Exemplo n.º 1
0
        public static void respawn_sleepingbag(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if (!basePlayer || !basePlayer.IsDead())
            {
                return;
            }
            uint uInt = args.GetUInt(0);

            if (uInt == 0)
            {
                args.ReplyWith("Missing sleeping bag ID");
            }
            else if (basePlayer.CanRespawn())
            {
                if (SleepingBag.SpawnPlayer(basePlayer, uInt))
                {
                    basePlayer.MarkRespawn();
                }
                else
                {
                    args.ReplyWith("Couldn't spawn in sleeping bag!");
                }
            }
            else
            {
                basePlayer.ConsoleMessage("You can't respawn again so quickly, wait a while");
            }
        }
Exemplo n.º 2
0
        public static void respawn(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if (!basePlayer)
            {
                return;
            }
            if (!basePlayer.IsDead() && !basePlayer.IsSpectating())
            {
                if (developer > 0)
                {
                    UnityEngine.Debug.LogWarning(string.Concat(basePlayer, " wanted to respawn but isn't dead or spectating"));
                }
                basePlayer.SendNetworkUpdate();
            }
            else if (basePlayer.CanRespawn())
            {
                basePlayer.MarkRespawn();
                basePlayer.Respawn();
            }
            else
            {
                basePlayer.ConsoleMessage("You can't respawn again so quickly, wait a while");
            }
        }
Exemplo n.º 3
0
        public static void giveall(Arg arg)
        {
            Item   item = null;
            string text = "SERVER";

            if (ArgEx.Player(arg) != null)
            {
                text = ArgEx.Player(arg).displayName;
            }
            foreach (BasePlayer activePlayer in BasePlayer.activePlayerList)
            {
                item = ItemManager.CreateByPartialName(arg.GetString(0), 1, 0uL);
                if (item == null)
                {
                    arg.ReplyWith("Invalid Item!");
                    return;
                }
                item.amount = arg.GetInt(1, 1);
                item.OnVirginSpawn();
                if (!activePlayer.inventory.GiveItem(item))
                {
                    item.Remove();
                    arg.ReplyWith("Couldn't give item (inventory full?)");
                    continue;
                }
                activePlayer.Command("note.inv", item.info.itemid, item.amount);
                Debug.Log(" [ServerVar] giving " + activePlayer.displayName + " " + item.amount + " x " + item.info.displayName.english);
            }
            if (item != null)
            {
                Chat.Broadcast(text + " gave everyone " + item.amount + " x " + item.info.displayName.english, "SERVER", "#eee", 0uL);
            }
        }
Exemplo n.º 4
0
        public static void cinematic_stop(Arg arg)
        {
            if (!arg.IsServerside)
            {
                return;
            }
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (!(basePlayer == null))
            {
                string strCommand = string.Empty;
                if (basePlayer.IsAdmin || basePlayer.IsDeveloper)
                {
                    strCommand = arg.cmd.FullName + " " + arg.FullString + " " + basePlayer.UserIDString;
                }
                else if (Server.cinematic)
                {
                    strCommand = arg.cmd.FullName + " " + basePlayer.UserIDString;
                }
                if (Server.cinematic)
                {
                    ConsoleNetwork.BroadcastToAllClients(strCommand);
                }
                else if (basePlayer.IsAdmin || basePlayer.IsDeveloper)
                {
                    ConsoleNetwork.SendClientCommand(arg.Connection, strCommand);
                }
            }
        }
Exemplo n.º 5
0
        public static void fixcars(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (basePlayer == null)
            {
                arg.ReplyWith("Null player.");
                return;
            }
            if (!basePlayer.IsAdmin)
            {
                arg.ReplyWith("Must be an admin to use fixcars.");
                return;
            }
            int @int = arg.GetInt(0, 2);

            @int = Mathf.Clamp(@int, 1, 3);
            ModularCar[] array = Object.FindObjectsOfType <ModularCar>();
            int          num   = 0;

            ModularCar[] array2 = array;
            foreach (ModularCar modularCar in array2)
            {
                if (modularCar.isServer && Vector3.Distance(modularCar.transform.position, basePlayer.transform.position) <= 5f && modularCar.AdminFixUp(@int))
                {
                    num++;
                }
            }
            arg.ReplyWith($"Fixed up {num} cars.");
        }
Exemplo n.º 6
0
        public static void givearm(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (!basePlayer)
            {
                return;
            }
            Item item = ItemManager.CreateByItemID(arg.GetInt(0), 1, 0uL);

            if (item == null)
            {
                arg.ReplyWith("Invalid Item!");
                return;
            }
            item.amount = arg.GetInt(1, 1);
            item.OnVirginSpawn();
            if (!basePlayer.inventory.GiveItem(item, basePlayer.inventory.containerBelt))
            {
                item.Remove();
                arg.ReplyWith("Couldn't give item (inventory full?)");
                return;
            }
            basePlayer.Command("note.inv", item.info.itemid, item.amount);
            Debug.Log(" [ServerVar] giving " + basePlayer.displayName + " " + item.amount + " x " + item.info.displayName.english);
            if (basePlayer.IsDeveloper)
            {
                basePlayer.ChatMessage("you silently gave yourself " + item.amount + " x " + item.info.displayName.english);
            }
            else
            {
                Chat.Broadcast(basePlayer.displayName + " gave themselves " + item.amount + " x " + item.info.displayName.english, "SERVER", "#eee", 0uL);
            }
        }
Exemplo n.º 7
0
        public static void equipslot(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((!basePlayer.IsAdmin && !basePlayer.IsDeveloper && !Server.cinematic) || basePlayer == null)
            {
                return;
            }
            BasePlayer basePlayer2 = null;

            if (arg.HasArgs(2))
            {
                basePlayer2 = ArgEx.GetPlayer(arg, 1);
                if (basePlayer2 == null)
                {
                    uint uInt = arg.GetUInt(1);
                    basePlayer2 = BasePlayer.FindByID(uInt);
                    if (basePlayer2 == null)
                    {
                        basePlayer2 = BasePlayer.FindBot(uInt);
                    }
                }
            }
            if (!(basePlayer2 == null))
            {
                int @int = arg.GetInt(0);
                EquipItemInSlot(basePlayer2, @int);
                Debug.Log($"Equipped slot {@int} on player {basePlayer2.displayName}");
            }
        }
Exemplo n.º 8
0
        public static void strafe(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer)
            {
                PatrolHelicopterAI heliInstance = PatrolHelicopterAI.heliInstance;
                RaycastHit         hitInfo;
                if (heliInstance == null)
                {
                    Debug.Log("no heli instance");
                }
                else if (UnityEngine.Physics.Raycast(basePlayer.eyes.HeadRay(), out hitInfo, 1000f, 1218652417))
                {
                    Debug.Log("strafing :" + hitInfo.point);
                    heliInstance.interestZoneOrigin = hitInfo.point;
                    heliInstance.ExitCurrentState();
                    heliInstance.State_Strafe_Enter(hitInfo.point);
                }
                else
                {
                    Debug.Log("strafe ray missed");
                }
            }
        }
Exemplo n.º 9
0
        public static void teleport(Arg args)
        {
            if (args.HasArgs(2))
            {
                BasePlayer playerOrSleeperOrBot = ArgEx.GetPlayerOrSleeperOrBot(args, 0);
                if ((bool)playerOrSleeperOrBot && playerOrSleeperOrBot.IsAlive())
                {
                    BasePlayer playerOrSleeperOrBot2 = ArgEx.GetPlayerOrSleeperOrBot(args, 1);
                    if ((bool)playerOrSleeperOrBot2 && playerOrSleeperOrBot2.IsAlive())
                    {
                        playerOrSleeperOrBot.Teleport(playerOrSleeperOrBot2);
                    }
                }
                return;
            }
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer && basePlayer.IsAlive())
            {
                BasePlayer playerOrSleeperOrBot3 = ArgEx.GetPlayerOrSleeperOrBot(args, 0);
                if ((bool)playerOrSleeperOrBot3 && playerOrSleeperOrBot3.IsAlive())
                {
                    basePlayer.Teleport(playerOrSleeperOrBot3);
                }
            }
        }
Exemplo n.º 10
0
        public static void deployLoadoutInRange(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((!basePlayer.IsAdmin && !basePlayer.IsDeveloper && !Server.cinematic) || basePlayer == null)
            {
                return;
            }
            string       @string = arg.GetString(0);
            SavedLoadout so;

            if (!LoadLoadout(@string, out so))
            {
                arg.ReplyWith("Can't find loadout: " + @string);
                return;
            }
            float             @float = arg.GetFloat(1);
            List <BasePlayer> obj    = Facepunch.Pool.GetList <BasePlayer>();

            global::Vis.Entities(basePlayer.transform.position, @float, obj, 131072);
            int num = 0;

            foreach (BasePlayer item in obj)
            {
                if (!(item == basePlayer) && !item.isClient)
                {
                    so.LoadItemsOnTo(item);
                    num++;
                }
            }
            arg.ReplyWith($"Applied loadout {@string} to {num} players");
            Facepunch.Pool.FreeList(ref obj);
        }
Exemplo n.º 11
0
        public static void spawnlootfrom(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);
            string     @string    = args.GetString(0, string.Empty);
            int        @int       = args.GetInt(1, 1);
            Vector3    vector     = args.GetVector3(1, basePlayer ? basePlayer.CenterPoint() : Vector3.zero);

            if (string.IsNullOrEmpty(@string))
            {
                return;
            }
            BaseEntity baseEntity = GameManager.server.CreateEntity(@string, vector);

            if (baseEntity == null)
            {
                return;
            }
            baseEntity.Spawn();
            basePlayer.ChatMessage("Contents of " + @string + " spawned " + @int + " times");
            LootContainer component = baseEntity.GetComponent <LootContainer>();

            if (component != null)
            {
                for (int i = 0; i < @int * component.maxDefinitionsToSpawn; i++)
                {
                    component.lootDefinition.SpawnIntoContainer(basePlayer.inventory.containerMain);
                }
            }
            baseEntity.Kill();
        }
Exemplo n.º 12
0
        public static void giveto(Arg arg)
        {
            string text = "SERVER";

            if (ArgEx.Player(arg) != null)
            {
                text = ArgEx.Player(arg).displayName;
            }
            BasePlayer basePlayer = BasePlayer.Find(arg.GetString(0));

            if (basePlayer == null)
            {
                arg.ReplyWith("Couldn't find player!");
                return;
            }
            Item item = ItemManager.CreateByPartialName(arg.GetString(1), 1, arg.GetULong(3, 0uL));

            if (item == null)
            {
                arg.ReplyWith("Invalid Item!");
                return;
            }
            item.amount = arg.GetInt(2, 1);
            item.OnVirginSpawn();
            if (!basePlayer.inventory.GiveItem(item))
            {
                item.Remove();
                arg.ReplyWith("Couldn't give item (inventory full?)");
                return;
            }
            basePlayer.Command("note.inv", item.info.itemid, item.amount);
            Debug.Log(" [ServerVar] giving " + basePlayer.displayName + " " + item.amount + " x " + item.info.displayName.english);
            Chat.Broadcast(text + " gave " + basePlayer.displayName + " " + item.amount + " x " + item.info.displayName.english, "SERVER", "#eee", 0uL);
        }
Exemplo n.º 13
0
        public static void sleepingusersinrange(Arg arg)
        {
            BasePlayer fromPlayer = ArgEx.Player(arg);

            if (fromPlayer == null)
            {
                return;
            }
            float             range = arg.GetFloat(0);
            string            text  = "<slot:userid:\"name\">\n";
            int               num   = 0;
            List <BasePlayer> obj   = Facepunch.Pool.GetList <BasePlayer>();

            foreach (BasePlayer sleepingPlayer in BasePlayer.sleepingPlayerList)
            {
                obj.Add(sleepingPlayer);
            }
            obj.RemoveAll((BasePlayer p) => p.Distance2D(fromPlayer) > range);
            obj.Sort((BasePlayer player, BasePlayer basePlayer) => (!(player.Distance2D(fromPlayer) < basePlayer.Distance2D(fromPlayer))) ? 1 : (-1));
            foreach (BasePlayer item in obj)
            {
                text += $"{item.userID}:{item.displayName}:{item.Distance2D(fromPlayer)}m\n";
                num++;
            }
            Facepunch.Pool.FreeList(ref obj);
            text += $"{num} sleeping users within {range}m\n";
            arg.ReplyWith(text);
        }
Exemplo n.º 14
0
        public static void gesture_radius(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (basePlayer == null || !basePlayer.IsAdmin)
            {
                return;
            }
            float         @float = arg.GetFloat(0);
            List <string> list   = Facepunch.Pool.GetList <string>();

            for (int i = 0; i < 5; i++)
            {
                if (!string.IsNullOrEmpty(arg.GetString(i + 1)))
                {
                    list.Add(arg.GetString(i + 1));
                }
            }
            if (list.Count == 0)
            {
                arg.ReplyWith("No gestures provided. eg. player.gesture_radius 10f cabbagepatch raiseroof");
                return;
            }
            List <BasePlayer> obj = Facepunch.Pool.GetList <BasePlayer>();

            global::Vis.Entities(basePlayer.transform.position, @float, obj, 131072);
            foreach (BasePlayer item in obj)
            {
                GestureConfig toPlay = basePlayer.gestureList.StringToGesture(list[Random.Range(0, list.Count)]);
                item.Server_StartGesture(toPlay);
            }
            Facepunch.Pool.FreeList(ref obj);
        }
Exemplo n.º 15
0
        public static void teleport2owneditem(Arg arg)
        {
            BasePlayer basePlayer      = ArgEx.Player(arg);
            BasePlayer playerOrSleeper = ArgEx.GetPlayerOrSleeper(arg, 0);
            ulong      result;

            if (playerOrSleeper != null)
            {
                result = playerOrSleeper.userID;
            }
            else if (!ulong.TryParse(arg.GetString(0), out result))
            {
                arg.ReplyWith("No player with that id found");
                return;
            }
            string @string = arg.GetString(1);

            BaseEntity[] array = BaseEntity.Util.FindTargetsOwnedBy(result, @string);
            if (array.Length == 0)
            {
                arg.ReplyWith("No targets found");
                return;
            }
            int num = UnityEngine.Random.Range(0, array.Length);

            arg.ReplyWith($"Teleporting to {array[num].ShortPrefabName} at {array[num].transform.position}");
            basePlayer.Teleport(array[num].transform.position);
        }
Exemplo n.º 16
0
        public static void sleep(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer && !basePlayer.IsSleeping() && !basePlayer.IsSpectating() && !basePlayer.IsDead())
            {
                basePlayer.StartSleeping();
            }
        }
Exemplo n.º 17
0
        public static void teleportpos(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer && basePlayer.IsAlive())
            {
                basePlayer.Teleport(args.GetVector3(0, Vector3.zero));
            }
        }
Exemplo n.º 18
0
        public static void endloot(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer && !basePlayer.IsDead() && !basePlayer.IsSleeping())
            {
                basePlayer.inventory.loot.Clear();
            }
        }
Exemplo n.º 19
0
        public static void lighttoggle(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer && !basePlayer.IsDead() && !basePlayer.IsSleeping())
            {
                basePlayer.LightToggle();
            }
        }
Exemplo n.º 20
0
        public static void testpuzzle(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer)
            {
                bool isDeveloper = basePlayer.IsDeveloper;
            }
        }
Exemplo n.º 21
0
        public static void unlockall(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer)
            {
                basePlayer.blueprints.UnlockAll();
            }
        }
Exemplo n.º 22
0
        public static void resetbp(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if ((bool)basePlayer)
            {
                basePlayer.blueprints.Reset();
            }
        }
Exemplo n.º 23
0
        public static void teleportany(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer && basePlayer.IsAlive())
            {
                basePlayer.Teleport(args.GetString(0), false);
            }
        }
Exemplo n.º 24
0
        public static void status_sv(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer)
            {
                args.ReplyWith(basePlayer.GetDebugStatus());
            }
        }
Exemplo n.º 25
0
        public static void markhostile(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (basePlayer != null)
            {
                basePlayer.MarkHostileFor();
            }
        }
Exemplo n.º 26
0
        public static void flushgroup(Arg arg)
        {
            BasePlayer basePlayer = ArgEx.Player(arg);

            if (!(basePlayer == null))
            {
                basePlayer.net.SwitchGroup(BaseNetworkable.LimboNetworkGroup);
                basePlayer.UpdateNetworkGroup();
            }
        }
Exemplo n.º 27
0
        public static void breakitem(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer)
            {
                Item activeItem = basePlayer.GetActiveItem();
                activeItem?.LoseCondition(activeItem.condition);
            }
        }
Exemplo n.º 28
0
        public static void cancel(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if ((bool)basePlayer && !basePlayer.IsDead())
            {
                int @int = args.GetInt(0);
                basePlayer.inventory.crafting.CancelBlueprint(@int);
            }
        }
Exemplo n.º 29
0
        public static void find_radius(Arg args)
        {
            BasePlayer player = ArgEx.Player(args);

            if (!(player == null))
            {
                uint      filter      = args.GetUInt(0, 10u);
                TextTable entityTable = GetEntityTable((EntityInfo info) => Vector3.Distance(info.entity.transform.position, player.transform.position) <= (float)filter);
                args.ReplyWith(entityTable.ToString());
            }
        }
Exemplo n.º 30
0
        public static void find_self(Arg args)
        {
            BasePlayer basePlayer = ArgEx.Player(args);

            if (!(basePlayer == null) && basePlayer.net != null)
            {
                uint      filter      = basePlayer.net.ID;
                TextTable entityTable = GetEntityTable((EntityInfo info) => info.entityID == filter);
                args.ReplyWith(entityTable.ToString());
            }
        }