public void AddArmorSet(TArmorSet set) { if (!Armors.Contains(set)) { Armors.Add(set); } }
public List <Armors> CreateBasicArmors() { List <Armors> theList = new List <Armors>(); Armors none = AddArmors("None", "Light Armor", 10, 10); Armors padded = AddArmors("Padded", "Light Armor", 11, 10); Armors leather = AddArmors("Leather", "Light Armor", 11, 10); Armors studdedLeather = AddArmors("Studded Leather", "Light Armor", 12, 10); Armors hide = AddArmors("Hide", "Medium Armor", 12, 2); Armors chainShirt = AddArmors("Chain shirt", "Medium Armor", 13, 2); Armors scaleMail = AddArmors("Scale mail", "Medium Armor", 14, 2); Armors breastPlate = AddArmors("Breastplate", "Medium Armor", 14, 2); Armors halfPlate = AddArmors("Halfplate", "Medium Armor", 15, 2); Armors ringmail = AddArmors("Ring mail", "Heavy Armor", 14, 0); Armors chainMail = AddArmors("Chain mail", "Heavy Armor", 16, 0); Armors splint = AddArmors("Splint", "Heavy Armor", 17, 0); Armors plate = AddArmors("Plate", "Heavy Armor", 18, 0); theList.Add(none); theList.Add(padded); theList.Add(leather); theList.Add(studdedLeather); theList.Add(hide); theList.Add(chainShirt); theList.Add(scaleMail); theList.Add(breastPlate); theList.Add(halfPlate); theList.Add(ringmail); theList.Add(chainMail); theList.Add(splint); theList.Add(plate); return(theList); }
public Inventory Remove(Armor w) { if (Armors.Contains(w)) { Armors.Remove(w); } return(this); }
public Inventory Add(Armor w) { if (Armors.Count >= MaxSize) { throw new ArgumentOutOfRangeException(); } Armors.Add(w); return(this); }
// Unity private void Awake() { if (Instance != null) { Debug.LogError("More than one armors instance"); Destroy(this); return; } Instance = this; }
private void newArmorAddButton_Click(object sender, EventArgs e) { List <Armors> newList = _newArmorsList; Armors armor = AddArmors(newArmorName.Text, newArmorType.Text, int.Parse(newArmorBaseAc.Text), int.Parse(newArmorMaxDex.Text), true); newList.Add(armor); _newArmorsList = newList; ItemsRefresh(); ItemsApplyChanged(); }
public void Pay(string selection) { if (selection.Substring(0, 1) == "W") { var weapon = (Weapon)NameItemList[selection]; if (Hero.Gold >= weapon.OriginalValue) { Hero.Gold -= weapon.OriginalValue; Weapons.Remove(weapon); Hero.WeaponsBag.Add(weapon); Console.WriteLine($"You spent {weapon.OriginalValue} gold for a {weapon.Name}"); Menu(); } else { Console.WriteLine($"NO gold , No sell"); Menu(); } } else if (selection.Substring(0, 1) == "A") { var armor = (Armor)NameItemList[selection]; if (Hero.Gold >= armor.OriginalValue) { Hero.Gold -= armor.OriginalValue; Armors.Remove(armor); Hero.ArmorsBag.Add(armor); Console.WriteLine($"You spent {armor.OriginalValue} gold for a {armor.Name}"); Menu(); } else { Console.WriteLine($"NO gold , No sell"); Menu(); } } else if (selection.Substring(0, 1) == "P") { var potion = (Potion)NameItemList[selection]; if (Hero.Gold >= potion.OriginalValue) { Hero.Gold -= potion.OriginalValue; Potions.Remove(potion); Hero.PotionsBag.Add(potion); Console.WriteLine($"You spent {potion.OriginalValue} gold for a {potion.Name}"); Menu(); } else { Console.WriteLine($"NO gold , No sell"); Menu(); } } }
public Armors AddArmors(string name, string type, int baseAc, int maxDex, bool disposable = false) { Armors armor = new Armors(); armor.Name = name; armor.Type = type; armor.BaseAc = baseAc; armor.MaxDex = maxDex; armor.IsDisposable = disposable; return(armor); }
public FormKey GetLeveledListUsingArmorSets(ISkyrimMod PatchMod, bool createLL = false) { LeveledItem ll = null; if (LLKey == FormKey.Null || createLL) { var list = Armors.Select(a => a.CreateLeveledList().AsLink <IItemGetter>()); ll = OutfitUtils.CreateLeveledList(PatchMod, list, Configuration.Patcher.LeveledListPrefix + Name, 1, Configuration.LeveledListFlag); LLKey = ll.FormKey; } return(LLKey); }
public FormKey CreateLeveledList(ISkyrimMod patchMod, bool forceCreate = false) { LeveledItem ll = null; if (forceCreate || LLFormKey == FormKey.Null) { var items = Armors.Select(a => a.FormKey.AsLink <IItemGetter>()) .Union(Weapons.Select(a => a.AsLink <IItemGetter>()).EmptyIfNull()); ll = OutfitUtils.CreateLeveledList(patchMod, items, Prefix, 1, LeveledItem.Flag.UseAll); LLFormKey = ll.FormKey; } return(LLFormKey); }
public TArmorSet(TArmor body, bool hasPatch = false) { Body = body; Armors = new(); Weapons = new(); Material = body.Material; Type = body.Type; Prefix = Configuration.Patcher.LeveledListPrefix + Body.Gender + "_" + Body.EditorID; Armors.Add(body); if (!hasPatch) { Patch = FileUtils.GetOrAddPatch(Body.FormKey.ModKey.FileName, true); } }
public void CreateMatchingSetFrom(IEnumerable <IArmorGetter> others, bool addAll = false) { ConcurrentDictionary <string, ConcurrentDictionary <string, TArmor> > matchedArmors1 = new(); IEnumerable <TArmor> armorParts = others .Where(x => (ArmorUtils.GetMaterial(x).Equals(Material) || x.HasKeyword(Skyrim.Keyword.ArmorJewelry)) && Type.Equals(ArmorUtils.GetArmorType(x))) .Select(x => new TArmor(x)); if (!addAll) { var block = new ActionBlock <TArmor>( armor => { var armorName = armor.Name; if (HelperUtils.GetMatchingWordCount(Body.Name, armorName) > 0) { armor.BodySlots.Select(x => x.ToString()).ForEach(flag => { if (!matchedArmors1.ContainsKey(flag)) { matchedArmors1.TryAdd(flag, new ConcurrentDictionary <string, TArmor>()); } matchedArmors1.GetValueOrDefault(flag) .TryAdd(HelperUtils.GetMatchingWordCount(Body.Name, armorName).ToString(), armor); }); } }, new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 30 }); foreach (var armor in armorParts) { block.Post(armor); } block.Complete(); block.Completion.Wait(); var armors = matchedArmors1.Values.Select(x => x.OrderBy(k => k.Key).Last().Value); this.AddArmors(armors); Logger.DebugFormat("Created Armors Set: {0}=> [{1}]", Body.FormKey.ModKey.FileName, string.Join(", ", Armors.Select(x => x.Name))); } else { this.AddArmors(armorParts); } }
public Enemy(int life, int strength) { Life = life; Strength = strength; _experience = Random.Range(5, 15); _gold = Random.Range(5, 15); if (Random.Range(0, 100) % 2 == 0) { weapon = new Weapons(Random.Range(1, 11)); } if (Random.Range(0, 100) % 2 == 1) { armor = new Armors(Random.Range(1, 11)); } }
private void LoadFromJson() { for (int i = 0; i < swordsInt.Length; i++) { var jsonPath = Application.dataPath + "/StreamingAssets/S" + (i + 1).ToString() + ".dt"; var jsonString = Coder.EncodeDecrypt(File.ReadAllText(jsonPath)); Swords.Add(JsonUtility.FromJson <WeaponItem>(jsonString)); Swords[i].sprite = Resources.LoadAll <Sprite>("Swords")[swordsInt[i]]; } for (int i = 0; i < 6; i++) { var jsonPath = Application.dataPath + "/StreamingAssets/A" + (i + 1).ToString() + ".dt"; var jsonString = Coder.EncodeDecrypt(File.ReadAllText(jsonPath)); Armors.Add(JsonUtility.FromJson <ArmorItem>(jsonString)); Armors[i].sprite = Resources.Load <Sprite>($"Armor/{(i + 1).ToString()}"); } }
public void AddItem(string type, string id, int quantity) { if (type.ToLower() == "usable") { if (DataManager.Instance.SearchUsableID(id) != null) { for (int i = 0; i < Usables.Count; i++) { if (Usables[i].usable.id == id) { Usables[i].amount += quantity; return; } } Usables.Add(new PlayerUsable(id, quantity)); } else { Debug.LogError("Usable " + id + " not found!"); } } else if (type.ToLower() == "weapon") { if (DataManager.Instance.SearchWeaponID(id) != null) { Weapons.Add(new PlayerWeapon(id)); } else { Debug.LogError("Weapon " + id + " not found!"); } } else if (type.ToLower() == "armor") { if (DataManager.Instance.SearchArmorID(id) != null) { Armors.Add(new PlayerArmor(id)); } else { Debug.LogError("Armor " + id + " not found!"); } } }
internal ItemTemplate GetItem(int id) { if (Armors.ContainsKey(id)) { return(Armors[id]); } if (Weapons.ContainsKey(id)) { return(Weapons[id]); } if (EtcItems.ContainsKey(id)) { return(EtcItems[id]); } return(null); }
public void VanillaArmorsMatch() { var ourArmors = OurMod.Mod !.Armors.ToDictionary(a => a.FormKey); var butTop = LEMods.PriorityOrder.Skip(1).Armor().WinningOverrides().ToDictionary(a => a.FormKey); foreach (var theirArmor in TheirMod.Mod !.Armors) { if (theirArmor.FormKey.ModKey.Name == "PatchusMaximus") { continue; } if (theirArmor.NameOrEmpty().StartsWith(SReforged)) { continue; } if (theirArmor.NameOrEmpty().StartsWith(SWarforged)) { continue; } if (theirArmor.NameOrEmpty().EndsWith("[" + SReplica + "]")) { continue; } if (theirArmor.NameOrEmpty().EndsWith("[" + SQuality + "]")) { continue; } var weHave = ourArmors.ContainsKey(theirArmor.FormKey); if (!weHave && butTop.TryGetValue(theirArmor.FormKey, out var vanillaArmor)) { if (AreEqual(vanillaArmor, theirArmor)) { continue; } } var ourArmor = ourArmors[theirArmor.FormKey]; AssertEqual(theirArmor, ourArmor); } }
public Armors Map(IEnumerable <ArmorApi> armorApi) { Armors armors = new Armors() { ArmorList = armorApi.Select(armor => new Armor() { Id = armor.Id.Value, Name = armor.Name, Rank = armor.Rank, Rarity = armor.Rarity.Value, Type = armor.Type, Defense = new Models.Armor.Defense() { Base = armor.Defense.Base.Value, Max = armor.Defense.Max.Value, Augmented = armor.Defense.Augmented.Value } }) }; return(armors); }
public void ShowInventory() { for (var i = 0; i < Weapons.Count(); i++) { Console.WriteLine($"W{i} - Name: {Weapons[i].Name} / Original Value: {Weapons[i].OriginalValue}"); buyProducts.Add($"W{i}", Weapons[i]); } for (var i = 0; i < Armors.Count(); i++) { Console.WriteLine($"A{i} - Name: {Armors[i].Name} / Original Value: {Armors[i].OriginalValue}"); buyProducts.Add($"A{i}", Armors[i]); } for (var i = 0; i < Potions.Count(); i++) { Console.WriteLine($"P{i} - Name: {Potions[i].Name} / Original Value: {Potions[i].OriginalValue}"); buyProducts.Add($"P{i}", Potions[i]); } Console.WriteLine("Buy item or return to menu"); Console.WriteLine("If you want to buy item, type the b"); Console.WriteLine("If you want to return to menu, type the r"); var choose = Console.ReadLine(); if (choose == "b") { Sell(); } else if (choose == "r") { Menu(); } else { Console.WriteLine("You type wrong letter. Please enter correct letter."); Console.WriteLine(""); Menu(); } }
public void ReforgedArmorsMatch() { var ourArmors = SEMods.PriorityOrder.Armor().WinningOverrides().GroupBy(a => a.EditorID) .ToDictionary(a => a.Key); foreach (var theirArmor in TheirMod.Mod !.Armors.Where(t => t.NameOrEmpty().Contains(SReforged))) { var ourArmorsMatching = ourArmors[theirArmor.EditorID]; foreach (var ourArmor in ourArmorsMatching) { try { AssertEqual(theirArmor, ourArmor); } catch (XunitException) { OutputHelper.WriteLine($"{theirArmor.EditorID} {theirArmor.Name} {theirArmor.FormKey} | {ourArmor.EditorID} {ourArmor.Name} {ourArmor.FormKey}"); throw; } } } }
public static List <IEquipable> CreateArmors(int level) { List <IEquipable> armors = new List <IEquipable>(); IEquipable leatherVest = new Armors { Name = "Leather vest", Type = "Armor", StatType = 8 * level, Price = 30 * level }; armors.Add(leatherVest); IEquipable robe = new Armors { Name = "Robe", Type = "Armor", StatType = 5 * level, Price = 45 * level }; armors.Add(robe); IEquipable chainMail = new Armors { Name = "ChainMail", Type = "Armor", StatType = 12 * level, Price = 130 * level }; armors.Add(chainMail); return(armors); }
//checks for all the different armors - if one applies, change the armor state to that and call the UpdateArmors function public void Update() { if (whichArmorIsEquipped == "Unarmored") { currentSlot = Armors.Base; UpdateArmors(); } if (whichArmorIsEquipped == "LeatherArmor") { currentSlot = Armors.LeatherArmor; UpdateArmors(); } if (whichArmorIsEquipped == "BoarHideArmor") { currentSlot = Armors.BoarHideArmor; UpdateArmors(); } if (whichArmorIsEquipped == "WolfSkinArmor") { currentSlot = Armors.WolfSkinArmor; UpdateArmors(); } if (whichArmorIsEquipped == "ChainmailArmor") { currentSlot = Armors.ChainmailArmor; UpdateArmors(); } if (whichArmorIsEquipped == "AncientArmor") { currentSlot = Armors.AncientArmor; UpdateArmors(); } if (whichArmorIsEquipped == "RunicArmor") { currentSlot = Armors.RunicArmor; UpdateArmors(); } if (whichArmorIsEquipped == "SlaughterersArmor") { currentSlot = Armors.SlaughterersArmor; UpdateArmors(); } if (whichArmorIsEquipped == "MithrilArmor") { currentSlot = Armors.MithrilArmor; UpdateArmors(); } if (whichArmorIsEquipped == "ValkyrieInfusedArmor") { currentSlot = Armors.ValkyrieInfusedArmor; UpdateArmors(); } if (whichArmorIsEquipped == "MuspelheimArmor") { currentSlot = Armors.MuspelheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "AlfheimArmor") { currentSlot = Armors.AlfheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "NiflheimArmor") { currentSlot = Armors.NiflheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "MidgardArmor") { currentSlot = Armors.MidgardArmor; UpdateArmors(); } if (whichArmorIsEquipped == "AsgardArmor") { currentSlot = Armors.AsgardArmor; UpdateArmors(); } if (whichArmorIsEquipped == "JotunheimArmor") { currentSlot = Armors.JotunheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "VanaheimArmor") { currentSlot = Armors.VanaheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "SvartalfheimArmor") { currentSlot = Armors.SvartalfheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "HelheimArmor") { currentSlot = Armors.HelheimArmor; UpdateArmors(); } if (whichArmorIsEquipped == "DoomGuyArmor") { currentSlot = Armors.DoomGuyArmor; UpdateArmors(); } if (whichArmorIsEquipped == "StormtrooperArmor") { currentSlot = Armors.StormtrooperArmor; UpdateArmors(); } if (whichArmorIsEquipped == "GalaxyGlove") { currentSlot = Armors.GalaxyGlove; UpdateArmors(); } }
public void Start() { //setting the current armor to unarmored currentSlot = Armors.Base; }
public Getting() { Armors.AddRange(storage.Armors); Weapons.AddRange(storage.Weapons); Units.AddRange(storage.Units); }
private void LoadData(List <string> heroData) { int index = 2; StringId = heroData[0].Split(' ')[1]; while (heroData[index] != ".end") { List <string> data = heroData[index++].Replace("%", "").Replace("\"", ""). Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries).ToList(); switch (data[0]) { case "rendering:": RenderingRankOverride = int.Parse(data[2]); break; case "commonfx:": if (CommonEffects == null) { CommonEffects = new CommonEffects(data); } else { CommonEffects.LoadData(data); } break; case "combat_skill:": SkillArtInfo skillArt = new SkillArtInfo(data, false); SkillArtInfo.Add(skillArt); break; case "riposte_skill:": SkillArtInfo riposteArt = new SkillArtInfo(data, false); SkillArtInfo.Add(riposteArt); break; default: Debug.LogError("Unknown art token in hero: " + StringId); break; } } index += 2; while (heroData[index] != ".end") { List <string> data = heroData[index++].Replace("%", "").Replace("\"", ""). Split(new [] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries).ToList(); switch (data[0]) { case "resistances:": Resistanses.Add(AttributeType.Stun, float.Parse(data[2]) / 100); Resistanses.Add(AttributeType.Poison, float.Parse(data[4]) / 100); Resistanses.Add(AttributeType.Bleed, float.Parse(data[6]) / 100); Resistanses.Add(AttributeType.Disease, float.Parse(data[8]) / 100); Resistanses.Add(AttributeType.Move, float.Parse(data[10]) / 100); Resistanses.Add(AttributeType.Debuff, float.Parse(data[12]) / 100); Resistanses.Add(AttributeType.DeathBlow, float.Parse(data[14]) / 100); Resistanses.Add(AttributeType.Trap, float.Parse(data[16]) / 100); break; case "weapon:": Equipment weapon = new Equipment(data[2], Weapons.Count + 1, HeroEquipmentSlot.Weapon); weapon.EquipmentModifiers.Add(new FlatModifier(AttributeType.DamageLow, float.Parse(data[6]), false)); weapon.EquipmentModifiers.Add(new FlatModifier(AttributeType.DamageHigh, float.Parse(data[7]), false)); weapon.EquipmentModifiers.Add(new FlatModifier(AttributeType.CritChance, float.Parse(data[9]) / 100, false)); weapon.EquipmentModifiers.Add(new FlatModifier(AttributeType.SpeedRating, float.Parse(data[11]), false)); Weapons.Add(weapon); break; case "armour:": Equipment armor = new Equipment(data[2], Armors.Count + 1, HeroEquipmentSlot.Armor); armor.EquipmentModifiers.Add(new FlatModifier(AttributeType.DefenseRating, float.Parse(data[4]) / 100, false)); armor.EquipmentModifiers.Add(new FlatModifier(AttributeType.HitPoints, float.Parse(data[8]), true)); Armors.Add(armor); break; case "combat_skill:": List <string> combatData = new List <string>(); data = heroData[index - 1].Split(new [] { '\"' }, StringSplitOptions.RemoveEmptyEntries).ToList(); bool isEffectData = false; foreach (var item in data) { if (isEffectData) { if (item.Trim(' ').StartsWith(".")) { isEffectData = false; } else { combatData.Add(item); continue; } } string[] combatItems = item.Replace("%", "").Split( new [] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries); if (combatItems[combatItems.Length - 1] == ".effect") { isEffectData = true; } combatData.AddRange(combatItems); } CombatSkillVariants.Add(new CombatSkill(combatData, true)); break; case "combat_move_skill:": MoveSkill = new MoveSkill(data[2], int.Parse(data[8]), int.Parse(data[9])); break; case "riposte_skill:": List <string> riposteData = new List <string>(); data = heroData[index - 1].Split('\"').ToList(); bool isRiposteEffect = false; foreach (var item in data) { if (isRiposteEffect) { if (item.Trim(' ')[0] == '.') { isRiposteEffect = false; } else { riposteData.Add(item); continue; } } string[] combatItems = item.Replace("%", "").Split( new [] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries); if (combatItems[combatItems.Length - 1] == ".effect") { isRiposteEffect = true; } riposteData.AddRange(combatItems); } RiposteSkill = new CombatSkill(riposteData, true); break; case "incompatible_party_member:": IncompatiablePartyTag = data[4]; break; case "tag:": Tags.Add(data[2]); break; case "controlled:": break; case "id_index:": IndexId = int.Parse(data[2]); break; case "skill_selection:": CanSelectCombatSkills = bool.Parse(data[2]); NumberOfSelectedCombatSkills = int.Parse(data[4]); break; case "deaths_door:": if (DeathDoor == null) { DeathDoor = new DeathDoor(data); } else { DeathDoor.LoadData(data); } break; case "generation:": if (Generation == null) { Generation = new HeroGeneration(data); } else { Generation.LoadData(data); } break; case "extra_battle_loot:": if (ExtraBattleLoot == null) { ExtraBattleLoot = new LootDefinition(data); } else { ExtraBattleLoot.LoadData(data); } break; case "extra_curio_loot:": if (ExtraCurioLoot == null) { ExtraCurioLoot = new LootDefinition(data); } else { ExtraCurioLoot.LoadData(data); } break; case "extra_stack_limit:": ExtraStackLimit = data[2]; break; case "mode:": Modes.Add(new CharacterMode(data)); break; default: Debug.LogError("Unknown info token " + data[0] + " in hero: " + StringId); break; } } CombatSkills = new List <CombatSkill>(CombatSkillVariants.FindAll(skill => skill.Level == 0)); }
public static IPlayer Shopping(IPlayer player) { weapons = CreateWeapons(player.Level); armors = CreateArmors(player.Level); consumables = CreateConsumables(player.Level); Console.WriteLine($"Welcome to my shop {player.Name}"); Console.WriteLine("What do you want to purchase"); Console.WriteLine($"you have {player.Gold} gold"); IEquipable weapon = new Weapons(); IEquipable armor = new Armors(); IConsumable drink = new Potions(); Console.WriteLine("1. A weapon"); Console.WriteLine("2. An armor"); Console.WriteLine("3. Some potions"); Console.WriteLine("4. Nothing"); var cki = Console.ReadKey(); if (cki.Key == ConsoleKey.D1 || cki.Key == ConsoleKey.NumPad1) { weapon = weapon.BuyStuff(weapons, player); if (player.Gold < weapon.Price) { Console.WriteLine("you don't have enough gold, press enter to continue"); } else { player.Gold -= weapon.Price; player.Weapon = weapon; Console.WriteLine("Congratulation on your purchase, press enter to continue"); } Console.ReadLine(); } else if (cki.Key == ConsoleKey.D2 || cki.Key == ConsoleKey.NumPad2) { armor = armor.BuyStuff(armors, player); if (player.Gold < armor.Price) { Console.WriteLine("you don't have enough gold, press enter to continue"); } else { player.Gold -= armor.Price; player.Armor = armor; Console.WriteLine("Congratulation on your purchase, press enter to continue"); } Console.WriteLine($"You have {player.Gold} gold left"); Console.ReadLine(); } else if (cki.Key == ConsoleKey.D3 || cki.Key == ConsoleKey.NumPad3) { int ownedPotions; if (player.Consumable != null) { ownedPotions = player.Consumable.Count; } else { ownedPotions = 0; } consumables = drink.BuyStuff(consumables, player); var total = consumables.Sum(item => item.Price); var potion = consumables.FirstOrDefault(); var reduction = ownedPotions * potion.Price; var transactionPrice = total - reduction; if (player.Gold < transactionPrice) { Console.WriteLine("you don't have enough gold, press enter to continue"); } else { player.Gold -= transactionPrice; player.Consumable = consumables; Console.WriteLine("Congratulation on your purchase, press enter to continue"); } Console.ReadLine(); } else if (cki.Key == ConsoleKey.D4 || cki.Key == ConsoleKey.NumPad4) { Console.WriteLine(""); } return(player); }
public void AddArmors(string name, int defense, int cost, int sellprice) { Armor armor = new Armor(name, defense, cost, sellprice); Armors.Add(armor); }
static void Main(string[] args) { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); TimeSpan timeSpan = new TimeSpan(); if (args.Contains("--items") || args.Contains("--all") || args.Length == 0) { var itemManager = new Items(); itemManager.GetItemList().Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); Console.WriteLine("\n\nFinished with items! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Reset(); stopwatch.Start(); } if (args.Contains("--monsters") || args.Contains("--all") || args.Length == 0) { var monManager = new Monsters(); Console.WriteLine("Starting monster data retrieval."); monManager.GetMonsters().Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); Console.WriteLine("Done with monsters! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Reset(); stopwatch.Start(); } if (args.Contains("--quests") || args.Contains("--all") || args.Length == 0) { var questManager = new Quests(); Console.WriteLine("Starting quest data retrieval."); questManager.GetQuests("http://mhgen.kiranico.com/quest/village").Wait(); questManager.GetQuests("http://mhgen.kiranico.com/quest/guild").Wait(); questManager.GetQuests("http://mhgen.kiranico.com/quest/arena").Wait(); questManager.GetQuests("http://mhgen.kiranico.com/quest/training").Wait(); questManager.GetQuests("http://mhgen.kiranico.com/quest/special-permit").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); Console.WriteLine("Done with all quests! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Reset(); stopwatch.Start(); } if (args.Contains("--weapons") || args.Contains("--all") || args.Length == 0) { Stopwatch indiv_weapon_watch = new Stopwatch(); var weaponManager = new Weapons(); string[] weaponurls = new string[] { "heavybowgun", "lightbowgun", "bow", "gunlance", "chargeblade", "switchaxe", "huntinghorn", "dualblades", "greatsword", "longsword", "swordshield", "hammer", "lance", "insectglaive" }; indiv_weapon_watch.Start(); foreach (string category in weaponurls) { ConsoleWriters.InfoMessage($"Starting {category} retrieval..."); weaponManager.GetWeapons($"http://mhgen.kiranico.com/{category}").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(indiv_weapon_watch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage($"Done with {category}s! Took {timeSpan.ToString("c")}.\n\n"); indiv_weapon_watch.Restart(); } indiv_weapon_watch.Stop(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all weapons! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--skills") || args.Contains("--all") || args.Length == 0) { var skillManager = new Skills(); ConsoleWriters.InfoMessage("Starting skill retrieval...\n\n"); skillManager.GetSkills("http://mhgen.kiranico.com/skill").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all skills! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--arts") || args.Contains("--all") || args.Length == 0) { var artManager = new HunterArts(); ConsoleWriters.InfoMessage("Starting hunter art retrieval...\n\n"); artManager.GetArts("http://mhgen.kiranico.com/hunter-art").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all hunter arts! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--decorations") || args.Contains("--all") || args.Length == 0) { var decoManager = new Decorations(); ConsoleWriters.InfoMessage("Starting decoration retrieval...\n\n"); decoManager.GetDecorations("http://mhgen.kiranico.com/decoration").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all decorations! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--armor") || args.Contains("--all") || args.Length == 0) { var armor = new Armors(); for (int i = 1; i < 9; i++) { armor.GetArmors($"http://mhgen.kiranico.com/armor?rare={i}").Wait(); } timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all armors! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--palico-skills") || args.Contains("--all") || args.Length == 0) { var palico = new Palicoes(); ConsoleWriters.StartingPageMessage("Starting palico skill retrieval...\n\n"); palico.GetPalicoSkills("http://mhgen.kiranico.com/palico-skill").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all palico skills! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--palico-armor") || args.Contains("--all") || args.Length == 0) { var palico = new Palicoes(); ConsoleWriters.StartingPageMessage("Starting palico armor retrieval...\n\n"); for (int i = 1; i < 5; i++) { palico.GetPalicoArmors($"http://mhgen.kiranico.com/palico-armor?page={i}").Wait(); } timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all palico armors! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } if (args.Contains("--palico-weapons") || args.Contains("--all") || args.Length == 0) { var palico = new Palicoes(); ConsoleWriters.StartingPageMessage("Starting palico weapon retrieval...\n\n"); palico.GetPalicoWeapons("http://mhgen.kiranico.com/palico-weapon").Wait(); timeSpan = TimeSpan.FromSeconds(Convert.ToInt32(stopwatch.Elapsed.TotalSeconds)); ConsoleWriters.InfoMessage("Done with all palico weapons! Took " + timeSpan.ToString("c") + ".\n\n"); stopwatch.Restart(); } stopwatch.Stop(); }
public Armor(int x, int y, int width, int height, Rarities rarity, Armors armorType, double defencePoints) : base(x, y, width, height, rarity) { this.ArmorType = armorType; this.DefencePoints = defencePoints; }
/// <summary> /// 类型:方法 /// 名称:CancelEquipments /// 作者:taixihuase /// 作用:禁用装备属性 /// 编写日期:2015/8/20 /// </summary> public void CancelEquipments() { Armors.Cancel(this); Jewels.Cancel(this); Weapons.Cancel(this); }
/// <summary> /// 类型:方法 /// 名称:ApplyEquipments /// 作者:taixihuase /// 作用:启用装备属性 /// 编写日期:2015/8/20 /// </summary> public void ApplyEquipments() { Armors.Apply(this); Jewels.Apply(this); Weapons.Apply(this); }
public Armor(Armors ar) { type = Equipment_Type.Armor; durability = 100; switch (ar) { case Armors.Light: name = Armors.Light.ToString(); armor = -1; weight = 0; effects = new Effect[2]; effects[0] = new Effect(Character_Stats.speed, 1); effects[1] = new Effect(Character_Stats.dexterity, 1); actions = new Actions[1]; actions[0] = Actions.Blink; break; case Armors.Medium: name = Armors.Medium.ToString(); armor = 2; weight = 1; effects = new Effect[2]; effects[0] = new Effect(Character_Stats.strength, 1); effects[1] = new Effect(Character_Stats.coordination, 1); break; case Armors.Heavy: name = Armors.Heavy.ToString(); armor = 5; weight = 2; effects = new Effect[2]; effects[0] = new Effect(Character_Stats.vitality, 1); effects[1] = new Effect(Character_Stats.spirit, 1); actions = new Actions[1]; actions[0] = Actions.Channel; break; } }