Exemplo n.º 1
0
 public WrappedDisplayItem(Character character, AptContext context, SpriteItem parent)
 {
     Visible = true;
     Item    = AddDisposable <DisplayItem>(character switch
     {
         Playable _ => new SpriteItem(),
         Button _ => new ButtonItem(),
         _ => new RenderItem(),
     });
Exemplo n.º 2
0
 public ShapeRenderer(
     Geometry shape,
     ContentManager contentManager,
     ImageMap map,
     string movieName)
 {
     _shape          = shape;
     _context        = new AptContext(map, movieName, contentManager);
     _contentManager = contentManager;
 }
Exemplo n.º 3
0
 public ShapeRenderer(
     Geometry shape,
     ContentManager contentManager,
     AssetStore assetStore,
     ImageMap map,
     string movieName)
 {
     _shape    = shape;
     _context  = new AptContext(map, movieName, assetStore);
     _renderer = new AptRenderer(null, contentManager);
 }
Exemplo n.º 4
0
 public ShapeRenderer(
     Geometry shape,
     ContentManager contentManager,
     GraphicsLoadContext graphicsLoadContext,
     AssetStore assetStore,
     ImageMap map,
     string movieName)
 {
     _shape            = shape;
     _context          = new AptContext(map, movieName, assetStore);
     _renderingContext = new AptRenderingContext(null, contentManager, graphicsLoadContext, _context);
 }
Exemplo n.º 5
0
        private void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                context.Dispose();
            }

            context = null;

            disposed = true;
        }
Exemplo n.º 6
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 public void GameTestStart()
 {
     context       = new AptContext("Test Context");
     context.Load += Context_Load;
     context.Begin();
 }
Exemplo n.º 7
0
 public PersonaController()
 {
     db = new AptContext();
 }
Exemplo n.º 8
0
 public HomeController()
 {
     db = new AptContext();
 }