private void Start() { int rand = Random.Range(0, areaMaterials.Count); currentArea = areaMaterials[rand]; buildManager.AcceptAreaMaterials(currentArea); playersCharacter.AcceptMaterials(currentArea); buildManager.AcceptNewBlueprint(); PrepareNextLevel(); SetUpNextLevel(); }
public void PaintBuilding(AreaMaterials areaMaterials) { switch (buildingType) { case BuildingType.ToolShed: PaintBuilding(areaMaterials.toolshedMaterials); break; case BuildingType.Bathroom: PaintBuilding(areaMaterials.bathroomMaterials); break; case BuildingType.SmallExhibition: PaintBuilding(areaMaterials.smlExhibitMaterials); break; case BuildingType.MediumExhibition: break; case BuildingType.LargeExhibition: break; } }
public void AcceptAreaMaterials(AreaMaterials materials) { currentAreaMaterials = materials; }
public void AcceptMaterials(AreaMaterials areaMaterials) { currentAreaMaterials = areaMaterials; ChangeCurrentOutfit(OutfitList.Casual); }