Exemplo n.º 1
0
            protected void HandleLoadedModel(PlayerEntity player, GameObject obj)
            {
                obj.layer = UnityLayerManager.GetLayerIndex(EUnityLayerName.Player);
                PlayerEntityUtility.DisableCollider(obj.transform);

                if (!player.hasCharacterContoller)
                {
                    var character = DefaultGo.CreateGameObject(player.entityKey.ToString());
                    character.layer = UnityLayerManager.GetLayerIndex(EUnityLayerName.Player);
                    CharacterController        cc  = PlayerEntityUtility.InitCharacterController(character);
                    KinematicCharacterMotor    kcc = PlayerEntityUtility.InitKinematicCharacterMotor(character);
                    CharacterControllerContext characterControllerContext = new CharacterControllerContext(
                        new UnityCharacterController(cc, !player.isFlagSelf),
                        new Core.CharacterController.ConcreteController.ProneCharacterController(kcc,
                                                                                                 new ProneController()),
                        new Core.CharacterController.ConcreteController.DiveCharacterController(kcc,
                                                                                                new DiveController()),
                        new Core.CharacterController.ConcreteController.SwimCharacterController(kcc,
                                                                                                new SwimController())
                        );


                    var curver = character.AddComponent <AirMoveCurve>();
                    curver.AireMoveCurve = SingletonManager.Get <CharacterStateConfigManager>().AirMoveCurve;
                    curver.MovementCurve = SingletonManager.Get <CharacterStateConfigManager>().MovementCurve;
                    curver.PostureCurve  = SingletonManager.Get <CharacterStateConfigManager>().PostureCurve;
                    if (character.GetComponent <EntityReference>() == null)
                    {
                        character.AddComponentUncheckRequireAndDisallowMulti <EntityReference>();
                    }
                    character.GetComponent <EntityReference>().Init(player.entityAdapter);
                    var comp = character.AddComponent <PlayerVehicleCollision>();
                    comp.AllContext = _contexts;

                    var appearanceManager = new AppearanceManager();


                    var characterControllerManager = new CharacterControllerManager();
                    characterControllerManager.SetCharacterController(characterControllerContext);


                    var characterBone = new CharacterBoneManager();
                    characterBone.SetWardrobeController(appearanceManager.GetWardrobeController());
                    characterBone.SetWeaponController(appearanceManager.GetController <WeaponController>());
                    var weaponController = appearanceManager.GetController <WeaponController>() as WeaponController;
                    if (null != weaponController)
                    {
                        weaponController.SetWeaponChangedCallBack(characterBone.CurrentWeaponChanged);
                        weaponController.SetCacheChangeAction(characterBone.CacheChangeCacheAction);
                    }
                    player.AddCharacterControllerInterface(characterControllerManager);
                    player.AddAppearanceInterface(appearanceManager);
                    player.AddCharacterContoller(characterControllerContext);
                    player.AddCharacterBoneInterface(characterBone);
                    player.AddRecycleableAsset(character);
                    player.AddPlayerGameState(PlayerLifeStateEnum.NullState);
                }
            }
        protected override void InitComponent(PlayerEntity player, IContexts contexts)
        {
            var character = DefaultGo.CreateGameObject(player.entityKey.ToString());

            character.layer = UnityLayerManager.GetLayerIndex(EUnityLayerName.Player);
            var cc  = PlayerEntityUtility.InitCharacterController(character);
            var kcc = PlayerEntityUtility.InitKinematicCharacterMotor(character);
            var characterControllerContext = new CharacterControllerContext(
                new UnityCharacterController(cc, ModelLoadHandler.InitActionWithOffset(), !player.isFlagSelf),
                new ProneCharacterController(kcc,
                                             new ProneController(), ModelLoadHandler.InitActionWithNoOffset()),
                new DiveCharacterController(kcc,
                                            new DiveController(), ModelLoadHandler.InitActionWithNoOffset()),
                new SwimCharacterController(kcc,
                                            new SwimController(), ModelLoadHandler.InitActionWithNoOffset())
                );


            var curver = character.AddComponent <AirMoveCurve>();

            curver.AireMoveCurve = SingletonManager.Get <CharacterStateConfigManager>().AirMoveCurve;

            character.AddComponent <EntityReference>();
            character.GetComponent <EntityReference>().Init(player.entityAdapter);
            var comp = character.AddComponent <PlayerVehicleCollision>();

            comp.AllContext = contexts as Contexts;

            var appearanceManager = new AppearanceManager();


            var characterControllerManager = new CharacterControllerManager();

            characterControllerManager.SetCharacterController(characterControllerContext);


            var characterBone = new CharacterBoneManager();

            characterBone.SetWardrobeController(appearanceManager.GetWardrobeController());
            characterBone.SetWeaponController(appearanceManager.GetController <NewWeaponController>());
            var weaponController = (NewWeaponController)appearanceManager.GetController <NewWeaponController>();

            if (null != weaponController)
            {
                weaponController.SetWeaponChangedCallBack(characterBone.CurrentP1WeaponChanged, characterBone.CurrentP3WeaponChanged);
                weaponController.SetWeaponOrAttachmentDeleteCallBack(characterBone.WeaponOrAttachmentDel);
                weaponController.SetWeaponOrAttachementAddCallBack(characterBone.WeaponOrAttachmentAdd);
                weaponController.SetCacheChangeAction(characterBone.CacheChangeCacheAction);
            }
            player.AddCharacterControllerInterface(characterControllerManager);
            player.AddAppearanceInterface(appearanceManager);
            player.AddCharacterContoller(characterControllerContext);
            player.AddCharacterBoneInterface(characterBone);
            player.AddPlayerGameState(PlayerLifeStateEnum.NullState);
            player.AddPlayerResource(character);
        }