void OnEnable() { ac = (ArcCollider2D)target; if (ac.gameObject.transform.childCount == 0) { edgeHolder = new GameObject(); edgeHolder.transform.SetParent(ac.transform, false); } else { edgeHolder = ac.gameObject.transform.GetChild(0).gameObject; } Vector2[] edges = ac.getPoints(Vector2.zero); if (edgeHolder.GetComponents <EdgeCollider2D> ().Length == 0) { for (int i = 0; i < edges.Length - 1; i++) { EdgeCollider2D ec = edgeHolder.AddComponent <EdgeCollider2D> (); Vector2[] points = new Vector2[2]; points [0] = edges [i]; points [1] = edges [i + 1]; ec.points = points; } } }
void OnEnable() { ac = (ArcCollider2D)target; edgeCollider = ac.GetComponent<EdgeCollider2D>(); if (edgeCollider == null) { ac.gameObject.AddComponent<EdgeCollider2D>(); edgeCollider = ac.GetComponent<EdgeCollider2D>(); } edgeCollider.points = ac.getPoints(edgeCollider.offset); }
void OnEnable() { ac = (ArcCollider2D)target; edgeCollider = ac.GetComponent <EdgeCollider2D>(); if (edgeCollider == null) { ac.gameObject.AddComponent <EdgeCollider2D>(); edgeCollider = ac.GetComponent <EdgeCollider2D>(); } edgeCollider.points = ac.getPoints(edgeCollider.offset); }
void OnEnable() { ac = (ArcCollider2D)target; polyCollider = ac.GetComponent <PolygonCollider2D>(); if (polyCollider == null) { ac.gameObject.AddComponent <PolygonCollider2D>(); polyCollider = ac.GetComponent <PolygonCollider2D>(); } polyCollider.points = ac.getPoints(polyCollider.offset); }