Exemplo n.º 1
0
 public static void SendStartComonMovePacketError(Character chr, bool instant, Asda2StartMovementStatus status)
 {
     using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.StartMoveCommon))
     {
         packet.WriteByte((byte)status);
         packet.WriteInt16(chr.SessionId);
         packet.WriteInt32(chr.Account.AccountId);
         packet.WriteInt16(2);
         packet.WriteFloat(chr.Asda2X * 100f);
         packet.WriteFloat(chr.Asda2Y * 100f);
         packet.WriteFloat(instant ? chr.Asda2X * 100f : chr.LastNewPosition.X * 100f);
         packet.WriteFloat(instant ? chr.Asda2Y * 100f : chr.LastNewPosition.Y * 100f);
         packet.WriteFloat(instant ? 5f : chr.RunSpeed);
         NPC target = chr.Target as NPC;
         packet.WriteInt16(target == null ? 0 : (int)target.UniqIdOnMap);
         chr.Send(packet, true);
     }
 }
Exemplo n.º 2
0
 public static void SendStartComonMovePacketError(Character chr, bool instant, Asda2StartMovementStatus status)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.StartMoveCommon))       //4007
     {
         packet.WriteByte((byte)status);                                              //value name : _
         packet.WriteInt16(chr.SessionId);                                            //default value : 0
         packet.WriteInt32((int)chr.Account.AccountId);                               //{accId}default value : 0 Len : 4
         packet.WriteInt16(2);                                                        //value name : _
         packet.WriteFloat(chr.Asda2X * 100);                                         //default value : 1
         packet.WriteFloat(chr.Asda2Y * 100);                                         //default value : 1
         packet.WriteFloat(instant ? chr.Asda2X * 100 : chr.LastNewPosition.X * 100); //default value : 1
         packet.WriteFloat(instant ? chr.Asda2Y * 100 : chr.LastNewPosition.Y * 100); //default value : 1
         packet.WriteFloat(instant ? 5 : chr.RunSpeed);                               //default value : 1
         var target = chr.Target as NPC;
         packet.WriteInt16(target == null ? 0 : target.UniqIdOnMap);
         chr.Send(packet, addEnd: true);
     }
 }