Exemplo n.º 1
0
        //could move our main function into OpenSimMain and kill this class
        public static void BaseMain(string[] args, string defaultIniFile, ISimulationBase simBase)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                //m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                //                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                //m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;

            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            //m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads   = 1000;
                //m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            m_log.Info("[Setup]: Performing compatibility checks... \n");
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("[Setup]: Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("[Setup]: Environment is unsupported (" + supported + ")\n");
                #if BlockUnsupportedVersions
                Thread.Sleep(10000);     //Sleep 10 seconds
                return;
                #endif
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            ///Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Console", "Console");
            configSource.AddSwitch("Startup", "inidbg");

            configSource.AddConfig("Network");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            // check auto restart
            bool AutoRestart = m_configSource.Configs["Startup"].GetBoolean("AutoRestartOnCrash", true);

            //Set up the error reporting
            if (m_configSource.Configs["ErrorReporting"] != null)
            {
                m_sendErrorReport = m_configSource.Configs["ErrorReporting"].GetBoolean("SendErrorReports", true);
                m_urlToPostErrors = m_configSource.Configs["ErrorReporting"].GetString("ErrorReportingURL", m_urlToPostErrors);
            }

            bool Running = true;
            //If auto restart is set, then we always run.
            // otherwise, just run the first time that Running == true
            while (AutoRestart || Running)
            {
                //Always run once, then disable this
                Running = false;
                //Initialize the sim base now
                Startup(configSource, m_configSource, simBase.Copy());
            }
        }
Exemplo n.º 2
0
        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            Culture.SetCurrentCulture();
            Culture.SetDefaultCurrentCulture();

            if (Util.IsWindows())
            {
                ServicePointManager.DefaultConnectionLimit = 32;
            }
            else
            {
                ServicePointManager.DefaultConnectionLimit = 12;
            }

            try { ServicePointManager.DnsRefreshTimeout = 300000; } catch { }
            ServicePointManager.Expect100Continue = false;
            ServicePointManager.UseNagleAlgorithm = false;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.InfoFormat(
                "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);

            string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");

            m_log.InfoFormat(
                "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");

            // Verify the Threadpool allocates or uses enough worker and IO completion threads
            // .NET 2.0, workerthreads default to 50 *  numcores
            // .NET 3.0, workerthreads defaults to 250 * numcores
            // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
            // Max IO Completion threads are 1000 on all 3 CLRs
            //
            // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
            int workerThreadsMin = 500;
            int workerThreadsMax = 1000; // may need further adjustment to match other CLR
            int iocpThreadsMin   = 1000;
            int iocpThreadsMax   = 2000; // may need further adjustment to match other CLR

            {
                int currentMinWorkerThreads, currentMinIocpThreads;
                System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
                    currentMinWorkerThreads, currentMinIocpThreads);
            }

            int workerThreads, iocpThreads;

            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);

            if (workerThreads < workerThreadsMin)
            {
                workerThreads = workerThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max worker threads to {0}", workerThreads);
            }
            if (workerThreads > workerThreadsMax)
            {
                workerThreads = workerThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}", workerThreads);
            }

            // Increase the number of IOCP threads available.
            // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
            if (iocpThreads < iocpThreadsMin)
            {
                iocpThreads = iocpThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}", iocpThreads);
            }
            // Make sure we don't overallocate IOCP threads and thrash system resources
            if (iocpThreads > iocpThreadsMax)
            {
                iocpThreads = iocpThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}", iocpThreads);
            }
            // set the resulting worker and IO completion thread counts back to ThreadPool
            if (System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads))
            {
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
                    workerThreads, iocpThreads);
            }
            else
            {
                m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator.");
            }
            else
            {
                m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n");
            }

            m_log.InfoFormat("Default culture changed to {0}", Culture.GetDefaultCurrentCulture().DisplayName);

            // Configure nIni aliases and localles

            // Validate that the user has the most basic configuration done
            // If not, offer to do the most basic configuration for them warning them along the way of the importance of
            // reading these files.

            /*
             * m_log.Info("Checking for reguired configuration...\n");
             *
             * bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
             ||
             ||bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
             ||bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
             ||bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
             ||bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
             ||
             ||if ((OpenSim_Ini)
             || && (
             || (StanaloneCommon_ProperCased
             || StanaloneCommon_lowercased
             || GridCommon_ProperCased
             || GridCommon_lowerCased
             || )))
             ||{
             || m_log.Info("Required Configuration Files Found\n");
             ||}
             ||else
             ||{
             || MainConsole.Instance = new LocalConsole("Region");
             || string resp = MainConsole.Instance.CmdPrompt(
             ||                         "\n\n*************Required Configuration files not found.*************\n\n   OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
             ||                         "yes");
             || if (resp == "yes")
             || {
             ||
             ||         if (!(OpenSim_Ini))
             ||         {
             ||             try
             ||             {
             ||                 File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
             ||                           Path.Combine(Util.configDir(), "OpenSim.ini"));
             ||             } catch (UnauthorizedAccessException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
             ||             } catch (ArgumentException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
             ||             } catch (System.IO.PathTooLongException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n");
             ||             } catch (System.IO.DirectoryNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n");
             ||             } catch (System.IO.FileNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             } catch (System.IO.IOException)
             ||             {
             ||                 // Destination file exists already or a hard drive failure...   ..    so we can just drop this one
             ||                 //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             } catch (System.NotSupportedException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
             ||             }
             ||
             ||         }
             ||         if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased))
             ||         {
             ||             try
             ||             {
             ||                 File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"),
             ||                           Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
             ||             }
             ||             catch (UnauthorizedAccessException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n");
             ||             }
             ||             catch (ArgumentException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
             ||             }
             ||             catch (System.IO.PathTooLongException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n");
             ||             }
             ||             catch (System.IO.DirectoryNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n");
             ||             }
             ||             catch (System.IO.FileNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n");
             ||             }
             ||             catch (System.IO.IOException)
             ||             {
             ||                 // Destination file exists already or a hard drive failure...   ..    so we can just drop this one
             ||                 //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             }
             ||             catch (System.NotSupportedException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
             ||             }
             ||         }
             || }
             || MainConsole.Instance = null;
             ||}
             */
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);
            configSource.Alias.AddAlias("Yes", true);
            configSource.Alias.AddAlias("No", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");
            configSource.AddSwitch("Startup", "console");
            configSource.AddSwitch("Startup", "save_crashes");
            configSource.AddSwitch("Startup", "crash_dir");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
Exemplo n.º 3
0
        private static bool _IsHandlingException; // Make sure we don't go recursive on ourself

        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;

            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads   = 1000;
                m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            m_log.Info("Performing compatibility checks... \n");
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();

            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");
            configSource.AddSwitch("Startup", "console");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
Exemplo n.º 4
0
        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            ArgvConfigSource configSource = new ArgvConfigSource(args);

            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.Info("Performing compatibility checks... ");
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            Culture.SetCurrentCulture();


            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "gridmode");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
            m_crashDir       = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
Exemplo n.º 5
0
        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);


            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.DebugFormat(
                "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;

            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads   = 1000;
                m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            m_log.Info("Performing compatibility checks... \n");
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();


            // Validate that the user has the most basic configuration done
            // If not, offer to do the most basic configuration for them warning them along the way of the importance of
            // reading these files.

            /*
             * m_log.Info("Checking for reguired configuration...\n");
             *
             * bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
             || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
             ||
             ||bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
             ||bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
             ||bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
             ||bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
             ||
             ||if ((OpenSim_Ini)
             || && (
             || (StanaloneCommon_ProperCased
             || StanaloneCommon_lowercased
             || GridCommon_ProperCased
             || GridCommon_lowerCased
             || )))
             ||{
             || m_log.Info("Required Configuration Files Found\n");
             ||}
             ||else
             ||{
             || MainConsole.Instance = new LocalConsole("Region");
             || string resp = MainConsole.Instance.CmdPrompt(
             ||                         "\n\n*************Required Configuration files not found.*************\n\n   OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
             ||                         "yes");
             || if (resp == "yes")
             || {
             ||
             ||         if (!(OpenSim_Ini))
             ||         {
             ||             try
             ||             {
             ||                 File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
             ||                           Path.Combine(Util.configDir(), "OpenSim.ini"));
             ||             } catch (UnauthorizedAccessException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
             ||             } catch (ArgumentException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
             ||             } catch (System.IO.PathTooLongException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n");
             ||             } catch (System.IO.DirectoryNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n");
             ||             } catch (System.IO.FileNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             } catch (System.IO.IOException)
             ||             {
             ||                 // Destination file exists already or a hard drive failure...   ..    so we can just drop this one
             ||                 //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             } catch (System.NotSupportedException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
             ||             }
             ||
             ||         }
             ||         if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased))
             ||         {
             ||             try
             ||             {
             ||                 File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"),
             ||                           Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
             ||             }
             ||             catch (UnauthorizedAccessException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n");
             ||             }
             ||             catch (ArgumentException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
             ||             }
             ||             catch (System.IO.PathTooLongException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n");
             ||             }
             ||             catch (System.IO.DirectoryNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n");
             ||             }
             ||             catch (System.IO.FileNotFoundException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n");
             ||             }
             ||             catch (System.IO.IOException)
             ||             {
             ||                 // Destination file exists already or a hard drive failure...   ..    so we can just drop this one
             ||                 //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
             ||             }
             ||             catch (System.NotSupportedException)
             ||             {
             ||                 MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
             ||             }
             ||         }
             || }
             || MainConsole.Instance = null;
             ||}
             */
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);
            configSource.Alias.AddAlias("Yes", true);
            configSource.Alias.AddAlias("No", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");
            configSource.AddSwitch("Startup", "console");
            configSource.AddSwitch("Startup", "save_crashes");
            configSource.AddSwitch("Startup", "crash_dir");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
Exemplo n.º 6
0
        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            ServicePointManager.DefaultConnectionLimit = 12;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[HALCYON MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[HALCYON MAIN]: configured log4net using default Halcyon.exe.config");
            }

            m_log.Info("Performing compatibility checks... ");
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();

            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);
            configSource.Alias.AddAlias("Yes", true);
            configSource.Alias.AddAlias("No", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "gridmode");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");
            configSource.AddSwitch("Startup", "console");
            configSource.AddSwitch("Startup", "save_crashes");
            configSource.AddSwitch("Startup", "crash_dir");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
Exemplo n.º 7
0
        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            ServicePointManager.DefaultConnectionLimit = 12;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);

            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.InfoFormat(
                "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);

            string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");

            m_log.InfoFormat(
                "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");

            // Verify the Threadpool allocates or uses enough worker and IO completion threads
            // .NET 2.0, workerthreads default to 50 *  numcores
            // .NET 3.0, workerthreads defaults to 250 * numcores
            // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
            // Max IO Completion threads are 1000 on all 3 CLRs
            //
            // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
            int workerThreadsMin = 500;
            int workerThreadsMax = 1000;           // may need further adjustment to match other CLR
            int iocpThreadsMin   = 1000;
            int iocpThreadsMax   = 2000;           // may need further adjustment to match other CLR

            {
                int currentMinWorkerThreads, currentMinIocpThreads;
                System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
                    currentMinWorkerThreads, currentMinIocpThreads);
            }

            int workerThreads, iocpThreads;

            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);

            if (workerThreads < workerThreadsMin)
            {
                workerThreads = workerThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up to max worker threads to {0}", workerThreads);
            }
            if (workerThreads > workerThreadsMax)
            {
                workerThreads = workerThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}", workerThreads);
            }

            // Increase the number of IOCP threads available.
            // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
            if (iocpThreads < iocpThreadsMin)
            {
                iocpThreads = iocpThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}", iocpThreads);
            }
            // Make sure we don't overallocate IOCP threads and thrash system resources
            if (iocpThreads > iocpThreadsMax)
            {
                iocpThreads = iocpThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}", iocpThreads);
            }
            // set the resulting worker and IO completion thread counts back to ThreadPool
            if (System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads))
            {
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
                    workerThreads, iocpThreads);
            }
            else
            {
                m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            string supported = String.Empty;

            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator.");
            }
            else
            {
                m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();

            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);
            configSource.Alias.AddAlias("Yes", true);
            configSource.Alias.AddAlias("No", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");
            configSource.AddSwitch("Startup", "console");
            configSource.AddSwitch("Startup", "save_crashes");
            configSource.AddSwitch("Startup", "crash_dir");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }