void Start() { api = new ApiCom(); parentZone = GetComponentInParent <WindStreetScript>(); //getting the perimiter points of zones-- dosnt translate to global world space yet Invoke("outputPoints", 1); }
// Use this for initialization void Start() { predictionAge = DateTime.Now; api = new ApiCom(); arrow = transform.GetChild(0).GetComponent <SpriteRenderer>(); // start recurring meathode call for fetching a apply prediction value to wind data vis child object if (getPrediction) { InvokeRepeating("updateWindVis", 3f, dataUpdateRate); } else { arrow.enabled = false; } InvokeRepeating("updateArrowColor", 0f, 0.2f); }
private int dataUpdateRate; // seconds void Start() { api = new ApiCom(); // set wind script object globalWindScript = GameObject.FindGameObjectWithTag("GlobalWind").GetComponent <GlobalWindScript>(); dataUpdateRate = globalWindScript.dataUpdateRate; if (uploadDataToApi) { InvokeRepeating("UploadData", 0.3f, dataUpdateRate); } // set update rate of zones data InvokeRepeating("UpdateWindData", 0.1f, dataUpdateRate); transform.GetChild(1).GetComponent <StreetRenderScript>().setStreetRender(streetWidth, streetDirection); }
void Start() { globalWindScript = GameObject.FindGameObjectWithTag("GlobalWind").GetComponent <GlobalWindScript>(); api = new ApiCom(); }