º 9
0
 public static float getYVel(float Velocity)
 {
     aspectRatio = AspectRatio.GetAspectRatio(Screen.width, Screen.height);
     return(Velocity * (aspectRatio.y / 9f));
 }
Exemplo n.º 10
0
    /*
     *  This is where fields for various levels are stored
     */
    void Awake()
    {
        Application.targetFrameRate = 60;
        Screen.orientation          = ScreenOrientation.LandscapeLeft;
        Scene activeScene = SceneManager.GetActiveScene();

        /*
         *      tweak these settings later
         */

        if ((activeScene.buildIndex == 2) || (activeScene.buildIndex == 5) || (activeScene.buildIndex == 8) || (activeScene.buildIndex == 11))
        {
            DraggingObjects.gravity  = -1.0f;
            DraggingObjects.maxSpeed = 2.0f;
        }
        else if ((activeScene.buildIndex == 3) || (activeScene.buildIndex == 6) || (activeScene.buildIndex == 9) || (activeScene.buildIndex == 12))
        {
            DraggingObjects.gravity  = -2.0f;
            DraggingObjects.maxSpeed = 3.0f;
        }
        else if ((activeScene.buildIndex == 4) || (activeScene.buildIndex == 7) || (activeScene.buildIndex == 10) || (activeScene.buildIndex == 13))
        {
            DraggingObjects.gravity  = -3.0f;
            DraggingObjects.maxSpeed = 4.0f;
        }
        else
        {
            DraggingObjects.gravity  = -1.0f;
            DraggingObjects.maxSpeed = 2.0f;
        }

        Vector2 aspectRatio = AspectRatio.GetAspectRatio(Screen.width, Screen.height);

        if (aspectRatio.x == 16 && aspectRatio.y == 9)
        {
            Debug.Log("The aspect ratio is 16:9");
            Spawner.spawnDomain = 6;
        }
        else if (aspectRatio.x == 18 && aspectRatio.y == 9)
        {
            Debug.Log("The aspect ratio is 18:9");
            Spawner.spawnDomain = 7;
        }
        else if (aspectRatio.x == 4 && aspectRatio.y == 3)
        {
            Debug.Log("The aspect ratio is 4:3");
            Spawner.spawnDomain = 4;
        }
        else if (aspectRatio.x == 3 && aspectRatio.y == 2)
        {
            Debug.Log("The aspect ratio is 3:2");
            Spawner.spawnDomain = 5;
        }
        else if (aspectRatio.x == 16 && aspectRatio.y == 10)
        {
            Debug.Log("The aspect ratio is 16:10");
            Spawner.spawnDomain = 5;
        }
        else if (aspectRatio.x == 19 && aspectRatio.y == 9)
        {
            Debug.Log("The aspect ratio is 18:10");
            Spawner.spawnDomain = 7;
        }
        else if (aspectRatio.x == 5 && aspectRatio.y == 4)
        {
            Debug.Log("The aspect ratio is 5:4");
            Spawner.spawnDomain = 4;
        }
        else if (aspectRatio.x == 8 && aspectRatio.y == 5)
        {
            Debug.Log("The aspect ratio is 8:5");
            Spawner.spawnDomain = 5;
        }
        else if (aspectRatio.x == 5 && aspectRatio.y == 3)
        {
            Debug.Log("The aspect ratio is 5:3");
            Spawner.spawnDomain = 5;
        }
        else
        {
            Debug.Log("The aspect ratio is undefined");
            Spawner.spawnDomain = 4;
        }
    }