public void OnCorrectLetterHit(LetterController correctLetterCntrl) { if (ThrowBallsConfiguration.Instance.Variation == ThrowBallsVariation.BuildWord) { numLettersRemaining--; var word = ((LL_WordData)question).Data; if (flashingTextCoroutine != null) { ThrowBallsGame.instance.StopCoroutine(flashingTextCoroutine); } if (numLettersRemaining == 0) { string markedText = ArabicTextUtilities.GetWordWithMarkedText(word, Color.green); UIController.instance.SetText(markedText); } else { var letterToFlash = (LL_LetterData)currentLettersForLettersInWord[currentLettersForLettersInWord.Count - numLettersRemaining]; int numTimesLetterHasBeenFlashed = flashedLettersInLiWVariation.Count(x => x.Id == letterToFlash.Id); var letterDataToFlash = ArabicAlphabetHelper.FindLetter(AppManager.I.DB, word, letterToFlash.Data, false)[numTimesLetterHasBeenFlashed]; flashedLettersInLiWVariation.Add(letterToFlash); flashingTextCoroutine = ArabicTextUtilities.GetWordWithFlashingText(word, letterDataToFlash.fromCharacterIndex, letterDataToFlash.toCharacterIndex, Color.green, FLASHING_TEXT_CYCLE_DURATION, int.MaxValue, (string text) => { UIController.instance.SetText(text); }, true); ThrowBallsGame.instance.StartCoroutine(flashingTextCoroutine); } UIController.instance.WobbleLetterHint(); if (numLettersRemaining != 0) { UpdateLettersForLettersInWord(correctLetterCntrl); BallController.instance.DampenVelocity(); } else { OnRoundWon(correctLetterCntrl); } } else { OnRoundWon(correctLetterCntrl); } }
public void OnCorrectLetterHit(LetterController correctLetterCntrl) { if (ThrowBallsConfiguration.Instance.Variation == ThrowBallsVariation.BuildWord) { numLettersRemaining--; var word = ((LL_WordData)question).Data; if (flashingTextCoroutine != null) { ThrowBallsGame.instance.StopCoroutine(flashingTextCoroutine); } if (numLettersRemaining == 0) { string markedText = ArabicTextUtilities.GetWordWithMarkedText(word, Color.green); UIController.instance.SetText(markedText); } else { var letterToFlash = (LL_LetterData)currentLettersForLettersInWord[currentLettersForLettersInWord.Count - numLettersRemaining]; FlashLetter(letterToFlash); ThrowBallsGame.instance.StartCoroutine(flashingTextCoroutine); } UIController.instance.WobbleLetterHint(); if (numLettersRemaining != 0) { UpdateLettersForLettersInWord(correctLetterCntrl); BallController.instance.DampenVelocity(); } else { OnRoundWon(correctLetterCntrl); } } else { OnRoundWon(correctLetterCntrl); } }