private void CreateIllumination() { //luzes //direita fundo Rectangle r1 = new Rectangle(new Vec3(0.899999, 1.4, 1.349999), new Vec3(0.4, 0, 0), new Vec3(0, 0, 0.4), new Vec3(0, -1, 0)); r1.Material = new Emissive(new Vec3(1, 1, 1), 20.0f); RectangularLamp lamp1 = new RectangularLamp(r1); lamp1.Sampler = new MultiJittered(256); //direita frente Rectangle r2 = new Rectangle(new Vec3(0.899999, 1.4, -0.224999), new Vec3(0.4, 0, 0), new Vec3(0, 0, 0.4), new Vec3(0, -1, 0)); r2.Material = new Emissive(new Vec3(1, 1, 1), 20.0f); RectangularLamp lamp2 = new RectangularLamp(r2); lamp2.Sampler = new MultiJittered(256); //esquerda fundo Rectangle r3 = new Rectangle(new Vec3(-1.349999, 1.4, 1.349999), new Vec3(0.4, 0, 0), new Vec3(0, 0, 0.4), new Vec3(0, -1, 0)); r3.Material = new Emissive(new Vec3(1, 1, 1), 20.0f); RectangularLamp lamp3 = new RectangularLamp(r3); lamp3.Sampler = new MultiJittered(256); //esquerda frente Rectangle r4 = new Rectangle(new Vec3(-1.349999, 1.4, -0.224999), new Vec3(0.4, 0, 0), new Vec3(0, 0, 0.4), new Vec3(0, -1, 0)); r4.Material = new Emissive(new Vec3(1, 1, 1), 20.0f); RectangularLamp lamp4 = new RectangularLamp(r4); lamp4.Sampler = new MultiJittered(256); AddObject(lamp1); AddObject(lamp2); AddObject(lamp3); AddObject(lamp4); AreaLight al = new AreaLight(); al.Object = lamp1; AddLight(al.Clone()); al.Object = lamp2; AddLight(al.Clone()); al.Object = lamp3; AddLight(al.Clone()); al.Object = lamp4; AddLight(al.Clone()); }