Exemplo n.º 1
0
        public async ValueTask Run()
        {
            var downloader      = new FileDownloader();
            var libDownloadList = await Game.EnsureLibraryAsync(LibDir);

            foreach (var lib in libDownloadList)
            {
                downloader.Enqueue(lib.Url, Path.Combine(LibDir, lib.Path), lib.Sha);
            }
            await foreach (var asset in Asset.EnsureAssets(AssetDir))
            {
                downloader.Enqueue(asset.DownloadUrl, asset.SaveLocation, asset.Hash);
            }
            await downloader.Execute();


            var nativePath = Path.Combine(StartupDir, "natives");
            var name       = Assembly.GetExecutingAssembly().GetName();

            Options["version_name"]      = Game.Id;
            Options["game_directory"]    = StartupDir;
            Options["assets_root"]       = AssetDir;
            Options["assets_index_name"] = Game.AssetIndex;
            Options["launcher_name"]     = name.Name ?? "TheLauncher";
            Options["version_type"]      = name.Name ?? "TheLauncher";
            Options["launcher_version"]  = name.Version?.ToString() ?? "Unknown";
            await Game.ExtractNativeAsync(nativePath, LibDir);

            Options["natives_directory"] = $"{nativePath}";
            Options["classpath"]         = Game.ProcessClassPath(LibDir);

            foreach (var(key, value) in await Authenticator.Authenticate())
            {
                Options[key] = value;
            }

            Game.ApplyArgs(Options);
            ArgBuilder.Append(Game);

            var info = new ProcessStartInfo(JavaPath)
            {
                WorkingDirectory = StartupDir
            };

            foreach (var s in ArgBuilder.Build())
            {
                info.ArgumentList.Add(s);
            }


            using var minecraft = Process.Start(info);
            if (minecraft != null)
            {
                await minecraft.WaitForExitAsync();
            }
        }