Exemplo n.º 1
0
    private void Start()
    {
        int rand = Random.Range(0, areaMaterials.Count);

        currentArea = areaMaterials[rand];


        buildManager.AcceptAreaMaterials(currentArea);
        playersCharacter.AcceptMaterials(currentArea);

        buildManager.AcceptNewBlueprint();
        PrepareNextLevel();
        SetUpNextLevel();
    }
Exemplo n.º 2
0
    public void PaintBuilding(AreaMaterials areaMaterials)
    {
        switch (buildingType)
        {
        case BuildingType.ToolShed:
            PaintBuilding(areaMaterials.toolshedMaterials);
            break;

        case BuildingType.Bathroom:
            PaintBuilding(areaMaterials.bathroomMaterials);
            break;

        case BuildingType.SmallExhibition:
            PaintBuilding(areaMaterials.smlExhibitMaterials);
            break;

        case BuildingType.MediumExhibition:
            break;

        case BuildingType.LargeExhibition:
            break;
        }
    }
 public void AcceptAreaMaterials(AreaMaterials materials)
 {
     currentAreaMaterials = materials;
 }
Exemplo n.º 4
0
 public void AcceptMaterials(AreaMaterials areaMaterials)
 {
     currentAreaMaterials = areaMaterials;
     ChangeCurrentOutfit(OutfitList.Casual);
 }