Exemplo n.º 1
0
        public void UpdateTrigger(InputHelpers.Button button, AsimState state, TriggerAction action)
        {
            var(controller, ray) = GetCurrent();
            switch (state)
            {
            case AsimState.Down:
                if (GetTriggerDown(button))
                {
                    action?.Invoke(controller, ray);
                }
                break;

            case AsimState.Hold:
                if (GetTrigger(button))
                {
                    action?.Invoke(controller, ray);
                }
                break;

            case AsimState.Up:
                if (GetTriggerUp(button))
                {
                    action?.Invoke(controller, ray);
                }
                break;
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Check if the given trigger is in a given state.
 /// </summary>
 /// <param name="button">Target button.</param>
 /// <param name="state">Target state.</param>
 /// <returns>Is the trigger in the given state.</returns>
 public bool IsActive(InputHelpers.Button button, AsimState state)
 {
     if (!m_triggerStates.ContainsKey(button))
     {
         m_triggerStates.Add(button, new FakeState());
     }
     return(m_triggerStates[button].GetState(state, IsPressed(button)));
 }
Exemplo n.º 3
0
 public void UpdateTrigger(InputHelpers.Button button, AsimState state, TriggerAction action)
 {
     foreach (var controller in m_controllers)
     {
         if (controller.IsActive(button, state))
         {
             action.Invoke(controller.Controller, controller.Ray);
         }
     }
 }
Exemplo n.º 4
0
        public bool GetState(AsimState state, bool down)
        {
            switch (state)
            {
            case AsimState.Down:
                return(GetInputDown(down));

            case AsimState.Hold:
                return(GetInput(down));

            case AsimState.Up:
                return(GetInputUp(down));

            default:
                return(false);
            }
        }