Exemplo n.º 1
0
    public void AddGizmoArea(Gizmo gizmo)
    {
        if (!(gizmo is GizmoArea))
        {
            return;
        }
        GizmoArea gizmoArea = (GizmoArea)gizmo;

        GameObject gizmoObject = new GameObject("area");

        gizmoObject.transform.SetParent(gizmoWrapper.transform);

        AreaBehaviour areaBehaviour = gizmoObject.AddComponent <AreaBehaviour>();

        areaBehaviour.Init(geoCamera);

        FaceRefer face   = gizmoArea.face;
        Vector3   center = geometry.Center();

        Vector3[] vectors = new Vector3[face.ids.Length];
        for (int i = 0; i < face.ids.Length; i++)
        {
            vectors[i] = geometry.UnitVector(face.ids[i]);
        }
        float area = geometry.FaceArea(face.ids);

        areaBehaviour.SetData(center, vectors, area);

        gizmoMap.Add(gizmoArea, areaBehaviour);
    }
Exemplo n.º 2
0
        /// <summary>
        /// This method allows to remove a area from the manager cache.
        /// </summary>
        public void RemoveArea(AreaBehaviour area)
        {
            if (area == null)
            {
                return;
            }

            Areas.Remove(area);
        }
Exemplo n.º 3
0
        /// <summary>
        /// This method allows to add a area from the manager cache.
        /// </summary>
        public void AddArea(AreaBehaviour area)
        {
            if (area == null)
            {
                return;
            }

            Areas.Add(area);
        }
Exemplo n.º 4
0
        /// <summary>
        /// This method allows to update the destruction preview.
        /// </summary>
        public void UpdateRemovePreview()
        {
            foreach (SocketBehaviour Socket in BuildManager.Instance.Sockets)
            {
                if (Socket != null)
                {
                    Socket.DisableCollider();
                }
            }

            float Distance = OutOfRangeDistance == 0 ? ActionDistance : OutOfRangeDistance;

            if (CurrentRemovePreview != null)
            {
                AreaBehaviour NearestArea = BuildManager.Instance.GetNearestArea(CurrentRemovePreview.transform.position);

                if (NearestArea != null)
                {
                    AllowDestruction = NearestArea.AllowDestruction;
                }
                else
                {
                    AllowDestruction = true;
                }

                CurrentRemovePreview.ChangeState(StateType.Remove);

                AllowPlacement = false;
            }

            if (Physics.Raycast(GetRay(), out RaycastHit Hit, Distance, BuildManager.Instance.FreeLayers))
            {
                PartBehaviour Part = Hit.collider.GetComponentInParent <PartBehaviour>();

                if (Part != null)
                {
                    if (CurrentRemovePreview != null)
                    {
                        if (CurrentRemovePreview.GetInstanceID() != Part.GetInstanceID())
                        {
                            ClearRemovePreview();

                            CurrentRemovePreview = Part;
                        }
                    }
                    else
                    {
                        CurrentRemovePreview = Part;
                    }
                }
                else
                {
                    ClearRemovePreview();
                }
            }
Exemplo n.º 5
0
        /// <summary>
        /// Creates an ObjectBlock representing a given area.
        /// </summary>
        /// <param name="area">An object representing the behaviour of
        /// and information about the ObjectBlock which is to be created.</param>
        /// <returns>An ObjectBlock representing the given area.</returns>
        public ObjectBlock CreateAreaBlock(AreaBehaviour area)
        {
            if (area == null)
            {
                throw new ArgumentNullException("area");
            }

            ObjectBlock block = new ObjectBlock(null, area);

            block.AssignImage(images);
            return(block);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Creates an ObjectBlock representing a given area.
        /// </summary>
        /// <param name="area">The area to represent.</param>
        /// <returns>An ObjectBlock representing the given area.</returns>
        public ObjectBlock CreateAreaBlock(NWN2GameArea area)
        {
            if (area == null)
            {
                throw new ArgumentNullException("area");
            }

            AreaBehaviour behaviour = CreateAreaBehaviour(area);

            ObjectBlock block = CreateAreaBlock(behaviour);

            return(block);
        }
Exemplo n.º 7
0
    public void RemoveGizmoArea(Gizmo gizmo)
    {
        if (!(gizmo is GizmoArea))
        {
            return;
        }
        GizmoArea gizmoArea = (GizmoArea)gizmo;

        AreaBehaviour areaBehaviour = (AreaBehaviour)gizmoMap[gizmoArea];

        Destroy(areaBehaviour.gameObject);

        gizmoMap.Remove(gizmoArea);
    }
Exemplo n.º 8
0
        public Image GetImage(AreaBehaviour behaviour)
        {
            Image image;

            if (behaviour.IsExterior)
            {
                image = GetImage("Other", "Area_Exterior");
            }
            else
            {
                image = GetImage("Other", "Area_Interior");
            }

            if (image == null)
            {
                image = GetImage("Placeholder", "Default");
            }

            return(image);
        }
Exemplo n.º 9
0
        /// <summary>
        /// This method allows to check the condition of close area(s).
        /// </summary>
        public bool CheckAreas()
        {
            AreaBehaviour NearestArea = BuildManager.Instance.GetNearestArea(transform.position);

            if (NearestArea != null)
            {
                if (!NearestArea.AllowPlacement)
                {
                    return(true);
                }
                else
                {
                    if (NearestArea.AllowPartPlacement.Count != 0 && !NearestArea.CheckAllowedPart(this))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Exemplo n.º 10
0
    public void UpdateGizmoArea(Gizmo gizmo)
    {
        if (!(gizmo is GizmoArea))
        {
            return;
        }
        GizmoArea gizmoArea = (GizmoArea)gizmo;

        AreaBehaviour areaBehaviour = (AreaBehaviour)gizmoMap[gizmoArea];

        FaceRefer face   = gizmoArea.face;
        Vector3   center = geometry.Center();

        Vector3[] vectors = new Vector3[face.ids.Length];
        for (int i = 0; i < face.ids.Length; i++)
        {
            vectors[i] = geometry.UnitVector(face.ids[i]);
        }
        float area = geometry.FaceArea(face.ids);

        areaBehaviour.SetData(center, vectors, area);
    }
Exemplo n.º 11
0
        private void OnEnable()
        {
            Target = (AreaBehaviour)target;

            MainEditor.LoadAddons(Target, AddOnTarget.AreaBehaviour);
        }
Exemplo n.º 12
0
        protected void TrackToolsetChanges(ToolsetEventReporter reporter)
        {
            if (!reporter.IsRunning)
            {
                reporter.Start();
            }

            reporter.ModuleChanged += delegate(object oSender, ModuleChangedEventArgs eArgs)
            {
                /* Fires when a module closes, but that doesn't mean that the new module has
                 * been fully opened yet... usually takes a while! */

                Action action = new Action
                                (
                    delegate()
                {
                    if (manager != null)
                    {
                        manager.EmptyBag(AreasBagName);

                        foreach (NWN2ObjectType type in Enum.GetValues(typeof(NWN2ObjectType)))
                        {
                            string bag = String.Format(InstanceBagNamingFormat, type);
                            if (manager.HasBag(bag))
                            {
                                manager.EmptyBag(bag);
                            }
                        }

                        manager.AddMoveable("Creatures", blocks.CreatePlayerBlock());
                    }
                }
                                );

                uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action);
            };


            reporter.InstanceAdded += delegate(object sender, InstanceEventArgs e)
            {
                if (manager == null)
                {
                    return;
                }

                string bag = String.Format(InstanceBagNamingFormat, e.Instance.ObjectType.ToString());
                if (!manager.HasBag(bag))
                {
                    return;
                }

                ObjectBlock block = blocks.CreateInstanceBlock(e.Instance, e.Area);
                manager.AddMoveable(bag, block);
            };


            reporter.InstanceRemoved += delegate(object sender, InstanceEventArgs e)
            {
                if (manager == null || e.Instance == null)
                {
                    return;
                }

                string bag = String.Format(InstanceBagNamingFormat, Nwn2ScriptSlot.GetNwn2Type(e.Instance.ObjectType));
                if (!manager.HasBag(bag))
                {
                    return;
                }

                try {
                    UIElementCollection collection = manager.GetMoveables(bag);

                    ObjectBlock lost = blocks.CreateInstanceBlock(e.Instance, e.Area);

                    foreach (ObjectBlock block in collection)
                    {
                        if (block.Equals(lost))
                        {
                            manager.RemoveMoveable(bag, block);
                            return;
                        }
                    }
                }
                catch (Exception) {}
            };


            reporter.BlueprintAdded += delegate(object sender, BlueprintEventArgs e)
            {
                if (manager == null || e.Blueprint == null)
                {
                    return;
                }

                if (nt.CreatedByNarrativeThreads(e.Blueprint))
                {
                    Thread thread = new Thread(new ParameterizedThreadStart(CreateNarrativeThreadsBlock));
                    thread.IsBackground = true;
                    thread.Start(e.Blueprint);
                }

                if (loadBlueprints)
                {
                    Action action = new Action
                                    (
                        delegate()
                    {
                        string bag = String.Format(BlueprintBagNamingFormat, e.Blueprint.ObjectType.ToString());

                        if (manager.HasBag(bag))
                        {
                            ObjectBlock block = blocks.CreateBlueprintBlock(e.Blueprint);
                            manager.AddMoveable(bag, block);
                        }
                    }
                                    );

                    uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action);
                }
            };


            reporter.BlueprintRemoved += delegate(object sender, BlueprintEventArgs e)
            {
                if (manager == null || e.Blueprint == null)
                {
                    return;
                }

                if (nt.CreatedByNarrativeThreads(e.Blueprint))
                {
                    Action action = new Action
                                    (
                        delegate()
                    {
                        string bag = String.Format(InstanceBagNamingFormat, e.Blueprint.ObjectType.ToString());

                        if (manager.HasBag(bag))
                        {
                            ObjectBlock lost     = blocks.CreateInstanceBlockFromBlueprint(e.Blueprint);
                            ObjectBlock removing = null;

                            foreach (ObjectBlock block in manager.GetMoveables(bag))
                            {
                                if (block.Equals(lost))
                                {
                                    removing = block;
                                    break;
                                }
                            }

                            if (removing != null)
                            {
                                manager.RemoveMoveable(bag, removing);
                            }
                        }
                    }
                                    );

                    uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action);
                }

                if (loadBlueprints)
                {
                    Action action = new Action
                                    (
                        delegate()
                    {
                        string bag = String.Format(BlueprintBagNamingFormat, e.Blueprint.ObjectType.ToString());

                        if (manager.HasBag(bag))
                        {
                            ObjectBlock lost     = blocks.CreateBlueprintBlock(e.Blueprint);
                            ObjectBlock removing = null;

                            foreach (ObjectBlock block in manager.GetMoveables(bag))
                            {
                                if (block.Equals(lost))
                                {
                                    removing = block;
                                    break;
                                }
                            }

                            if (removing != null)
                            {
                                manager.RemoveMoveable(bag, removing);
                            }
                        }
                    }
                                    );

                    uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action);
                }
            };


            reporter.AreaOpened += delegate(object sender, AreaEventArgs e)
            {
                if (manager == null)
                {
                    return;
                }

                Thread thread = new Thread(new ParameterizedThreadStart(CreateBlocksWhenAreaIsReady));
                thread.IsBackground = true;
                thread.Start(e.Area);
            };


            reporter.ResourceViewerClosed += delegate(object sender, ResourceViewerClosedEventArgs e)
            {
                if (manager == null)
                {
                    return;
                }

                foreach (Moveable moveable in manager.GetMoveables(AreasBagName))
                {
                    ObjectBlock block = moveable as ObjectBlock;
                    if (block == null)
                    {
                        continue;
                    }
                    AreaBehaviour area = block.Behaviour as AreaBehaviour;
                    if (area == null)
                    {
                        continue;
                    }

                    // Assumes that there are no conversations or scripts with the same name as an
                    // area, but there's no immediately apparent way around this:
                    // (TODO: Could check that module doesn't have a script or conversation of the same name.)
                    if (area.Identifier == e.ResourceName)
                    {
                        manager.RemoveMoveable(AreasBagName, moveable);
                        break;
                    }
                }

                if (NWN2ToolsetMainForm.App.Module != null && NWN2ToolsetMainForm.App.Module.Areas.ContainsCaseInsensitive(e.ResourceName))
                {
                    // At this point we think it's an area that's been closed, so remove
                    // any instances associated with that area:

                    foreach (NWN2ObjectType type in Enum.GetValues(typeof(NWN2ObjectType)))
                    {
                        string bag = String.Format(InstanceBagNamingFormat, type);
                        if (manager.HasBag(bag))
                        {
                            List <Moveable> removing = new List <Moveable>();

                            foreach (Moveable moveable in manager.GetMoveables(bag))
                            {
                                ObjectBlock block = moveable as ObjectBlock;
                                if (block == null)
                                {
                                    continue;
                                }
                                InstanceBehaviour instance = block.Behaviour as InstanceBehaviour;
                                if (instance == null)
                                {
                                    continue;
                                }

                                if (instance.AreaTag.ToLower() == e.ResourceName.ToLower())
                                {
                                    removing.Add(moveable);
                                }
                            }

                            foreach (Moveable moveable in removing)
                            {
                                manager.RemoveMoveable(bag, moveable);
                            }
                        }
                    }
                }
            };


            // Ensure that an area always has the same resource name and tag:
            reporter.AreaNameChanged += delegate(object oObject, NameChangedEventArgs eArgs)
            {
                NWN2GameArea area = eArgs.Item as NWN2GameArea;
                if (area == null)
                {
                    return;
                }

                string blockHasTag = area.Tag;

                if (area.Tag != area.Name)
                {
                    area.Tag = area.Name;
                }
                OEIShared.Utils.OEIExoLocString oeiStr = Nwn2Strings.GetOEIStringFromString(area.Name);
                if (area.DisplayName != oeiStr)
                {
                    area.DisplayName = oeiStr;
                }

                // Note that this will only work for areas that are currently open...
                // we'll deal with changing the name of closed areas when they open.


                // Update the area block, if the area is open:
                bool open = false;
                foreach (NWN2AreaViewer av in NWN2ToolsetMainForm.App.GetAllAreaViewers())
                {
                    if (av.Area == area)
                    {
                        open = true;
                        break;
                    }
                }
                if (!open)
                {
                    return;
                }

                AreaBehaviour behaviour = blocks.CreateAreaBehaviour(area);

                if (manager.HasBag(AreasBagName))
                {
                    UIElementCollection existingBlocks = manager.GetMoveables(AreasBagName);

                    bool updated = false;

                    foreach (UIElement u in existingBlocks)
                    {
                        ObjectBlock existing = u as ObjectBlock;
                        if (existing == null)
                        {
                            continue;
                        }
                        AreaBehaviour existingBehaviour = existing.Behaviour as AreaBehaviour;
                        if (existingBehaviour == null)
                        {
                            continue;
                        }

                        // If you find an area with the same tag, replace its behaviour to update it:
                        if (existingBehaviour.Tag == blockHasTag)
                        {
                            existing.Behaviour = behaviour;
                            updated            = true;
                            break;
                        }
                    }

                    if (!updated)
                    {
                        ObjectBlock block = blocks.CreateAreaBlock(behaviour);
                        manager.AddMoveable(AreasBagName, block, false);
                    }
                }
            };


            // If a script has its name changed, change it back:
            reporter.ScriptNameChanged += delegate(object oObject, NameChangedEventArgs eArgs)
            {
                Thread thread = new Thread(new ParameterizedThreadStart(ReverseScriptNameChange));
                thread.IsBackground = false;
                thread.Start(eArgs);
            };
        }
Exemplo n.º 13
0
        public void UpdateBlockWithNewTag(NWN2PropertyValueChangedEventArgs e)
        {
            try {
                if (tracking.Contains(e.PropertyName) && e.NewValue != e.OldValue)
                {
                    foreach (object o in e.ChangedObjects)
                    {
                        if (o is INWN2Instance)
                        {
                            INWN2Instance     instance  = (INWN2Instance)o;
                            InstanceBehaviour behaviour = blocks.CreateInstanceBehaviour(instance);

                            string bag = String.Format(Nwn2MoveableProvider.InstanceBagNamingFormat, instance.ObjectType);

                            if (window.BlockBox.HasBag(bag))
                            {
                                UIElementCollection existingBlocks = window.BlockBox.GetMoveables(bag);

                                // If it's the tag that's changed, use the old tag to search, otherwise use the current one:
                                string tag;
                                if (e.PropertyName == "Tag")
                                {
                                    tag = e.OldValue as string;
                                }
                                else
                                {
                                    tag = ((INWN2Object)instance).Tag;
                                }

                                bool updated = false;

                                foreach (UIElement u in existingBlocks)
                                {
                                    ObjectBlock existing = u as ObjectBlock;
                                    if (existing == null)
                                    {
                                        continue;
                                    }
                                    InstanceBehaviour existingBehaviour = existing.Behaviour as InstanceBehaviour;
                                    if (existingBehaviour == null)
                                    {
                                        continue;
                                    }

                                    // If you find an instance of the same type, resref and tag, replace its behaviour to update it:
                                    if (existingBehaviour.ResRef == behaviour.ResRef && existingBehaviour.Nwn2Type == behaviour.Nwn2Type && existingBehaviour.Tag == tag)
                                    {
                                        existing.Behaviour = behaviour;
                                        updated            = true;
                                        break;
                                    }
                                }

                                if (!updated)
                                {
                                    ObjectBlock block = blocks.CreateInstanceBlock(behaviour);
                                    window.BlockBox.AddMoveable(bag, block, false);
                                }
                            }


                            if (e.PropertyName == "Tag")
                            {
                                UpdateScriptsFollowingTagChange(instance, (string)e.OldValue, (string)e.NewValue, true);
                            }
                        }

                        else if (o is NWN2GameArea)
                        {
                            NWN2GameArea area = (NWN2GameArea)o;

                            // Refuse changes to tags or areas unless they are to match the resource name:
                            if (e.PropertyName == "Tag" && ((string)e.NewValue) != area.Name)
                            {
                                area.Tag = area.Name;
                                return;
                            }
                            else if (e.PropertyName == "Display Name" && (Nwn2Strings.GetStringFromOEIString((OEIShared.Utils.OEIExoLocString)e.NewValue) != area.Name))
                            {
                                area.DisplayName = Nwn2Strings.GetOEIStringFromString(area.Name);
                                return;
                            }

                            AreaBehaviour behaviour = blocks.CreateAreaBehaviour(area);

                            if (window.BlockBox.HasBag(Nwn2MoveableProvider.AreasBagName))
                            {
                                UIElementCollection existingBlocks = window.BlockBox.GetMoveables(Nwn2MoveableProvider.AreasBagName);

                                string tag;
                                if (e.PropertyName == "Tag")
                                {
                                    tag = e.OldValue as string;
                                }
                                else
                                {
                                    tag = area.Tag;
                                }

                                bool updated = false;

                                foreach (UIElement u in existingBlocks)
                                {
                                    ObjectBlock existing = u as ObjectBlock;
                                    if (existing == null)
                                    {
                                        continue;
                                    }
                                    AreaBehaviour existingBehaviour = existing.Behaviour as AreaBehaviour;
                                    if (existingBehaviour == null)
                                    {
                                        continue;
                                    }

                                    // If you find an area with the same tag, replace its behaviour to update it:
                                    if (existingBehaviour.Tag == tag)
                                    {
                                        existing.Behaviour = behaviour;
                                        updated            = true;
                                        break;
                                    }
                                }

                                if (!updated)
                                {
                                    ObjectBlock block = blocks.CreateAreaBlock(behaviour);
                                    window.BlockBox.AddMoveable(Nwn2MoveableProvider.AreasBagName, block, false);
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception x) {
                MessageBox.Show("Something went wrong when updating a block.\n\n" + x);
            }
        }
Exemplo n.º 14
0
    void DoMyWindow(int windowID)
    {
        // farm

        /* H A R D C O D E
         * A
         * R
         * D
         * C
         * O
         * D
         * E
         */

        // maak switch met 3 cases voor level description

        //maak switch met 3 cases voor mission description.
        switch (levelType)
        {
        case "Farm":                //farm
            //farmDescription = GUI.TextArea (new Rect (50, 50, 400, 75), farmDescription, 200);
            GUI.Label(new Rect(50, 50, 400, 75), farmDescription);
            GUI.DrawTexture(new Rect(50, 210, 200, 200), farmTexture, ScaleMode.StretchToFill);

            break;

        case "Suburbs":
            //suburbDescription = GUI.TextArea (new Rect (50, 50, 400, 75), suburbDescription, 200);
            GUI.Label(new Rect(50, 50, 400, 75), suburbDescription);
            GUI.DrawTexture(new Rect(50, 210, 200, 200), suburbTexture, ScaleMode.StretchToFill);
            //Debug.Log (suburbTexture);


            break;

        case "City":
            //cityDescription = GUI.TextArea (new Rect (50, 50, 400, 75), cityDescription, 200);
            GUI.Label(new Rect(50, 50, 400, 75), cityDescription);
            GUI.DrawTexture(new Rect(50, 210, 200, 200), cityTexture, ScaleMode.StretchToFill);
            break;

        default:
            GUI.Label(new Rect(50, 50, 400, 150), defaultDescription);
            //draw 3 textures for each color here.
            GUI.DrawTexture(new Rect(50, 210, 50, 50), greenTexture, ScaleMode.StretchToFill);
            GUI.DrawTexture(new Rect(50, 260, 50, 50), brownTexture, ScaleMode.StretchToFill);
            GUI.DrawTexture(new Rect(50, 310, 50, 50), greyTexture, ScaleMode.StretchToFill);
            GUI.DrawTexture(new Rect(50, 360, 50, 50), redTexture, ScaleMode.StretchToFill);

            GUI.Label(new Rect(100, 210, 100, 50), "Green is farmlands");
            GUI.Label(new Rect(100, 260, 100, 50), "Brown is suburbs");
            GUI.Label(new Rect(100, 310, 100, 50), "Grey is for City");
            GUI.Label(new Rect(100, 360, 100, 50), "Red means a mission has spawned");


            break;
        }

        switch (missionType)
        {
        case "Defend":
            //defendMissionDescription = GUI.TextArea (new Rect (50, 125, 400, 75), defendMissionDescription, 200);
            GUI.Label(new Rect(50, 125, 400, 75), defendMissionDescription);
            break;

        case "Kill Count":
            //killcountMissionDescription = GUI.TextArea (new Rect (50, 125, 400, 75), killcountMissionDescription, 200);
            GUI.Label(new Rect(50, 125, 400, 75), killcountMissionDescription);
            break;

        case "Rescue":
            //rescueMissionDescription = GUI.TextArea (new Rect (50, 125, 400, 75), rescueMissionDescription, 200);
            GUI.Label(new Rect(50, 125, 400, 75), rescueMissionDescription);
            break;

        default:
            //GUI.Label (new Rect (50, 125, 400, 75), defaultDescription);
            break;
        }
        //teken de plattegrond


        //pistol
        GUI.DrawTexture(new Rect(275, 210, 50, 50), pistolTexture, ScaleMode.ScaleToFit);


        //GUI.TextField (new Rect (325, 210, 50, 50), PlayerAmmoManager.currentPistolAmmo.ToString () + " / " + PlayerAmmoManager.pistolClip.ToString ());
        GUI.Label(new Rect(330, 210, 50, 50), PlayerAmmoManager.currentPistolAmmo.ToString() + " / " + PlayerAmmoManager.pistolClip.ToString());

        // shotgun
        GUI.DrawTexture(new Rect(275, 260, 50, 50), shotgunTexture, ScaleMode.ScaleToFit);
        //GUI.TextField (new Rect (325, 260, 50, 50), PlayerAmmoManager.currentShotgunAmmo.ToString () + " / " + PlayerAmmoManager.shotgunClip.ToString ());
        GUI.Label(new Rect(330, 260, 50, 50), PlayerAmmoManager.currentShotgunAmmo.ToString() + " / " + PlayerAmmoManager.shotgunClip.ToString());

        //Machinegun
        GUI.DrawTexture(new Rect(275, 310, 50, 50), machinegunTexture, ScaleMode.ScaleToFit);
        //GUI.TextField (new Rect (325, 310, 50, 50), PlayerAmmoManager.currentMachinegunAmmo.ToString () + " / " + PlayerAmmoManager.machinegunClip.ToString ());

        GUI.Label(new Rect(330, 310, 50, 50), PlayerAmmoManager.currentMachinegunAmmo.ToString() + " / " + PlayerAmmoManager.machinegunClip.ToString());


        //difficulty
        //GUI.TextField (new Rect (325, 360, 150, 25), "Difficulty Level " + difficultyLevel.ToString());


        //GUI.Button  (new Rect (330, 420, 150, 25), "Start Mission");

        //doet alleen iets als er op een area geklikt is oftewel niet voor de default box.
        if (boolPopup == true)
        {
            if (GUI.Button(new Rect(330, 420, 150, 25), "Start Mission"))
            {
                print("thankyou");
                AreaBehaviour.IncreaseDifficulty();
                startMission = true;
            }
            //laat de difficulty level zien van het level
            GUI.Label(new Rect(330, 360, 150, 25), "Difficulty Level " + difficultyLevel.ToString());
        }


        // deze moet blijven anders verdwijnt de hele GUI op magische wijze
        if (GUILayout.Button(" "))
        {
        }
    }