Exemplo n.º 1
0
 private void RaiseOnGameSaved(AowGameType type, string fileName)
 {
     if (OnGameSaved != null)
     {
         OnGameSaved(this, new AowGameSavedEventArgs(type, fileName));
     }
 }
Exemplo n.º 2
0
 private void RaiseOnGameSaved(AowGameType type, string fileName, string gameTitle, string mapTitle, string turnNo)
 {
     if (OnGameSaved != null)
     {
         OnGameSaved(this, new AowGameSavedEventArgs(type, fileName, gameTitle, mapTitle, turnNo));
     }
 }
Exemplo n.º 3
0
        public void DeleteGame(AowGameType theGameType, string fileName)
        {
            if (!theGameType.Equals(AowGameType.Unknown))
            {
                AowGame theGame = GetGameByType(theGameType);

                if (theGame != null && theGame.IsInstalled)
                {
                    DirectoryInfo[] theFolders    = new DirectoryInfo[] { theGame.EmailIn, theGame.EmailOut, theGame.Save };
                    string          searchPattern = GetSearchPattern(fileName);

                    foreach (DirectoryInfo folder in theFolders)
                    {
                        FileInfo[] matchingFiles = GetAllGameFiles(fileName, folder, searchPattern);
                        if (matchingFiles.Length > 0)
                        {
                            foreach (FileInfo file in matchingFiles)
                            {
                                if (File.Exists(file.FullName))
                                {
                                    File.Delete(file.FullName);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                //If it's an unknown game just delete
                ClearCheckEmailFolder(fileName);
            }
        }
Exemplo n.º 4
0
        private void ParseProperties()
        {
            try
            {
                ParseAowMajorVersion();

                switch (_fileType)
                {
                case ASGFileType.Aow1:
                    ParseAow1();
                    break;

                case ASGFileType.Aow2Sm:
                    ParseAow2(aowmap_signature);
                    break;

                case ASGFileType.AowMpe:
                    ParseAow2(mpe_signature);
                    break;
                }
            }
            catch (Exception ex)
            {
                Trace.TraceError(ex.ToString());
                Trace.Flush();

                _fileType = ASGFileType.Unknown;
                _gameType = AowGameType.Unknown;
            }
        }
 public AowGameSavedEventArgs(AowGameType type, string fileName, string gameTitle, string mapTitle, string turnNo)
 {
     _theGameType = type;
     _fileName    = fileName;
     _gameTitle   = gameTitle;
     _mapTitle    = mapTitle;
     _turnNo      = turnNo;
 }
Exemplo n.º 6
0
 public Activity(ActivityState status, AowGameType type, string fileName, string mapTitle, string turnNo)
 {
     _status    = status;
     _type      = type;
     _fileName  = fileName;
     _mapTitle  = mapTitle;
     _turnNo    = turnNo;
     _dateTicks = DateTime.Now.Ticks.ToString();
 }
Exemplo n.º 7
0
        public bool IsInstalled(AowGameType theGameType)
        {
            bool returnVal = false;

            AowGame theGame = GetGameByType(theGameType);

            if (theGame != null)
            {
                returnVal = theGame.IsInstalled;
            }

            return(returnVal);
        }
Exemplo n.º 8
0
        public void ArchiveEndedGame(AowGameType theGameType, string fileName, string endedFolderName)
        {
            if (!theGameType.Equals(AowGameType.Unknown))
            {
                AowGame theGame = GetGameByType(theGameType);

                if (theGame != null && theGame.IsInstalled)
                {
                    DirectoryInfo[] theFolders    = new DirectoryInfo[] { theGame.EmailIn, theGame.EmailOut, theGame.Save };
                    string          searchPattern = GetSearchPattern(fileName);

                    foreach (DirectoryInfo folder in theFolders)
                    {
                        FileInfo[] matchingFiles = GetAllGameFiles(fileName, folder, searchPattern);
                        if (matchingFiles.Length > 0)
                        {
                            string endedFolderPath = Path.Combine(folder.FullName, endedFolderName);

                            if (!Directory.Exists(endedFolderPath))
                            {
                                Directory.CreateDirectory(endedFolderPath);
                            }

                            DirectoryInfo theEndedFolder = new DirectoryInfo(endedFolderPath);

                            foreach (FileInfo file in matchingFiles)
                            {
                                string newFileName = Path.Combine(theEndedFolder.FullName, file.Name);
                                try
                                {
                                    if (File.Exists(newFileName))
                                    {
                                        File.Delete(newFileName);
                                    }
                                    //This is in a Try Catch incase it tries to move a non virtualized file in virtualization mode (UAC on)
                                    File.Move(file.FullName, newFileName);
                                }
                                catch
                                { }
                            }
                        }
                    }
                }
            }
            else
            {
                //If it's an unknown game just delete
                ClearCheckEmailFolder(fileName);
            }
        }
Exemplo n.º 9
0
        public int GetUnSentActivitiesCountByGameType(AowGameType theType)
        {
            int returnVal = 0;

            List <Activity> unSentMatches = _activities.FindAll(item =>
                                                                item.GameType.Equals(theType) && item.Status.Equals(ActivityState.Received));

            if (unSentMatches != null & unSentMatches.Count > 0)
            {
                returnVal = unSentMatches.Count;
            }

            return(returnVal);
        }
Exemplo n.º 10
0
        private void ParseAow1()
        {
            _gameType = AowGameType.Aow1;

            using (BinaryReader input = new BinaryReader(_theAttachment.GetMemoryStream()))
            {
                if (_fetch_compressed_data)
                {
                    if (CheckSignature(input, compressed_part_signature))
                    {
                        DataCompressor compressed_data = new DataCompressor(input, true);
                        compressed_data.Compressed = false;     //	decompression happens here

                        using (BinaryReader main_input = new BinaryReader(new MemoryStream(compressed_data.Data)))
                        {
                            if (CheckSignature(main_input, aow1map_signature))
                            {
                                int possible_class_id = main_input.ReadInt32();
                                main_input.BaseStream.Position += 3;    //	skip field list of root offsetmap, moving straight to the contents

                                OffsetMap map_om = new OffsetMap(main_input.BaseStream);
                                _mapTitle   = map_om.ReadShortPascalString(0x19);
                                _turnNumber = map_om.ReadInt32(0x13);

                                OffsetMap section_15     = map_om.GetSubFieldOffsetMap(0x15);
                                OffsetMap s_15_1         = section_15.GetSubFieldOffsetMap(0x01);
                                OffsetMap s_15_1_1       = s_15_1.GetSubFieldOffsetMap(0x01, true);
                                OffsetMap s_15_1_1_36    = s_15_1_1.GetSubFieldOffsetMap(0x36);
                                OffsetMap s_15_1_1_36_15 = s_15_1_1_36.GetSubFieldOffsetMap(0x15);
                                _gameTitle = s_15_1_1_36_15.ReadShortPascalString(0x14);
                            }
                            else
                            {
                                _isValid = false;
                            }
                        }
                    }
                    else
                    {
                        _isValid = false;
                    }
                }
            }
        }
Exemplo n.º 11
0
        public AowGame(AowGameType theGameType)
        {
            _gameType = theGameType;

            switch (_gameType)
            {
            case AowGameType.Aow1:
                _exeFile  = Aow1ExeName;
                _gameName = _displayName = Aow1GameName;
                break;

            case AowGameType.Aow2:
                _exeFile  = Aow2ExeName;
                _gameName = _displayName = Aow2GameName;
                break;

            case AowGameType.AowSm:
                _exeFile  = AowSmExeName;
                _gameName = _displayName = AowSmGameName;
                break;

            case AowGameType.AowMpe:
                //This is a patch for Shadow Magic with a different game exe; it uses the same registry locations as SM
                _exeFile     = AowMpeExeName;
                _gameName    = AowSmGameName;
                _displayName = AowMpeGameName;
                break;
            }

            _rootRegKey = RegistryHelper.GetDeepestKey(Registry.CurrentUser, string.Format(AowRegPathTemplate, _gameName), false);

            if (_rootRegKey != null)
            {
                DetectGame();
            }
        }
 public AowGameSavedEventArgs(AowGameType type, string fileName)
     : this(type, fileName, null, null, null)
 {
 }
Exemplo n.º 13
0
 public AowGame GetGameByType(AowGameType theGameType)
 {
     return(_games.Find(game => game.GameType.Equals(theGameType)));
 }
Exemplo n.º 14
0
        private void ParseAow2(byte[] signature)
        {
            using (BinaryReader input = new BinaryReader(_theAttachment.GetMemoryStream()))
            {
                if (CheckSignature(input, signature))
                {
                    int header_length = input.ReadInt32() - 7;  //	хз почему, но это так
                    _modId = input.ReadInt32();

                    if (CheckSignature(input, magic_11_bytes))
                    {
                        long      compressed_part_start = input.BaseStream.Position + header_length;
                        OffsetMap header_om             = new OffsetMap(input.BaseStream, input.BaseStream.Position, header_length);

                        _mapTitle   = header_om.ReadShortPascalString(0x20);
                        _turnNumber = header_om.ReadInt32(0x21);
                        byte playersCount = header_om.ReadByte(0x1e);

                        //	compressed info
                        if (_fetch_compressed_data)
                        {
                            input.BaseStream.Position = compressed_part_start;
                            if (CheckSignature(input, compressed_part_signature))
                            {
                                DataCompressor compressed_data = new DataCompressor(input, true);
                                compressed_data.Compressed = false;     //	decompression happens here

                                using (BinaryReader main_input = new BinaryReader(new MemoryStream(compressed_data.Data)))
                                {
                                    //	digging up the game title
                                    if (CheckSignature(main_input, decompressed_data_signature))
                                    {
                                        OffsetMap map_om = new OffsetMap(main_input.BaseStream);
                                        OffsetMap player_list_wrapper_om         = map_om.GetSubFieldOffsetMap(0x1a);
                                        OffsetMap player_list_om                 = player_list_wrapper_om.GetSubFieldOffsetMap(0x01);
                                        OffsetMap player_1_om                    = player_list_om.GetSubFieldOffsetMap(0x01, true);
                                        OffsetMap player_1_pbem_settings_wrapper = player_1_om.GetSubFieldOffsetMap(0x36);
                                        OffsetMap player_1_pbem_settings         = player_1_pbem_settings_wrapper.GetSubFieldOffsetMap(0x15);
                                        _gameTitle = player_1_pbem_settings.ReadShortPascalString(0x14);

                                        //	WT or SM?
                                        OffsetMap race_list_wrapper_om = map_om.GetSubFieldOffsetMap(0x1b);
                                        OffsetMap race_list_om         = race_list_wrapper_om.GetSubFieldOffsetMap(0x01);
                                        int       race_count           = race_list_om.Fields.Count;

                                        switch (race_count)
                                        {
                                        case 15:
                                            _gameType = _fileType == ASGFileType.AowMpe ? AowGameType.AowMpe : AowGameType.AowSm;
                                            break;

                                        case 12:
                                            _gameType = AowGameType.Aow2;
                                            break;

                                        default:
                                            _gameType = AowGameType.Unknown;
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        _isValid = false;
                                    }
                                }
                            }
                            else
                            {
                                _isValid = false;
                            }
                        }
                    }
                }
            }
        }