private void CrearBoss() { GameObject ClonBoss = Instantiate(boss, transform.position, Quaternion.identity); IA_Boss propiedades = ClonBoss.GetComponent <IA_Boss>(); propiedades.Velocidad = Random.Range(1, 3); propiedades.Cadencia = Random.Range(75, 95); ArmaBoss armaboss = ClonBoss.GetComponent <ArmaBoss>(); armaboss.Disparar1 = true; }
void Start() { Instantiate(Shield, new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y - 3.35f, this.gameObject.transform.position.z), Quaternion.Euler(0f, 0f, 180f)); TempoNextShield += Time.time + 30; TempoShieldAtivo += Time.time + 10; TempoNextSpawn = Time.time; ShieldAtivo = true; hudVida = GameObject.FindGameObjectWithTag("SliderVidaBoss").GetComponent <Slider>(); armaBoss = GameObject.FindGameObjectWithTag("ArmaBoss").GetComponent <ArmaBoss>(); vida = vidamax; hudVida.maxValue = vidamax; tipo = 0; valorVirar = 0.1f; }