protected Person(float maxHealth, float moveSpeed, float armor) { Health = new HealthCharacteristic(maxHealth, Die); MoveSpeed = new SpeedCharacteristic(moveSpeed); PersonArmor = new ArmorCharacteristic(armor); Stats.Add(Type.Health, Health); Stats.Add(Type.Speed, MoveSpeed); Stats.Add(Type.Armor, PersonArmor); }
private ChestArmor(string name, Dictionary <Type, Characteristic> stats) : base(name, stats) { Armor = (ArmorCharacteristic)stats[Type.Armor]; }