Exemplo n.º 1
0
        /// <summary>
        /// search all rooms in AreaList assigning coords then checking neighbours
        /// and repeating until AreaList is empty
        ///
        /// Completed rooms are added to CompletedRooms and removed from AreaList
        ///
        /// </summary>
        /// <returns>Returns CompletedRooms which contains the list of rooms that have coordinates set</returns>
        public List <Room.Room> AssignCoords()
        {
            var startingLoc = AreaList.FirstOrDefault(x => x.areaId == 0);

            if (startingLoc == null)
            {
                return(null);
            }

            SetCoords(startingLoc, new Coordinates());

            /*
             * Takes the 1st room and search all 4 exits
             * and assigns them coordinates adding them
             * to the completed list
             */
            ProcessRoom(startingLoc);

            /*
             * Now completedList has areas, loop areaList looking for rooms
             * that have exits that lead to one of the rooms in the completed list
             */
            while (AreaList.Count > 0)
            {
                var getRoom = AreaList.Last();

                //Check if getRoom has a neighbour in the completed List
                var getNeighbour = GetNeighbour(getRoom);

                if (getNeighbour != null)
                {
                    var getExitToNeighbour = GetNeighbourExit(getRoom, getNeighbour);

                    if (getExitToNeighbour != null)
                    {
                        SetCoords(getRoom, GetNewCoord(getNeighbour.coords, getExitToNeighbour.name, true));
                    }

                    ProcessRoom(getRoom);
                }
                else
                {
                    /*
                     * if nothing found remove the room from areaList
                     * and add back to the top of the Area:ist
                     */
                    AreaList.Remove(getRoom);
                    AreaList.Insert(0, getRoom);
                }
            }

            //Once all rooms in areaList have been processed return the list of completed rooms
            return(CompletedRooms);
        }