public void Disconnect()
 {
     OnDestroy();
     appState.EnterMenu();
     state = State.idle;
     StopAllCoroutines();
 }
 void UnloadScenario()
 {
     scenario     = null;
     currentScene = null;
     StopAllCoroutines();
     if (observe)
     {
         gameObject.SetActive(false);
     }
     else
     {
         stateManager.EnterMenu();
     }
     scenarioFolder = "";
 }