Exemplo n.º 1
0
    static void Build()
    {
        ArgumentSetting setting = new ArgumentSetting ();
        string[] args = System.Environment.GetCommandLineArgs ();
        ParseArgs (setting, args);//解析参数

        Debug.Log ("Command line build version\n------------------------");
        Debug.Log (PlayerSettings.bundleIdentifier);
        PlayerSettings.bundleIdentifier = setting.bundleIdentifier;
        PlayerSettings.bundleVersion = setting.version;
        if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) {
            PlayerSettings.Android.bundleVersionCode = setting.versionCode;
        } else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS) {
            PlayerSettings.iOS.buildNumber = setting.buildNumber;
        } else {
            //Error...
        }

        string[] scenes = GetBuildScenes ();
        if (scenes == null || scenes.Length == 0) {
            Debug.Log (string.Format ("Did not find any scene !!!"));
            return;
        }
        for (int i = 0; i < scenes.Length; ++i) {
            Debug.Log (string.Format ("Scene[{0}]: \"{1}\"", i, scenes [i]));
        }
        string path = GetBuildPath (EditorUserBuildSettings.activeBuildTarget);
        Debug.Log (string.Format ("Path: \"{0}\"", path));
        Debug.Log ("Starting Build...");
        BuildPipeline.BuildPlayer (scenes, path, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None);
    }
Exemplo n.º 2
0
 static void ParseArgs(ArgumentSetting setting, string[] args)
 {
     setting.bundleIdentifier = GetArg (BUNDLE_ID);
     setting.version = GetArg (VERSION);
     setting.versionCode = int.Parse (GetArg (VERSION_CODE));
     setting.buildNumber = GetArg (BUILD_NUMBER);
 }